[IMPORTANT] Animations blocking user input is a terrible thing

black desert is casual? very skill intesive game.

and ive played dark souls-- and im not animation locked like this. i can dodge roll whenever i have resources.

rapier/magic int user in most souls game is the builds i gravitate towards-- i dont play str or dex, or quality builds

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Yes it’s casual. You can pull 50 enemies and AOE them down in a few seconds without getting hit. Do that in dark souls and watch as you stagger into hell

Oh? 50, huh? All at once and they’re not 30,40,50 levels below you? I’d love to see that video.

Sure, just watch any of the BDO video ads where they do exactly that.

Unfortunately no matter how verbose your response, you are not going to convince me how the game looks and feels to me or anyone else. Likewise you aren’t going to convince me that the game needs to be slow paced, clunky and heavily animated so that it doesn’t fall to pieces for players on 100-200 ping, which I know to be completely untrue.

This game is missing many important subsystems that make Souls combat satisfying:
-No stagger: I have no idea why this was removed other than to pander people like the one who made this thread, only to wind up satisfying neither the demographic who like calculative souls combat or weightless tab target combat. I understand the concern for staggerlock in mass combat, but this could have been solved by stagger immunity after a stagger until you haven’t taken damage for a second or so.
-No state based attacks: the reason rolling feels so terrible is that i-framing a single attack is meaningless when they just walk up and do another light attack with heavy tracking at you. If there were roll attacks the opponent would have to consider spacing or get punished.
-Attacks don’t cost stamina: no reason to not spam r1 constantly, other than animation lock will stop you from being able to avoid cc skills
-Stamina doesn’t regenerate while blocking: why? Heavy attacks already solve the potential turtling problem. Against NPCs this is a nonissue too, if you’re blocking then you’re not doing damage.
-Bad enemy design: there are enemies who attack frequently enough you literally block+1 light attack with some weapons without them getting an attacking through. If you’re going to take damage no matter what, it turns the game into a dps race and encourages left click spam.
-Moving backwards is slower: Makes attempting to space meaningless. Encourages more left click spam.
-No sprinting: No way to catch up without dedicated movement skills…which a lot of weapons don’t have or someone may not want to use their limited 3 skills slots on.

All this problems compound on each other to make the combat feel utterly unrewarding, weightless, and spammy.

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What?
BDO PVP revolves around Super Armor and CC (and 99% gear).
You dance around until someone fucks up their SA chain and gets caught by a CC.
At that point you just roll out your 1shot combo, which every class has access to, and win.
Generally the class with the longest SA chain wins the altercation.

More importantly, BDO’s connectivity is even worse than New World (or feels worse because of the sheer speed and amount of animation cancels), and PVP is nowhere near stable and fair enough to be called competitive or skill based.
I can’t tell you how many times I’ve absolutely destroyed someone on my Mystic, simply because animation cancelling my rabam punch gap closer into a dash into a dash attack let me catch people in a CC from WAAAAY off in the distance, before my character ever showed up moving on their screen. (For people who were smart enough to avoid BDO, that is about the distance of 3 Greataxe Charges in this game, covered in 0.5 seconds)
Have you ever fought a Kuno or a Valk?

ninja here.

im not sure how New world is any more skill intensive than bdo.

i found BDO to be great and fun.

To each their own, I find knowing how to chain, cancel, and move properly in an mmo much more satisfying than clicking lmb and not be able to react.

Happy to see so many people giving their opinion on the subject. I have certainly learnt a thing or too about where the game’s original combat design came from.

Agreed with the OP 100%

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As a Tank, I’m so sorry…I try to be a good tank and stay in the heal circle but sometimes you just can’t :confused:

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I agree completely, the combat in it’s current form feels terribly clunky.

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Totally agree. GW2 gets by this by having abilities have a cast time. If you weo swap or use another ability during the cast time the spell doesn’t go off and goes on a short cd. No matter what 90% of abilities are usable after the cast time if another ability is up no matter if there was an animation still going it not.

The wep swap dodge to cancel the pause is an aweful design. Fix one, either wep swap/stow doesn’t cancel the pause, or just get rid of the side pause. Aweful design.

Animations should not be locked in and uninterruptible for most abilities. A few, sure… But nearly every ability forces the full animation allowing for no counterplay except waiting for your opponent to act before you act. Reaction is not well rewarded.

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GW2 large scale PVP looks like this. A horde of lemmings spamming buffs and ranged attacks.
The small scale (I’d consider up to 5v5 small scale) doesn’t look much different.
From first hand experience (around 100h probably) I promise you it’s not fun at all, and generally spammy zergy gameplay like that is not something to strive towards if you want a PVP scene that is alive.
“But people still play WvW” yes mr strawman, for the rewards. Not cause it’s fun or challenging or engaging.
The only people actually playing WvW are the commanders, the rest might as well be AI.

Once again, the clunkyness is not the fault of the animation lock on certain abilities, it’s the terrible connectivity, the constant rubberbanding, the massive lagspikes, and the glitches in the animations(which to me also look to be a byproduct of connectivity issues), and especially the lack of stagger on hit, which completely ruins the tempo of the fights.

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you can say that again.
I badly wanted to like GW2 but it just isn’t very fun.

Absolutely true. Game feels so slow laggy and unresponsive…

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I feel like dark sould have less animation lock than new world, as sometimes i finished the damage and i have to wait like a second or more to block, which i dont think i have experienced in dark souls.

There are some time frames in some animations that allow you to cancel the animation prematurely. I don’t ever block so I’m not aware of when it allows you to do that.

But Dark Souls does feel much smoother

Not only smoother, but dark souls 3 ( or ds in general) has a perfect connection during swing animation and Dodge animation, WITH A LITTLE INPUT QUEQUE that register an input before attack animation is ended, and make pg do this input immediatly after attack animation end ( dodgint or Use the shield for example)

In new world another big fault is that ALL the attack input are made by the same key( mouse left key) and the game has to “wait” to understand,when you pres attack key, if you want to do heavy or light,so it seems like a “input lag” before light animation.

All theese things togheter make a fight clunky and with no smoothness.

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Well I sure hope once they’ve ironed out the more important invulnerability and war lag bugs they look into this.

Even a fix making weapon switch always respond and switch instantly would make the game sooo much more fun imo, for some weapon combos switching after casting a spell is horrific.