That’s a freaking great change. It’s not a matter of QoL only here, but of vitality for the game.
Sure, it will kick out the economic activity of “merchant” between region, but let’s be honnest, playing the role of a merchant and his donkey moving thing by foot from one region to another was an activity a tiny percent of player was ready to engage with cause it’s incredibly boring.
Let’s add that the disparition of this feature don’t mean the disparition of this method. With companies being able to raise trade taxe (a lot) you’ll still have the option to do some direct trade and move it between region for high volume trade (basically avoiding taxation). It may or may not happen, we’ll see
Now for all it fix :
- The economy, by a large amount : Servers are tiny with few player (~2000), you can’t further split it even more or end up in a micro market that always face market failure of one sort (too few buyer, too few seller, not the right kind of goods …)
- It give back a lifeline to non central territory, player can now play there, farm the ressources node specific to this region and sell
- QoL : It’s a huge quality of life improvement for the many