Increase Outdoor PVP

Yeah of course
 that could very well be the reason why people don’t flag!!! PvP is not fun for them
 and let’s be clear here, rewards are part of the fun too, but come on
 “we love playing football” yet we don’t play it because we are not being paid enough to do it!!

I’m sorry but I think the mentality of some “pvpers” is what is really killing NW owPvP, I mean
 you have the right to complain that pvp is not rewarding (sort of since there is no risk) but if you don’t flag because of the rewards then you are part of the problem


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Then dont flag, when you flag you should be prepared to encounter the cons of pvp flagging. You cant just have the positives.

I agree with this.

But don’t entirely agree with this. I care about pvp, but find myself with it off and quite often in the open world when I’m doing specific things.

For example obsidian and topaz gypsum. I get 60 min to get that topaz. I can’t be bothered getting involved in a PvP battle in the middle of that cause I don’t want the time to run out. If I’m farming Ivan for obsidian, I need to have PvP flag off so I can group with people there so the drop pool isn’t split and it takes longer than necessary.

These are examples of where poor design by AGS is hindering people running with a flag on.

Additionally PvP lacks purpose in the open world. There is no objective. We are a bunch of humans stranded on an island and I’m supposed to kill a guy who has the house next door to me in everfall because his cloak is a different color and 

reasons?

I mean sure if it was a orc who lives in another part of the world and came across with his raiding party to pillage and rape my elven friends, I can get on board with just slaying them on sight. But the guy who’s crafting boots right next to me? It’s hard to be immersed with that
.

The only guys I REALLY want to kill are the jerk offs who drag mobs over to you while your farming an ori node then proceed to steal it. Of course those douche nozzles are never flagged.

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Main reason people don’t flag is there’s no real risk or reward. PK’s drop one item that’s usually junk. Another reason why people don’t run around flagged is that when you are flagged you cant jump straight into group recruitment requests because practically all chat recruitment requests are from unflagged players. If you are flagged and out in the middle of nowhere you better hope the group request to join an m10 waits on you to get somewhere so you can unflag and accept the invite. Even worse sometimes comm breaks down entirely between flagged and unflagged players and group invites can’t even be sent between the two.
Lastly, another reason you don’t see people running around flagged a lot is because NW has developed their PvP play for gank style combat. This doesn’t fare well with open world pvp 1 v 1 scenarios. There is a huge imbalance between the classes, for example, in a open world pvp environment you will have more 1 v 1 scenarios like a healer running into a mage or running into another healer and no one dies, because they can’t put out enough damage to kill one another or because currently healers can sustain themselves and self heal nearly indefinitely. On the flip side, strength builds with their GA/WH/ + their roots, stuns etc. put out excessively more damage and this huge damage variance between the classes makes it really tuff to have balanced Open World PvP play atm.

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There is no carrot large enough to dangle that will incentivize engaging pvp. Anyone who has to be bribed into pvp will be shit at it, and not fun to fight. People aren’t by and large pvping because combat is shallow and boring. Fix combat, and you fix pvp.

But since they are REALLY dead set on ignoring that problem, your only option for pvp is to kill the dude picking flowers every now and again. So, I suppose extract what fun you can out of that process.

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Yeah gankers Rulez. Good thing is they will be a group of GAs, IGs and BB with high GS.

I’ve had about 10 fights ever in open world, most were IG/FS called nIGhTmare69zz

Half the time they open with a ice shower, then follow up with FS combo. Don’t get it myself, but each to their own.

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All it will do is have a 10 man group or even a whole clan camping that locations and you will wpvp just as much as you do now, if you dont like getting ganked you will just turn it off.

Honestly, I don’t think their game designers have the experience to create engaging PvP content. It just feels like a dodgy PvE theme park tacked over a good PvP foundation
 the only PvP of notE now is OPR and that’s getting stale. Wars are a bit of a joke

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Au contraire, They do, they can, and they did (then discarded it).

I love PVP, I hate PVE. I do not claim to be any sort of elite PVP’er, it is just what I enjoy.

I never flag when in the open world, because I always am doing something, whether it is running for Topaz, or gathering mats for money or crafting, or whatever
PVP just interferes with that
and frankly, open world PVP offers nothing that I care about enough to make interruptions or interference worth it.

The new update with PVP experience and salts will be enough for me. Now I have something to gain. And yes, I will attempt to gank anyone I see who is flagged. I will win some, I will lose some, but it will be a lot more fun. So, unless I am doing something specific like my Topaz run, or helping someone accomplish something, I will be running around flagged and attacking anyone I see that I can attack.

I suspect there are many players like me, that enjoy PVP but don’t flag up because there is really no reason to.

The PVP Reward Track changes everything for me. When that arrives, I become a serial killer, and if I die a lot doing it, that’s OK. Never stopped me from playing OPR. I don’t care about dying, as long as it doesn’t cost me anything like XP or losing my stuff.

So, yes
the PVP reward Track is enough for me to flag up in the open world for the first time, and to kill pretty much anyone I see, or give it my best shot.

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pretty much wat RaiderZ was, open world bosses

people set times, camp these bosses
 even quit work for games

I agree with a lot of what you posted but I think one should be willing to lose some items from PvP deaths. This adds to the risk/reward of it all!
Here’s how I suggest adding to the risk & rewards of PvP: add valuable “Death Gems” to the game. As long as a PvP player has X amount of death gems in his inventory they will drop the PvP death gems on a PvP death and not other valuable items from their inventory. However, if a player is foolish enough to venture out with insufficient death gems to cover their PvP deaths they will begin to lose items in inventory.
The gems should be available for purchase at TP and have a nice resale value as well.

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Sheeeesh I hit a nerve, have a good day :smiley:

They can’t manage to balance OPR how will they balance any OWPvP? They won’t.

I think there should be a zone of maybe an underground large dungeon or city that is high stakes PvP area. Much like the Dark zone in division. It should mix pve and PvP.

As a player who’s experience covers decades, I can tell you that I have been there, I have played those games, and in the end, the disincentives kill the game.

Good PVP is built on incentive, not on high risk. That’s a fantasy that only players who never actually played such games hold.

There are games, such as Rust, for which the whole point is that risk reward, and those games can hold their own for a time, but no broad based PVX MMO will survive it.

The moment you introduce loss of personal items into the game, you lose 75% of the remaining players.

Following that, you lose the support for the game from the parent company, because further development is not economically viable.

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Tienen que cambiar el hecho de cuando estas con pvp activo no puedas hacer grupo con otras personas. Muchas veces desactivas el pvp para hacer grupo y luego te olvidas de volver a activarlo.

NW tiene que definir si va a tener pvp activo siempre o si será pvp solo por instancias o mapas específicos de pvp, pero hasta ahora esta mescla de pvp o no pvp no esta funcionando y se refleja en la baja de jugadores


Personalmente, cuando mas disfrute el juego, fue al principio, habĂ­a que ir con mas “cuidado” por el mundo y siempre equiparse un arma que diera movilidad para poder escapar en caso de que te ataque mas de uno. Siempre juguĂ© con pvp activo.

Il y a beaucoup d’options pour augmenter le PvP sur des zones aussi grandes en open World. Forcer les compagnies Ă  dĂ©fendre leur territoire en open World permettrait d’avoir toujours du monde en PvP massivement, voir en petit comitĂ©. Il suffirait d’ajouter des options diverses sur les zones. Par exemple un systĂšme de caravane qui part d’une colonie a l’autre et apporterait des bonus, ressources voir de l’or. La caravane mĂ©riterait d’ĂȘtre escortĂ©e par des joueurs orientĂ©s petit comitĂ© avec un temps de repop calibrĂ© pour se renouveler assez rapidement. Il y a la possibilitĂ© de mettre des tours de guets, la faction en ayant le contrĂŽle pourrait voir sur la Map en mode zoom sur la zone les joueurs adverses qui se dĂ©placent. Les forteresses pourrait ĂȘtre jouer en open ou un autre type de forteresse ayant un autre intĂ©rĂȘt sur zone. Peut ĂȘtre mettre des dĂ©pĂŽts a contrĂŽler pour avec des avantages sur des armes lourdes fixes qui protĂ©geaient une zone spĂ©cifique. Enfin je pense que beaucoup de choses peuvent ĂȘtre crĂ©er il suffit d’imaginer quel impact les options diverses auront et surtout sur des options destinĂ©es Ă  des petites escouade ou des combats plus massifs sur zones.

Wow Punty you sound utterly full of yourself, a self proclaimed MMO know-it-all, come down of your high horse there buddy! Many have played MMOs for decades, some MMOs have done well with high risk and rewards, its not a fantasy just because you haven’t experienced it yourself or you yourself weren’t able to handle the loss of items. Try not to speak as if you have seen and know it all. I’ve played “such” games and it wasn’t a fantasy. If you don’t want to flag then don’t flag, if you choose to flag make sure you have some death gems in your inv., its not that scary.

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