INCENTIVES for world PVP

In my opinion world pvp is not only about killing other players. It is about creating an environment that engages players in whatever they are doing. If I am always risking to run into other players that I have to compete against, I will enjoy the content more. It is more exiting to go out gathering iron(example), if I sometimes have to fight for it. It is these real, random, engagements, that occur naturally, that is world pvp to me. It is super fun and actually makes me enjoy gathering. Lately though, no one on my server is ever flagged, which is super sad. Creating more incentives for being flagged is super important. The solution they have mentioned sounds good to me, but should probably not be over the top, so players don’t feel forced to flag. A small bonus to luck and gathering luck should not make players feel forces to flag, but rather be a nice incentive for being flagged for the players that don’t mind world pvp. The long term solution should be to reward pvp content (and pve content) with unique titles and cosmetics. Don’t split the player base.

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well part is what dez said… but the rest requires popcorn and a good seat to watch.
i’ve played on always on pvp servers, with separate gear for pvp/pve, and the servers not being stand-alone from the pve ones being the most common and easiest way to do it.

the screams, the rages, the demands will be epic… especially if there’s a seperate set of resource nodes that are for the pvp gear. probably a lot of:

  • the balanceeeee! - which will never be achieved, games have tried, it never really works out and some meta will be found and be the only way to do things. which is boring to a lot of us i would think… viva the great axe!
  • you did this or that to the pve gear and made the pvp gear uselessss! - from the bleed over effect that can happen, it can go both ways… and why there should be pvp only servers and they need to be completely separate from the pvx ones.
  • why does that server get this, we pvp too! - possibly from the pvx crowd when it comes to changes in pvp gear that should only be on a pvp server.
  • this or that megacompany owns the server, we can’t farm nodes/find decent stations for our pvp gear! - anyone who thinks this can’t happen, hasn’t paid attention in the beta or that it took less than 2 weeks for several servers to become one faction only since launch. several have ruined servers for shits and giggles.
  • why aren’t the devs fixing this or that immediately - with their even more divided team who needs to work on pvp only aspects for gear and servers.

i’m not an advocate for separate servers due to technical issues, and i definitely think right now is not the time for them to work on them, or pretty much changing game mechanics for whole zones. but hey, if we’re going to demand all that shit, might as well go for broke, even if will be a nightmare… or entertainment.

as for the barrier? a lot of pvp players in the forums want the barrier, it offends them to see players doing the same pve shit as them… that they can’t attack. this is what drives a lot of these posts, they don’t want to see pve players in a game they see as theirs because of the original design years ago. it’s a mentality as a pvper myself i don’t understand, i knew the playstyle of the game when i bought it, PVX.

Actually a dev post you can find in the devblog section of the forum states that they’re going to add a luck bonus to flagging.
if it’s just loot luck or gathering luck as well I don’t know but they are doing that AND adding new PvP events.

you can be right, or not, I don’t know how things are in each person’s mute, but apparently it’s the same as the world I’m in, I rarely see anyone with open PvP, why? I don’t know, maybe they just want to play the game and not fight with random people without a logical objective, many casuals preach more peace in the game than fighting, because if that were the case, everyone in the game would walk with open PvP and not there would be reasons for this post, the only thing I understood is that some want to force everyone to go PvP and that’s the worst failure, the base player will just fall a lot more, I was fishing on one side, a guy of mine arrived side with open PvP and started fishing with me, ok, another guy with open PvP passed by and killed the guy who fished beside me from behind, this guy went into town, turned off PvP and went back to fishing on my side, so based on that, many just want to play the game and not be forced into PvP.
maybe if the player with open PvP kills the other without the other fight back and he gets Karma monster and if they kill the “killer/PK” he would drop all weapons/weapons with him, maybe encourage the PvP or avoid kills/PK’s like that I saw.

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For everyone who said it was not a good suggestion… Welcome into the void. Now game makes sense. PVP is alive! Great job Devs :wink:

Yeah. The only thing worse than the PvE only players complaining about the PvP incentives were the PvE only players being completely fine with the incentive-less PvP that existed before it.

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I highly doubt you’ll see an increase in open world PvP, all this change accomplished is alienating the two main groups of players further.
Granted, you may see more players being flagged but they will either run or not fight back. Of course that may be exactly the PvP you’re looking for…

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True, but there won’t be any less post about PVP needing more incentives. Because they never learn.

Don’t worry. If I catch someone farming with PVP mode ON, I’ll hit them. If others don’t, it’s fine. Then maybe who will need to learn will be the PvE players to defend themselves, not us. They can also turn off PVP and lose PVP luck bonus. This is not our problem now. :wink:

Well, it’s faster to let you kill us and keep on going. No matter what you may pretend, the last you will get from incentives for flagging is better PVP. At most less pve-players in the game, but last i heared, to many players is not one of the problems of NewWorld.

You are the perfect example, why PVP-Players kill any game that tries to do more than just be a MOBA.

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did you see last update? no democracy in this game right? xd

everyone is now with PvP turned on, isn’t that right?! Or is it still the same thing and for the worse?!

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Worse? Maybe for you if you don’t like PVP or you’re playing in an empty server (that looking at the game status is quite probable). For me, u can be sure this is much more risky, inmersive, skill-based and attractive gameplay at all than just pushing E.

My suggestion is:

1- Make the Fort relevant to the whole game, pvp and pve.
The Faction how get the Fort will receive 2 or 5% offensive bonus, so pvp players and pve players will be interested to hold the Fort. Imagine make a expedition or kill elites with 5% offensive bonus.

2- The Faction how owns a territory will receive 2 or 5% Defensive bonus. You are playing at home. Expedition and elites samething here.

The Factions will be interested to flip the Fort more often.

3- World pvp should be a requirement to queue on outposts rush. Because pvp players are now just sitting at the city waiting for queue.

Before queue the Faction should make us deliver three pvp quests for example. This idea will make pvp players go to open world and make more pvp quests and we will have more open world pvp.

Actually there is thousands of ideas to bring players to open world pvp. But sometimes looks like AGS just don’t want a massive war on the map. They just don’t want it.

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I only walk with pvp turned on because of the bonuses, but I rarely have a nice pvp, most of the time I’m massacred by a group of players, so I don’t give a damn about world pvp, it sucks, I just let them kill me and come back to do what you were doing.

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good luck looking for your ducks for you to shoot.

the first idea is nice, it looks like something you had in RF Online, but the others, I don’t know.

There is no reason too incentivize either. I keep reading pvp players saying pvp is super popular and fun. Yet even with the bonuses to gathering and drops, you are still asking for more “incentives”.

If it was so popular and fun why are the incentives needed?

If it’s because not enough people are flagging then how is it popular and fun?

I say this as someone who has done pvp in eq, wow, eso, BDO and lots of shooters games. It purple wasn’t too pvp no incentive is needed.

My experiences in this game has been mostly griefers and gangs hunting for lower leveled or lower geared content, that’s not fun.

Allow me to put it bluntly, I AM NOT YOUR ENDGAME CONTENT.

Either you are asking for incentives to make me so (bait)

Or so you can have advantages other don’t (unbalanced gameplay)

My final question is this why do you want to role-play as a murder hobo so badly?

Why cant they juse make a couple pvp servers and see what happen inside them. Of it can satisfy some players, why not?

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