So basically you’re a human piloted bot, taking up all the resources in an area…Doesn’t fix the issue at all.
Except as we all know, ‘random’ showers weren’t in the last event to use them, they always came down at the same places. A lot harder to program in then people think.
That might be a bit much for legitimate players to take on- especially those in their 50’s or under 600 gs who might struggle to take on 3-4 level 65 mobs, but having a couple ranged guards might be a short term solution to bots, but might annoy real players.
Instanced is the way to go, but that’s a lot of programming.
Any other MMO I’ve played I’ve been able to farm any resource I wanted. WoW, ESO, Rift, Aion, etc. Only New World has resources so few and so contested that it’s nigh impossible to farm them. Which might make sense in a PvP survival context - and even then I’d argue it’s silly that Orichalcum is vastly more contested than anything else - but that’s not what New World is anymore.
If I want Orichalcum, I should be able to go farm some Orichalcum. Every node shouldn’t necessarily be available, but as it stands now none of them are available. I stopped actively farming Orichalcum months ago when I spent 3 hours going ‘round the map and had 0 Orichalcum at the end of it - and things have only gotten worse since then in terms of bots and amount of players on my server.
Yeah what other MMORPG has this? When I played Runescape we would have TONS of farming spots and you can world-hop.
When I played Albion Online, it was the “Black Zones” where PVP was enabled, where are the best ore spots were. So you could kill any bots farming the best stuff (maybe its changed now).
If New World allowed us to “world-hop” to gather, it would be fine. OR, if places like Mines forced everyone to be PVP flagged, that would atleast solve the BOT problem, but would bring other issues.
The SIMPLE solution is to instance nodes to each person.
Bots only excel because they can sit there for hours and hours, doing the same rotations, hitting the nodes everytime they are up.
If you applied the logic proposed here, a bot could go do “1 round” of Ori Nodes, but then those nodes wouldnt spawn again for a LONG time, maybe even 24 hours later (5am reset).
So it actually DOES combat bots. They cant just “freely harvest”.
I hate this too, which is exactly why these nodes will have longer CDs. You cannot apply the “instanced” approach to the CURRENT respawn times.
Obviously respawn timers would need to increase.
For a player, this would mean you cannot stay in ONE area to farm resources. You would hit up that one area, get all the nodes, and fast travel to another area, to hit those nodes up, etc.
The concern is the server load having to respawn individual nodes all the time, so the proposal was to do something like (rough draft):
Tier 1-3 resources: same as it is now - global.
Tier 4 resources: 1-2 hr personal CD/reset
Tier 5 resources: 5am reset
You could do many variations of this however to find a good balance.
The only thing that will address the bots is for them to actually enforce their TOS and remove accounts of people who purchase gold via RMT sites. PERIOD!
If they instance the nodes on a 24 hour cooldown this would do absolutely nothing to address the problem of not enough orichalcum. It would simply shift the problem. That was among the dumbest suggestions in this thread. It takes far too many raw materials to make ingots and there are nowhere near enough nodes and the few nodes there are already have stupidly long respawn rates.
Banning bots is a no-win game. The only way to deal with the bot problem is for them to dislodge their heads from their asses and enforce their TOS. You know that TOS that clearly states it’s not permitted to purchase gold via RMT sites. As soon as they start removing accounts of gold buyers the bot problem self-fixes! No RMT customers = no New World bots.
I do 100% agree that doing this would help a ton in alleviating the bot problem, but some of the bots are people that have a second account and just run their bot to farm while they play on their “actual” account.
Not all of the bots are selling coin. Many just use it to farm resources they want or need but don’t want to waste gaming time doing that. I know this because I know of a couple people that do this. One of them would run his bot while he was playing the game. Another would run his bot while he was at work so when he got home he had materials and could focus on raids or other stuff.
Honestly, I’ve considered it myself since they don’t seem to ban farming bots and I get so tired of wasting limited gaming hours roaming from spot to spot only to end up with nothing for my troubles except some wasted time.
Yea, every other MMO i play has instanced resource nodes…except NW. old mmos used to but eventually, most devs realized having non-instance/non-random location spawns was bad for the game. it’s ripe for abuse and is only detrimental to a game in the long run.
I have mentioned the need for this more than once since the game was launched. And now with new server merges coming up, the issue will only be exacerbated. Some people enjoy gathering without dealing with bots, campers and overly farmed/rare materials.
Second, there are literally no negative consequences for dying in pvp.
Which makes me wonder where’s the big risk?
One could say that you lose the node if you lose the encounter. But we’ve all lost nodes without a bit of combat with another player.
I suppose it’s this exaggeration of what the risks really are that is at the core. If you can provide me with some consequences that pve’rs don’t face then please. It might be an interesting discussion.
It’s against the TOS to use bots regardless if you’re doing it to earn gold to sell via RMT or if you’re doing it to farm personal resources. With any luck those friends of yours that you know are botting get caught and face account deletion.
I’m glad you asked. The process couldn’t be simpler.
AGS has complete access to all transaction records. There’s no physical way for anyone in New World to make a transaction in the game without it being recorded in a database. Here are the simple steps.
1 - examine the database for characters that make a high number of large gold transfers to other players and receive nothing of value in return. Close to 100% of these will be RMT gold selling game accounts.
2 - From step 1 you now know the sellers and the buyers. Ban both accounts with a 3 day appeal process to rule out wrapping anyone innocent up in the roundup.
3 - After the 3 day period wipe all game account data from both the buyers and sellers and place a permanent suspension on both accounts.
3 extremely easy steps to 100% remove the bot problem in New World. Their TOS expressly forbids both buying and selling of game currency. All they have to do is get off their dead asses and enforce it.
And before someone that obviously buys or sells gold comes and says… but what about those that randomly give gold to newbs. This is a non argument and easily distinguished from RMT sellers/buyers in the transaction records. The random donations to newbs would clearly be apparent as they 1)aren’t frequent 2)are to newbs 3)are more random in nature. Those few cases would easily be worked out during the 3 day appeal process. In reality next to no one is running around dumping gold on newbs anyway.
I completely agree. With packed servers a large portion of the game is moot. That large portion is resource collecting. There’s currently enough nodes to support maybe 100 to 200 max players. And even at that it takes an insane amount of time to get any real quantity to make enough finished products. It should take ONE orichalcum ore plus a single platinum or maybe two to make an orichalcum ingot. Requiring 8 is lunacy when there’s so few nodes available. Same with starmetal ironwood wyrdwood and wiefiber. Although the hemps are a bit easier to come by but still nowhere near enough nodes of those.
Having so few nodes and requiring so many raw mats to make a finished material is the absolute definition of bad game design. I mean I’m in awe that not a single New World developer foresaw this problem and how god damn long it’s taking them to address it. Hell they can’t even be bothered replying on one of these threads about the issue. God forbid they at least acknowledge the problem!
I agree 100%, but we all know that I have never seen a farming bot get banned. Not one. I’ve seen tons of people report them in the game and on the forums but not once have I seen them be banned. Until there is an actual consequence for doing this people will abuse it.
If everything was instanced with a long CD, it would HURT bots ability to farm. Who cares if they can go hit up Mines 1x.
Right now bots sit there are farm 24/7. If you make all the nodes “personal” the same way they do Elite Chests, where the Ori Nodes reset at 5am daily, bots ability to sit and farm 24/7 gets CRUSHED. Who cares if they can go and get free 32 nodes in Mines, which they cant even get that due to mobs, or the 5 or 6 nodes in Reekwater… Who gives AF. Let them.
What I care about is having content to play. Logging in, saying “I want to go farm some ore” so I start porting around the map, hitting up ore spots.
I dont care if they respawn 1x daily at 5am for me, cause I know I can 100% go to any spot on the map, and farm some ore.
I think Tiers 1-3 should be the same as it is now.
Tier 4/5 are the ones that should be “personal” and have longer resets. Just off the top of my head, maybe something in the 2-6 hours range for Tier 4 nodes and for T5 nodes, I would just make it a 1x day thing that resets at 5am with Elite Chests and every other CD.