So I’ve been testing runeglass gems in the PTR and I realized that for physical dmg (STR/DEX) the bonus is only 1% per gem whereas for magical dmg (INT and to some extend FOC) it is 2%. That’s an advantage of up to 8% (+8% vs +16%) more dmg for magic users
Now, I understand that, potentially, physical dps can use two melee weapons (or two ranged weapons) and swap, benefitting both weapons from the gems and magical users don’t have that advantage (for now, at least), but in practice, at least in PvE, one weapon is the main weapon and the off weapon is only used for utility or alternative situation. It’s very rare to constantly swap between weapons during combat
I think you take jewelries in account here. I believe we can’t craft with runeglass gem at the moment.
The advantage would be up to 5% (5% to 10%) if you don’t have the runeglass melee on your weapon as in this case it would be 3% (7% to 10%).
I think you can also get a runeglass sighted on your magical weapon to have an extra 2% ranged damage so would be 5 to 7% advantage at best.
In case we can’t have jewelries with runeglass gems as you can’t slot one in a jewelry with available slot and from memories you can’t craft with it.
Will check later
So do we want to talk about Melee and Ranged players being able to get a guaranteed crit when hitting from the back or headshotting while Mage players don’t have access to any kind of guaranteed crit?
Or the fact that the Intelligence Attribute Milestones are extremely underwhelming in comparison to the ones from Strength and Dexterity?
Physical DPS, Ranged or Melee in the current state of the game is far superior over mage players in a lot of areas. I’m not big on PvE at the moment, but I know for a fact that most competetive PvE players running M10s will straight up exclude any Mage players from their runs as they’re not nearly as effective as phsyical weapons.
If anything this would bring Mages a tiny bit closer to being competetive again, even though this is not going to be nearly enough to restore the balance we lost over the last bazillion nerfs to the Firestaff and Ice Gauntlet.
I agree with you in this. Mages should get a boost in their performance (I was a mage myself back in the day)
This is not about whether it’s fair, or not. All I wanted with this post is to inform the community about this indirect change in the balance. Once everyone is wearing full runeglass gems (8 slots, not counting the weapon, which is much more nuanced), mages will be doing, say 16% more dmg than before whereas physical dps will be doing only 8% more. That’s all
This is a fair point.
Change crits for some extra raw damage, which is still neglectable in most conditions, plus, remember that DOTs get negated partially by a new food/buff so you have to get something out on that tradeoff.
If you do some searching your going to find that there are a lot of people who are saying you can not slot a runeglass gem in jewelry. I haven’t tested it myself but we need evidence one way or the other.
For me as a PVE player i really wish they would fix jewelry where it can be reslotted and that jewelry can take runeglass. Otherwise we won’t be able to use anything but weapons. We are forced to Regem weekly and its way way way too expensive to slot gems now, and they expect us to reslot runeglass gems? LOL Maybe the new expedition will require that damage but for old instances everyone will just run straight cut pristines like they do now.
It’s not an indirect nerf, it’s one type of gem giving a better buff than another. Melee weapons can use damage gems and can run two of the same damage type. Nice reporting my post for disagreeing.
Also your assumption isn’t even true. For PVE yes but for PVP they will opt for the range runeglass. So to sum this up you are making a post to make people aware of the patch notes? What is the actual goal of this post so that I can make sure you don’t report me for being off topic again?