Influence should be gained by controlling a territory in open world PvP rather than quests

The current influence system favors prioritizing quest objectives rather than engaging in PvP. The new player kill quests do not really help with this issue. There should be PvP objectives (control points) that collectively provide more benefits than forts currently do and once taken they should have more impact on the game. There should be specific times of day ( a few hours around war time). When a zone is vulnerable to a push to incentivize world pvp.

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