at this point, let’s focus on players and not bots. if we get easier access to nodes, it’s a win.
if bots continue to exists and also benefit from more nodes, who cares. bots sell cheap in TP but only affects you if you also sell the raw mats on TP.
if you need to farm nodes for resources that you will refine, instanced nodes are a win for players.
this would buy some time for AGS to crack down on bots.
Yup who cares about bots if you can get your own materials? This is simply a win-win scenario for all players and the only ones who are “losing” are those who farm those mats to sell them.
And the solution to bots is to ban them. Most of the bots are REALLY OBVIOUS. AGS just doesn’t do anything about them for whatever reason.
And this isn’t like D3 where you need to do it in waves to avoid the bots knowing why they were banned. Schmuck with “ahfherjen” as a name and wearing no armor at level 40… that’s not something that needs to be hidden.
Each node of Ori should be guarded by 3-4 level 65 mobs with quick respawns that can’t be kited away. The guy who camps a node all day while working won’t camp these nodes because they will have to continually fight mobs. And farm bots on auto-pilot programs will constantly die to multiple mobs all attacking at once.
So basically you’re a human piloted bot, taking up all the resources in an area…Doesn’t fix the issue at all.
Except as we all know, ‘random’ showers weren’t in the last event to use them, they always came down at the same places. A lot harder to program in then people think.
That might be a bit much for legitimate players to take on- especially those in their 50’s or under 600 gs who might struggle to take on 3-4 level 65 mobs, but having a couple ranged guards might be a short term solution to bots, but might annoy real players.
Instanced is the way to go, but that’s a lot of programming.
Any other MMO I’ve played I’ve been able to farm any resource I wanted. WoW, ESO, Rift, Aion, etc. Only New World has resources so few and so contested that it’s nigh impossible to farm them. Which might make sense in a PvP survival context - and even then I’d argue it’s silly that Orichalcum is vastly more contested than anything else - but that’s not what New World is anymore.
If I want Orichalcum, I should be able to go farm some Orichalcum. Every node shouldn’t necessarily be available, but as it stands now none of them are available. I stopped actively farming Orichalcum months ago when I spent 3 hours going ‘round the map and had 0 Orichalcum at the end of it - and things have only gotten worse since then in terms of bots and amount of players on my server.
Yeah what other MMORPG has this? When I played Runescape we would have TONS of farming spots and you can world-hop.
When I played Albion Online, it was the “Black Zones” where PVP was enabled, where are the best ore spots were. So you could kill any bots farming the best stuff (maybe its changed now).
If New World allowed us to “world-hop” to gather, it would be fine. OR, if places like Mines forced everyone to be PVP flagged, that would atleast solve the BOT problem, but would bring other issues.
The SIMPLE solution is to instance nodes to each person.
Bots only excel because they can sit there for hours and hours, doing the same rotations, hitting the nodes everytime they are up.
If you applied the logic proposed here, a bot could go do “1 round” of Ori Nodes, but then those nodes wouldnt spawn again for a LONG time, maybe even 24 hours later (5am reset).
So it actually DOES combat bots. They cant just “freely harvest”.
I hate this too, which is exactly why these nodes will have longer CDs. You cannot apply the “instanced” approach to the CURRENT respawn times.
Obviously respawn timers would need to increase.
For a player, this would mean you cannot stay in ONE area to farm resources. You would hit up that one area, get all the nodes, and fast travel to another area, to hit those nodes up, etc.
The concern is the server load having to respawn individual nodes all the time, so the proposal was to do something like (rough draft):
Tier 1-3 resources: same as it is now - global.
Tier 4 resources: 1-2 hr personal CD/reset
Tier 5 resources: 5am reset
You could do many variations of this however to find a good balance.
The only thing that will address the bots is for them to actually enforce their TOS and remove accounts of people who purchase gold via RMT sites. PERIOD!
If they instance the nodes on a 24 hour cooldown this would do absolutely nothing to address the problem of not enough orichalcum. It would simply shift the problem. That was among the dumbest suggestions in this thread. It takes far too many raw materials to make ingots and there are nowhere near enough nodes and the few nodes there are already have stupidly long respawn rates.
Banning bots is a no-win game. The only way to deal with the bot problem is for them to dislodge their heads from their asses and enforce their TOS. You know that TOS that clearly states it’s not permitted to purchase gold via RMT sites. As soon as they start removing accounts of gold buyers the bot problem self-fixes! No RMT customers = no New World bots.
I do 100% agree that doing this would help a ton in alleviating the bot problem, but some of the bots are people that have a second account and just run their bot to farm while they play on their “actual” account.
Not all of the bots are selling coin. Many just use it to farm resources they want or need but don’t want to waste gaming time doing that. I know this because I know of a couple people that do this. One of them would run his bot while he was playing the game. Another would run his bot while he was at work so when he got home he had materials and could focus on raids or other stuff.
Honestly, I’ve considered it myself since they don’t seem to ban farming bots and I get so tired of wasting limited gaming hours roaming from spot to spot only to end up with nothing for my troubles except some wasted time.
Yea, every other MMO i play has instanced resource nodes…except NW. old mmos used to but eventually, most devs realized having non-instance/non-random location spawns was bad for the game. it’s ripe for abuse and is only detrimental to a game in the long run.
I have mentioned the need for this more than once since the game was launched. And now with new server merges coming up, the issue will only be exacerbated. Some people enjoy gathering without dealing with bots, campers and overly farmed/rare materials.
Second, there are literally no negative consequences for dying in pvp.
Which makes me wonder where’s the big risk?
One could say that you lose the node if you lose the encounter. But we’ve all lost nodes without a bit of combat with another player.
I suppose it’s this exaggeration of what the risks really are that is at the core. If you can provide me with some consequences that pve’rs don’t face then please. It might be an interesting discussion.
It’s against the TOS to use bots regardless if you’re doing it to earn gold to sell via RMT or if you’re doing it to farm personal resources. With any luck those friends of yours that you know are botting get caught and face account deletion.