Initial changes, should be reverted

Ok, so now the initial push is over, I feel some of the changes can be reverted now…

We already know, because of bad idea’s of making quests, where there’s a single monster & 500 players trying to skin it, that spawn rates were increased, these are now terrible…

I’m getting sick & tired of going into somewhere, like a temple, clearing out 1 level, and while fighting the next mobs, to have the previous ones respawn again… Only to inst-aggro me…

This gets even worse, when fighting the skeletons, you have to kill 3 of them, so you do… you start fighting the next mobs (who you somehow aggro’d for no reason), only to have the previous 3 you were fighting, get back up again (coz they were not really defeated)… ALL of this, while expecting them to respawn at ANY time, because of stupid respawn rates…

This needs to be fixed, the spawn rates need to be lowered again, as right now they are just stupid fast.

I have a list of issues, but right now this is the one that’s annoying players the most…

Food, so you eat right after killing 3 mobs, which maybe gets you to low HP, this gives a 20second heal buff, however, if you take any damage, that buff get’s removed, and you’re now back to the really poor 1% of hp every 2.5secs… Which means it’s useless, 10k hp, and that does barely anything, and if I get hit 1 time, it’s just removed 100x the HP I’ve just recovered, by standing like an idiot doing nothing… That 20s heal buff, should persist through damage…

I would still tell people to get this game, but with a host of caveats & warnings… Just some things really need to be fixed, to make it more fun…

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.