that’s true, if they did basic math 40% explosive arrow should be matched by meteor shower so you would at least have same chance to hit hard and match damage seems like it should be a simple balance but ags… ;p
Funny how bow explosive arrow deal same or more fire dmg as most of fire staff skills lol
na uuh i hit harder if i throw ignited gem in and rune glasses and atunement with fire on it, i can pen a crowd just the fire side of the bow hitting between 3 and 5k each lol thats not including normal damage, tanks dont count lol
Which make it more funny that fire staff based mainly on fire dmg can’t hit similar to bow single fire skill
the part where someone designed it and said it was balanced, while sharpening there arrow or getting there axe or great sword ready lol
I feel they just buff/nerf or add skills based on how much they enjoy or hate the wep not for players or for balancing
they actually admitted in one of there vid’s they have a server they play on, your probably right.
I think someone said that they admitted that they don’t even play mage or healer (not sure if it true i read that in fourms long ago)
And most of their videos they are playing mainly bruiser and musket/bow
they have one healer i know of it, cant remember name atm starts with a, d lol
Atleast healers are safe then lol
its one female in a room of dudes, i know it was a female name and with how ags dose not have gms in game 99% of time it dose not give me hope, they would be smart enough to listen to her lol there might be a few women but you get the analogy
Well most of mmo games have hard time to balance jobs/classes
But AGS main problem is they don’t know how to do it .especially whatever changes they do will effect both pvp and pve
If they only could separate pvp and pve for weps balance things will be easier
yea they have started balancing but they have also changed there team couple times maybe this one will start to get it right more equal balance’s.
Hope so i love to see musket viable but not broken in pvp and viable in pve . Same to bow and mages
Currently musket/bow/mages are barely viable in pve especially mutations
Oh wait musket not even an option in mutations lol
musket needs its blade attached and bullets to be something they can just fire every 20 seconds or so, no matter what as like a extra skill, kinda like hatchet throw but have it still have full melee perks since that was its main ability back when it was made which would make musket viable. They went with musket only shoots which is very far from how versatile it was
Current musket would only work in counter strike or any fps game lol
Yeah they have ton of things to change to make every weps viable in both pvp and pve
Things have been slowly changing, i played since beta and know matter what a lot of people say they def are trying and even with new teams i think they will get there and eventually they will loose flame thrower and give you guys a fire dragon spell, i wanna see magic!
I joined since official release of the game
State now the game improved alot than how it used to be interms of contents and bugs
For weps am hoping they manage to achieve to make every weps more viable in both pvp and pve
Wouldn’t mind if they are taking it slowly the results are what matter at the end and still believe the game has alot of potential to be one of the best mmo games
also it is magic they could make it a bit more flashy for ya’s ![]()
2.5k hours of fire mage here. First off, no one really slots Ruby in armor, if they do they are a fool and it is in 3v3 or a duel where they know what you run,
I’ve used incinerate a lot and tried to meme it to life. Optimally I was ocassionally getting 20 up to 30 kill OPRs on Castle of Steel but mostly 15ish kills avg per OPR months and months ago,
I used it mostly to bust clumps. I would burnout into teammates gravwells and hit it, If you had the burnout perk on armor and the rune of Helios ability you could hit for 5000-6000 if all things went perk. Which is extremely
Rare,
Flame attunement stable incinerate and keenly jagged on my staff. I have a fire damage and burning ring and a fire damage and blood letting ring. Both worked about the same as champs ring in the end. I’d have a lot of DOT kills . Fast forward to Brim patch. I believe that they ninja nerfed it and then you add Desert Sunrise. Yet again a smack in the face to fire mages by Devs,
Using same build I couldnt get it to hit over 4K Damage . Post Brimstone patch,
