Incinerate and thwarting strikes

Current musket would only work in counter strike or any fps game lol

Yeah they have ton of things to change to make every weps viable in both pvp and pve

Things have been slowly changing, i played since beta and know matter what a lot of people say they def are trying and even with new teams i think they will get there and eventually they will loose flame thrower and give you guys a fire dragon spell, i wanna see magic!

I joined since official release of the game

State now the game improved alot than how it used to be interms of contents and bugs

For weps am hoping they manage to achieve to make every weps more viable in both pvp and pve

Wouldn’t mind if they are taking it slowly the results are what matter at the end and still believe the game has alot of potential to be one of the best mmo games

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also it is magic they could make it a bit more flashy for ya’s :stuck_out_tongue:

2.5k hours of fire mage here. First off, no one really slots Ruby in armor, if they do they are a fool and it is in 3v3 or a duel where they know what you run,

I’ve used incinerate a lot and tried to meme it to life. Optimally I was ocassionally getting 20 up to 30 kill OPRs on Castle of Steel but mostly 15ish kills avg per OPR months and months ago,

I used it mostly to bust clumps. I would burnout into teammates gravwells and hit it, If you had the burnout perk on armor and the rune of Helios ability you could hit for 5000-6000 if all things went perk. Which is extremely
Rare,

Flame attunement stable incinerate and keenly jagged on my staff. I have a fire damage and burning ring and a fire damage and blood letting ring. Both worked about the same as champs ring in the end. I’d have a lot of DOT kills . Fast forward to Brim patch. I believe that they ninja nerfed it and then you add Desert Sunrise. Yet again a smack in the face to fire mages by Devs,

Using same build I couldnt get it to hit over 4K Damage . Post Brimstone patch,

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