Increase movement speed on route

I support the idea of travel on foot. But sometimes I wish I could go faster, at least when I’m on path. This may encourage other players to explore the world and travel will be more satisfied. Especially for those who don’t want or like to spend Azoth in order to travel faster, or defely can’t afford it.

Short suggestion: increase movement speed while you are on a route or path.

You know what’s crazy, walking used to be slower. The speed we all move at now used to be the sprint mode, which used to take stamina. So many complained in beta that they removed the sprint ability and made the old sprint speed the new walking speed.

Mounts are coming. The money making opportunity is just too great to ignore, so they are guaranteed. Mounts are probably coming this Christmas with an xpac. No subscription means they will have to crank out DLC’s like madmen.

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I was thinking they should do something like an automatic haste buff when out of combat for X seconds with a longer timer if you’ve been in PvP combat recently. It could be progressively larger as you level up like every 10 levels 5% so you get a 30% haste buff out of combat at 60.

It could be like 10 seconds normally or 30-60 if you’ve been in PvP combat recently. Combat would be if you hit something, are hit by something or heal something that is in combat.

Faster travel on roads could work too, though it might be harder to do if they don’t already have a “on the road” state in the game (which I don’t think they do?).

You could somewhat bypass the road problem by adding crafting of speed-potions that will give bonus speed (based on Tier) for a time (base on Tier?) that will be canceled if you deal or take damage.

Ultimately allows use of gold to speed up travel somewhat, but not as much as Azoth lets you do. And, with roads you are least likely to suffer an interrupt.

Also fits rather nicely into the economy as a whole.

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Yea I could see it as a consumable. Maybe a traveling 25m food buff that’s suspended temporarily in combat so you don’t have to take it as often.

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Yes I like the idea of potions or food buffs.

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During Beta someone even had the idea to have an oil you put on footwear that made running faster.

Actually if there were ever food or oil for faster running it could have different levels

Oil of swiftness 1, 2 and 3 as an example. They each last 2x as long as the previous one. And they can be crafted and sold. If the mats were rare the price could be hefty too.

An oil called Spirit of Wolf would be cool.

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well, for a start, it used to be (long time ago) that when you holstered your weapon you would run faster.

No, it wasn’t “much” faster, but it was still faster, and if you’re running long distances on a road (where there is little combat) this would be a nice (partial) solution to your problem : run faster when weapon is not equipped

I was wondering why they had taken it away and I’m guessing it’s because of PvP, since you could holster your weapon and escape someone who was chasing you (obviously) with his weapon equipped.

I hope they do something about travel time sooner rather than later. Right now at 60 I often just feel like logging out because going anywhere I might want to go to do something useful often involves walking on the road for 10 minutes or so. It’s not immersive or engaging or particularly fun. It’s getting old fast.

In a game like WoW, if you take a flight path that’s a few minutes long or whatever, you can go afk and come back and be a lot closer to where you want to go. In this game, you can spend absurd amounts of Azoth and then still have to walk a long ways on top of that. If you don’t want to spend the Azoth, you spend as much time or more watching your character auto-walk as you do at your destination.

Example scenario: you may have a friend already off doing something. In order to even get to them, you may have to spend 1-200 Azoth and then walk for 5+ more minutes on top of that to even get to them. If you don’t have the Azoth or want to spend it, they may be long done with whatever they were doing there before you could even manage to get there.

The current travel system is antithetical to the entire concept of an MMO as it actively works against people playing together.

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