The GS system was flawed from the start and you are focusing too much on it. In my opinion it’s too soon to increase the GS.
You should focus on bringing back players that quit in the past months as well as new players and this is not the way to do it. Do you think a new/returning player will want to grind for 1 month after reaching lvl 60 just to get to the expertise level required to close the gap with the rest? That’s insane
If you have a dedicated team for content, they should focus on making the game more enjoyable, you can add game events like FFXIV or other games. You have the brains, don’t waste it on GS numbers alone.
Rework “unique” dungeon items to make them more unique by adding perks not found in random drops or crafted items. Hell, you could have added a system similar to the wow runic system that allows you to upgrade an ability and make the game more interesting and the builds more diverse.
You could have made this into something better instead of simply increasing the GS and add more grinding that’s getting dull by the minute
If you are going through with this change, make it at least so you can get a legendary drop guaranteed every dungeon run, random or “unique” because after running 20+ laz and gen i got 6 total that became spare parts
Edit: Umbral shards working only on 600 GS items is a bad design. It’s like I’m playing a mobile game with flashy colored items that can be upgraded infinitely to increase my battle rating just to have the sense of progress. Was expecting more …