My perception is quite the opposite.
It should be a race to the bottom taxwise, leaving fewer levers for towns to differentiate themselves, again, making geographical convenience probably the single reason to why you choose a town. Só taxation will not, for the smart governor, be any kind of differentiator that can be used. Might as well make it a flat systemwide rate.
If this is meant to make upkeep easier, we can assume all territories will be equally evolved, taxation will be the main competition, meaning everyone will be at the lowest, and solely geographical convenience will now factor into the choice of hub.
I might be shortsighted but even apart of content dilution in my eyes, this will further centralize the market and traffic while sure, companies that own other territories that hold no value will also get a cut of the cake without having to create value themselves.
The consequences are the main hub companies will move farther ahead, the periphery will be a bit behind but still create a huge gap to non territory owning companies.
I could maybe see this being more interesting if war defense was harder and territories flipped more often.
I guess with servers this small this may not be a huge deal, since at most you get 20 full companies for 11 territories.
For PVE exclusive players who do not engage in any form of trading or market making, which I suppose are a majority, this is a no brainer quality of life improvement for sure. It will only enhance their experience with no downside whatsoever. I don’t dispute that.
The game I myself like has several complex layers and one of them is apparently being removed against other options that could try to tackle the problem that I also don’t dispute actually exists.