Improvements for the PVE tank

A list of some improvements to the tank role in PVE.

  1. carnelian (runeglass)
    Carnelian is a stone that is only useful in PVE. so there’s no reason to reduce the “threat”, as this basically made runeglass expendable for tanks.

  2. CON Passives
    The CON passives, specifically 250 and 300, are horrible, which makes most tanks prefer to play with 300 STR, as they don’t get much benefit from playing with 300 CON.

  3. More skills compatible with carnelian
    Aggro in the NW is weird, it doesn’t seem to work very well, which makes us rely mainly on carnelian compatible skills. Therefore, it would be interesting that skills like:

GA
maelstrom
gravity well

H&S
shield rush

WH
Path of Destiny

GS
calamity counter

Were compatible with carnelian

  1. Hated
    I honestly don’t know what the benefit of having this perk is. Since most aggro and agro maintenance comes from taunt skills, Hated doesn’t seem like a good perk.

One suggestion would be for this perk to make a passive agro “aura”, that was generating threat around the tank.

I’d like to see every weapon to have at least 1-2 skills with taunt.

Its a pure PvE effect and would Open up way more “considered viable” builds to spice up the Gameplay Loop as a Tank :+1:

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You’re right, it’s purely PVE, it could be in more weapons really.

Thanks for this tank feedback @Malva I will get this to the team!

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Ty!

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