Increase Outdoor PVP

I mentioned it several times.

Rework the current breaches, half leave them as they are for PvE audience.
The other half, control the area, has to be 15-15 people flagged on pvp. Win the area. Close the portal. Get a rafflebones? A chest? Don’t care, make it dynamic, umpredictable, FUN

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Not ironic, I’d wager to say NW’s struggling player populations would be higher had they focused more on balanced open world PvP

If most players turn their PVP flag off then its because most players don’t care about PVP. Dangling carrots to entice people to want to PVP doesnt create good PVP. All it creates is a bunch of people that don’t care about PVP trying to get rewards.

The only way this would work would be if there was a matchmaking system. For example everyone enters the zone and the system will randomly create two groups. If the player is in a party, they can only join if there is another party in the opposing group.

I’m all for giving PvP players more funnels toward other PvPers in open world, but locking PvE players out of the game for all of primetime every day is obviously not the way to do it.

Forcing players to either PvP or quit doesn’t help anyone. PvE-only players are not going to have fun, and unless you only like PvP for griefing purposes, you’re not going to have fun ruining their gameplay either. The fun PvP only happens when people who want to PvP go up against other people who want to PvP.

The upcoming patch will finally make it worthwhile to fight for control of forts, which is a big step in the right direction. As a PvP enthusiast, you’ll always have places to go in-world to either join an ongoing PvP battle or try to provoke a new one, and you won’t find anyone in the fort who’s only flagged for the luck bonus.

Yeah of course… that could very well be the reason why people don’t flag!!! PvP is not fun for them… and let’s be clear here, rewards are part of the fun too, but come on… “we love playing football” yet we don’t play it because we are not being paid enough to do it!!

I’m sorry but I think the mentality of some “pvpers” is what is really killing NW owPvP, I mean… you have the right to complain that pvp is not rewarding (sort of since there is no risk) but if you don’t flag because of the rewards then you are part of the problem…

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Then dont flag, when you flag you should be prepared to encounter the cons of pvp flagging. You cant just have the positives.

I agree with this.

But don’t entirely agree with this. I care about pvp, but find myself with it off and quite often in the open world when I’m doing specific things.

For example obsidian and topaz gypsum. I get 60 min to get that topaz. I can’t be bothered getting involved in a PvP battle in the middle of that cause I don’t want the time to run out. If I’m farming Ivan for obsidian, I need to have PvP flag off so I can group with people there so the drop pool isn’t split and it takes longer than necessary.

These are examples of where poor design by AGS is hindering people running with a flag on.

Additionally PvP lacks purpose in the open world. There is no objective. We are a bunch of humans stranded on an island and I’m supposed to kill a guy who has the house next door to me in everfall because his cloak is a different color and ……reasons?

I mean sure if it was a orc who lives in another part of the world and came across with his raiding party to pillage and rape my elven friends, I can get on board with just slaying them on sight. But the guy who’s crafting boots right next to me? It’s hard to be immersed with that….

The only guys I REALLY want to kill are the jerk offs who drag mobs over to you while your farming an ori node then proceed to steal it. Of course those douche nozzles are never flagged.

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Main reason people don’t flag is there’s no real risk or reward. PK’s drop one item that’s usually junk. Another reason why people don’t run around flagged is that when you are flagged you cant jump straight into group recruitment requests because practically all chat recruitment requests are from unflagged players. If you are flagged and out in the middle of nowhere you better hope the group request to join an m10 waits on you to get somewhere so you can unflag and accept the invite. Even worse sometimes comm breaks down entirely between flagged and unflagged players and group invites can’t even be sent between the two.
Lastly, another reason you don’t see people running around flagged a lot is because NW has developed their PvP play for gank style combat. This doesn’t fare well with open world pvp 1 v 1 scenarios. There is a huge imbalance between the classes, for example, in a open world pvp environment you will have more 1 v 1 scenarios like a healer running into a mage or running into another healer and no one dies, because they can’t put out enough damage to kill one another or because currently healers can sustain themselves and self heal nearly indefinitely. On the flip side, strength builds with their GA/WH/ + their roots, stuns etc. put out excessively more damage and this huge damage variance between the classes makes it really tuff to have balanced Open World PvP play atm.

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There is no carrot large enough to dangle that will incentivize engaging pvp. Anyone who has to be bribed into pvp will be shit at it, and not fun to fight. People aren’t by and large pvping because combat is shallow and boring. Fix combat, and you fix pvp.

But since they are REALLY dead set on ignoring that problem, your only option for pvp is to kill the dude picking flowers every now and again. So, I suppose extract what fun you can out of that process.

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Yeah gankers Rulez. Good thing is they will be a group of GAs, IGs and BB with high GS.

I’ve had about 10 fights ever in open world, most were IG/FS called nIGhTmare69zz

Half the time they open with a ice shower, then follow up with FS combo. Don’t get it myself, but each to their own.

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All it will do is have a 10 man group or even a whole clan camping that locations and you will wpvp just as much as you do now, if you dont like getting ganked you will just turn it off.

Honestly, I don’t think their game designers have the experience to create engaging PvP content. It just feels like a dodgy PvE theme park tacked over a good PvP foundation… the only PvP of notE now is OPR and that’s getting stale. Wars are a bit of a joke

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Au contraire, They do, they can, and they did (then discarded it).

I love PVP, I hate PVE. I do not claim to be any sort of elite PVP’er, it is just what I enjoy.

I never flag when in the open world, because I always am doing something, whether it is running for Topaz, or gathering mats for money or crafting, or whatever…PVP just interferes with that…and frankly, open world PVP offers nothing that I care about enough to make interruptions or interference worth it.

The new update with PVP experience and salts will be enough for me. Now I have something to gain. And yes, I will attempt to gank anyone I see who is flagged. I will win some, I will lose some, but it will be a lot more fun. So, unless I am doing something specific like my Topaz run, or helping someone accomplish something, I will be running around flagged and attacking anyone I see that I can attack.

I suspect there are many players like me, that enjoy PVP but don’t flag up because there is really no reason to.

The PVP Reward Track changes everything for me. When that arrives, I become a serial killer, and if I die a lot doing it, that’s OK. Never stopped me from playing OPR. I don’t care about dying, as long as it doesn’t cost me anything like XP or losing my stuff.

So, yes…the PVP reward Track is enough for me to flag up in the open world for the first time, and to kill pretty much anyone I see, or give it my best shot.

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pretty much wat RaiderZ was, open world bosses…
people set times, camp these bosses… even quit work for games

I agree with a lot of what you posted but I think one should be willing to lose some items from PvP deaths. This adds to the risk/reward of it all!
Here’s how I suggest adding to the risk & rewards of PvP: add valuable “Death Gems” to the game. As long as a PvP player has X amount of death gems in his inventory they will drop the PvP death gems on a PvP death and not other valuable items from their inventory. However, if a player is foolish enough to venture out with insufficient death gems to cover their PvP deaths they will begin to lose items in inventory.
The gems should be available for purchase at TP and have a nice resale value as well.

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Sheeeesh I hit a nerve, have a good day :smiley:

They can’t manage to balance OPR how will they balance any OWPvP? They won’t.

I think there should be a zone of maybe an underground large dungeon or city that is high stakes PvP area. Much like the Dark zone in division. It should mix pve and PvP.