The better way to do this is to just have an opt-in thing like a PVP public quest out in the maps, so players have this big drop-in-drop-out opportunity. Forcing it in any way is just kind of rough, and randomization is an element that will keep zones from congesting like EW/FF/LILF do on virtually every server. If events are liable to pop up three zones over with rewards for participating and for winning, people are likely to move to catch them.
If I’d my rathers they’d just lift the tier system and PVP from Warhammer but I haven’t, so here we are.
Outdoor PvP can’t happen if most players flag their PvP off. The only way to make players turn it on is to have a rewarding carrot in the end. They need to do the same for the rifts as well.
The fact that Amethyst Gypsum is still reserved only for lvl 60+ portals is endemic of how AGS improperly manages content. Shards from portals are invalidated by orbs in the shops, thus making free runs superfluously available (good).
Yet now there is no reason to run portals since you get no weapon XP, experience does not matter to lv 60s, you get 10 gold even for closing 60 portals (KEKW), territory standing is moot, closing portals does not stall invasions, and loot will still be laden with blues and greens. Corruption Resistance + Corruption Ward Gear is easy to come by thanks to Tempest, how about we get rewarded for using the gear in the Open World instead of staying in instanced content 24/7…
Open World PvP is not going to overnight become “THE THING” even if the drops match your Expertise, but at least you will have another avenue to obtain gear (that you might otherwise prefer). PvP kills dropping 500 GS loot this far into the game has and will remain a slap in the face to the players until changed.
Rework the current breaches, half leave them as they are for PvE audience.
The other half, control the area, has to be 15-15 people flagged on pvp. Win the area. Close the portal. Get a rafflebones? A chest? Don’t care, make it dynamic, umpredictable, FUN
If most players turn their PVP flag off then its because most players don’t care about PVP. Dangling carrots to entice people to want to PVP doesnt create good PVP. All it creates is a bunch of people that don’t care about PVP trying to get rewards.
The only way this would work would be if there was a matchmaking system. For example everyone enters the zone and the system will randomly create two groups. If the player is in a party, they can only join if there is another party in the opposing group.
I’m all for giving PvP players more funnels toward other PvPers in open world, but locking PvE players out of the game for all of primetime every day is obviously not the way to do it.
Forcing players to either PvP or quit doesn’t help anyone. PvE-only players are not going to have fun, and unless you only like PvP for griefing purposes, you’re not going to have fun ruining their gameplay either. The fun PvP only happens when people who want to PvP go up against other people who want to PvP.
The upcoming patch will finally make it worthwhile to fight for control of forts, which is a big step in the right direction. As a PvP enthusiast, you’ll always have places to go in-world to either join an ongoing PvP battle or try to provoke a new one, and you won’t find anyone in the fort who’s only flagged for the luck bonus.
Yeah of course… that could very well be the reason why people don’t flag!!! PvP is not fun for them… and let’s be clear here, rewards are part of the fun too, but come on… “we love playing football” yet we don’t play it because we are not being paid enough to do it!!
I’m sorry but I think the mentality of some “pvpers” is what is really killing NW owPvP, I mean… you have the right to complain that pvp is not rewarding (sort of since there is no risk) but if you don’t flag because of the rewards then you are part of the problem…
But don’t entirely agree with this. I care about pvp, but find myself with it off and quite often in the open world when I’m doing specific things.
For example obsidian and topaz gypsum. I get 60 min to get that topaz. I can’t be bothered getting involved in a PvP battle in the middle of that cause I don’t want the time to run out. If I’m farming Ivan for obsidian, I need to have PvP flag off so I can group with people there so the drop pool isn’t split and it takes longer than necessary.
These are examples of where poor design by AGS is hindering people running with a flag on.
Additionally PvP lacks purpose in the open world. There is no objective. We are a bunch of humans stranded on an island and I’m supposed to kill a guy who has the house next door to me in everfall because his cloak is a different color and ……reasons?
I mean sure if it was a orc who lives in another part of the world and came across with his raiding party to pillage and rape my elven friends, I can get on board with just slaying them on sight. But the guy who’s crafting boots right next to me? It’s hard to be immersed with that….
The only guys I REALLY want to kill are the jerk offs who drag mobs over to you while your farming an ori node then proceed to steal it. Of course those douche nozzles are never flagged.
Main reason people don’t flag is there’s no real risk or reward. PK’s drop one item that’s usually junk. Another reason why people don’t run around flagged is that when you are flagged you cant jump straight into group recruitment requests because practically all chat recruitment requests are from unflagged players. If you are flagged and out in the middle of nowhere you better hope the group request to join an m10 waits on you to get somewhere so you can unflag and accept the invite. Even worse sometimes comm breaks down entirely between flagged and unflagged players and group invites can’t even be sent between the two.
Lastly, another reason you don’t see people running around flagged a lot is because NW has developed their PvP play for gank style combat. This doesn’t fare well with open world pvp 1 v 1 scenarios. There is a huge imbalance between the classes, for example, in a open world pvp environment you will have more 1 v 1 scenarios like a healer running into a mage or running into another healer and no one dies, because they can’t put out enough damage to kill one another or because currently healers can sustain themselves and self heal nearly indefinitely. On the flip side, strength builds with their GA/WH/ + their roots, stuns etc. put out excessively more damage and this huge damage variance between the classes makes it really tuff to have balanced Open World PvP play atm.
There is no carrot large enough to dangle that will incentivize engaging pvp. Anyone who has to be bribed into pvp will be shit at it, and not fun to fight. People aren’t by and large pvping because combat is shallow and boring. Fix combat, and you fix pvp.
But since they are REALLY dead set on ignoring that problem, your only option for pvp is to kill the dude picking flowers every now and again. So, I suppose extract what fun you can out of that process.
All it will do is have a 10 man group or even a whole clan camping that locations and you will wpvp just as much as you do now, if you dont like getting ganked you will just turn it off.
Honestly, I don’t think their game designers have the experience to create engaging PvP content. It just feels like a dodgy PvE theme park tacked over a good PvP foundation… the only PvP of notE now is OPR and that’s getting stale. Wars are a bit of a joke
I love PVP, I hate PVE. I do not claim to be any sort of elite PVP’er, it is just what I enjoy.
I never flag when in the open world, because I always am doing something, whether it is running for Topaz, or gathering mats for money or crafting, or whatever…PVP just interferes with that…and frankly, open world PVP offers nothing that I care about enough to make interruptions or interference worth it.
The new update with PVP experience and salts will be enough for me. Now I have something to gain. And yes, I will attempt to gank anyone I see who is flagged. I will win some, I will lose some, but it will be a lot more fun. So, unless I am doing something specific like my Topaz run, or helping someone accomplish something, I will be running around flagged and attacking anyone I see that I can attack.
I suspect there are many players like me, that enjoy PVP but don’t flag up because there is really no reason to.
The PVP Reward Track changes everything for me. When that arrives, I become a serial killer, and if I die a lot doing it, that’s OK. Never stopped me from playing OPR. I don’t care about dying, as long as it doesn’t cost me anything like XP or losing my stuff.
So, yes…the PVP reward Track is enough for me to flag up in the open world for the first time, and to kill pretty much anyone I see, or give it my best shot.