Increase mutation cap

i understand why theres a cap but 25 is not enough imo. i always run out of mutas on the weekend and im left with nothing to do for 2 days. a few more would be great.

9 Likes

I do understand what you mean… but I think for the average users its totally fine

2 Likes

The only challenge in game right now is to manage your 25 runs so you can at least play once a day a mutation. Thats the sad story about this whole thing.

1 Like

well, there is nothing to rush anyways. So go outside after playing 2-3 Mutated runs or play some pvp whatever you have to deal with it

1 Like

No

2 Likes

yes

1 Like

if they do that people might start having fun. and devs don’t want that. we trying to kill game as soon as possible. gotta move to a new project

yeah true! Lets do another post to tell devs how bad they are! They need to listen! Game is dead! Idk why you keep playing! :clown_face:

I just started doing mutated dungeons recently. I always PuG my runs, so it takes a little bit to find a group, but for the last 2 weeks I’ve reached my mutation limit early. I think an efficient, hardcore pve group could do a lot more than 25 per week. I personally could handle 5 to 10 runs a day before getting too bored, so something like 50 runs would be a better limit.

A normal run of m10 dyn takes me like 30-35 mins, but I did have a group we were doing it in like 19 mins, so I’d imagine there are some players that are steam rolling through content and they could use more.

2 Likes

i dont see what the average player looses when i can play a few more mutations

1 Like

Simple. Cause some guys are literally extremly overextending this wish. 50 Runs for example are wayyyy to much but if you increase it do 30, 2 weeks after patch people are going to complain again

just safe 2-4 Runs and do them on weekend. There is a reason why you´re just allowed to run 25 mutations a week

50 is too much but 25 is too low. wheres the problem with granting 10 more runs. i highly doubt theres any hidden math behind the 25 runs cap. its just a random number t hey came up with and its simply not enough.

i’m sorry for hurting ur feelings so bad <3
didn’t mean to hurt you that bad

But what’s the actual problem with increasing the mutated dungeon limit? Not many people will utilize it. People who do 25 m10 dungeons a week already have an endless amount of umbral shards. Is it the loot? Or is it just shard sellers that a re the problem?

1 Like

almost all the shard sellers got 2 accounts now. limit is not stopping them. but it’s stopping the other pve players from enjoying the game.
time gating every single thing is whats killing the game.

Something needs to be done.

Just entering a mutation WITHOUT EVEN STARTING IT will burn up 1 of the 25.

Thats just ridiculous and poorly thought out.

The 25 limit really hurts people who can’t run muts early in the week too. By the time the end of the mut rotation comes around, seems majority of high level mut players are at their limit. Which actually hurts low level mut players because they can’t get their high level friends to help them since they maxed their runs already.

At this point go back to orbs

If anything the cap should decreased to 10

why?

Lower the cap to 20 m10’s, take off the cap for all lower muts.

i will never understand people asking to lower the minimum lmao