Ideas to ease the frustrations with resource gathering range from instanced nodes to randomly placed nodes, to materials-rich areas with forced PvP flagging.
Each of those suggestions comes with strong feelings for and against.
Here’s another suggestion…
Repeatable (daily) materials quests that take place in solo instances.
For instance:
-
A daily Tanning & Weaving quest where you enter an instance that contains Cloth nodes & Animals that drop leather. And Herbs nodes with TARRAGON lol
-
A daily Logging quest with Trees along with mobs that can be harvested for Wood
-
A Stone & Lodestone instance with NPC’s that can be harvested for Lodestone.
…and so on.
It would be cool to have custom designed instances but existing areas of the map could be repurposed (i.e. a mining cave for Ore quest, a Ghost/Cemetary area for motes, etc) could also be repurposed.
There should be enough mobs present to make it difficult for bots.
Upon completing each quest, let the player choose their reward (i.e. a crate with more mats, a crate with solvents, perhaps a Gypsum Orb or shards to eventually craft one, etc)
As with overland, you can’t farm nodes that your crafting level isn’t high enough for (or better yet, those nodes don’t appear in the instance and are replaced with lower tier that can be farmed).
The amount of materials that could be attained from these quests needs to be enough to make it worthwhile, but not overtuned.
I think, if done well, this could be a fun gameplay loop that would lower frustration with mat collecting a little bit and it could also alleviate some stress on the server with these instances.
Thoughts?