INT gems are bugged or dont work how they should

So the issue is a tier 5 INT gem actually scales damage worse than say a tier 2 INT gem which shouldn’t be the case. This means that a 50% gem gives around half the scaling damage compared to a 20% gem which is double. I think it might be a mix up but if it isn’t why are tier 5 gems worse for damage it makes no sense. Thanks

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the INT scaling is the same for all gems. Only the damage type “change” is effected by the gem. Yes it is currently a total waste to slot a higher gem of those in your weapon.

The reason is the mobs you kill might be “resistant” to your other damage type. That’s why the damage feels lower. It is the same, but depends on enemy.

From what I heard from people testing it on musket and rapier is that a tier 5 is worse than a tier 2 for damage. Even if this isnt true still needs to be changed so that tier 5 scale better and provide more damage even if its just abit more each tier so it actually feels like a difference.

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This needs to get more attention.

tested and is true.

tier 2 gems offering a “broken” higher damage percentage than any other tier gem.

socket any int gem tier 2 and test the numbers vs tier 3 4 5. tier 2 offers more damage.

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Is this also true for focus gems? Does it appear to be that the is too high, or the other tiers too low?

INT gems only

Yeah, it’s roughtly the same for Focus gems too, though the numbers are lower. (they’re also not entirely functioning properly either but that’s another thing)

In most cases, the lower tiers can be better because they have a higher INT scaling to them, it usually more pronounced on weapons like Musket where INT isn’t their main stat.

They convert a portion of damage, and then that damage is also scaled by an INT modifier that’s normally hidden, but various databases and resources sites have these values visible.

They look something like this:

  • T2: 20% Conversion, 200% Scaling
  • T3: 30% Conversion, 133% Scaling
  • T4: 40% Conversion, 100% Scaling
  • T5: 50% Conversion, 80% Scaling.

While in some rare cases it can result in more damage, this combination of conversion and scaling tends to balance itself out. The only weapons where this was frequiently not the case were magic weapons, which is why they can only be converted to different elements and not the same element.

It’s also true for weapons that don’t have 100% scaling themselves, as the Gems are often a stronger substitute for a secondary stat.

Hmm. That’s messed up… should be the same scaling regardless of tier. Good to know. Hopefully they fix this

nope there’s an actual bug with flawed int gems lol. the only downside to using them is that they don’t scale off abilities, just heavy and light attacks.

so say i wanted to make a angry earth centered weapon, id go slash and a flawed fire? and mixed my stats?

the gem scales off your highest stat. If i put any flawed int gem in my firestaff with 370 int, I get about 200 more light attack damage than I would if I put in a tier 5 gem in it.

oh wow thats nuts well guess im making a genesis sweep outfit :smiley:

however tier 5 opal is still a better choice because I lose all of that scaled damage on abilities. fireball, burnout, etc. And opal damage is really close to the flawed int gem already, so i’m actually losing damage overall.

Anybody know if this was patched?

has nothing to do with resistances, the total damage on neutral hits is much higher on 20%.

nope lol

For anyone like me who is still wondering if this is still the case (or even heard a rumor saying Orichalcum Cartridges are broken), I ran a couple of tests on dummies and checked the numbers myself.

PS: I am referring to glass cannon muskets, patch 1.1.1.

I even went further and tested points beyond 300 Dex vs. 150 Int just to min-max those last points.

Here are the results:

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