Improve pve content :) AGS i have the solution! right now!

Proposal to improve pve content:

I want to create this post to give my own view of what pve content could really be:

Let’s start by saying that currently in every dungenon, you only want certain weapons, and whoever plays a different weapon and found that dungenon mutaded cannot play:
Ex. 1: Ice / Fire Wizard in Lazarus.
Ex. 2: Tank in Genesis
Ex 3: Arch or Musket in any dungeon
and more more more

This is my idea:
You must create a uniqueness in each class in order to create more variety of weapons within the dungeons, and each must have an important and non-replaceable role.
What does it mean?
-Tank is unthinkable not to have it inside (currently not always looking for it).
-Healer is ok
-Then you should have a physical dps (so the usual axes, hammer, spear)
-Magic Dps (so also integrate wizards in ALL dungeons)
-Dps fiscal remote (Bow, blunderbuss, Musket)
With this combination, you would not only have one class played, and all the others less.
Everyone indifferent from which classes you play would feel ultil both pvp and pve because at the moment if you are ax and hammer you can play everything without changing equipment!

Here we come to the solution, how do I create uniqueness?

-For the tank it is easy, make mobs really painful otherwise easy to tank (creates difficulties so a physical dps without a shield will never be able to tank)
-For the physical dps with I would change anything! (already too much as it is now)
-for the wizard and remote physical dps create wearable perks only from that class (you can make perks available only for those weapons)
that do specific things like:
Bow Name
PVE Only: Using this skill, attract mobs to the one you hit (once every 60 seconds)
PVE Only: After doing a critical, you have + 50% damage for 10 seconds.
Keen: + 11% critical chance.
THIS IS JUST AN EXAMPLE OF HOW THE PERKS COULD CLEARLY BE FOR PVE CONTENT ONLY!

In addition to this solution you have to create uniqueness in the entrance to the dungeon and they must be these 5 different classes, if you choose that you are an archer then: (remote physical dps) you cannot wear an ax in that dungeon (but you can wear musket, blunderbuss , or bow).
THESE TWO SOLUTIONS YOU CAN CREATE “EASY”

Last solution in addition to those above and create mechanics where you need to have certain weapons in that dungeon, like burning a bonfire hahahah things like that, or much more difficult!

Guys this is my solution to fix the painful situation that is currently in new world (as far as dungeons are concerned).

What do you think please let me know below with the comments.

I don’t get what you talking about, there is actually a lot of variety to play… just pick for example the best weapon for m10 for every expeditions, wich is for ancient hatchet, for corrupted hatchet, for angry heart hatchet and for lost hatchet
:+1::wink:

Id like to add, mages are fine in dungeons.

As long as they use a melee weapon and dont spec int.

ancient/ hammer, corrupted /spear ,AE/FS/Hatchet/axe , Lost /Hammer , Beasts/spear/bow/musket.

Your preference don’t make it true

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