The intent of only being able to select 10 characters to slot for invasions is proof of poor decision making and problem solving. There are many posts that define the random selection as poor design. Instead, I think its poor problem solving. It goes like this:
Problem - We want factions (who we purposely pitted against each other) to work together to win an invasion.
Solution - Give territory owners only ten slots. Random fill the rest.
Caveat - Give them the ability to kick, because obviously there will be bad actors and people who arenât team players, and eventually there is no business for anyone under level 60 to be in it. So, obviously, they need some control.
Your logic and solution is flawed. It doesnât make people work together, it doesnât give the illusion of content for under 60s, it doesnât make it winnable, and its just frustrating. Want to understand why it solves the problem poorly? Well, here is a proposed solution:
Solution - Allow territory owners to select 30 slots, but it needs to be an even distribution of all three factions. (Better yet, 15 your faction, 15 from each of the others, and 5 for whoever you want.)
It works because company leaders MUST open up dialogue with other factions and companies. It forces diplomacy and inter-factional politics (e.g. if you want my best people, well your best people have to help me).
Objection - This means that the content will be exclusive to those who do well.
Rebuttal - All high level content is exclusive. You wonât be selected for wars if you arenât geared and donât PvP well. No one will want to do endgame dungeons with you if you arenât geared and know what you are doing. Even OPR, while truly random, doesnât pit people against one another based on factions and truly random PvP has a good place without consequences. (OPR is an amazing design choice imo.)
The consequences of war and invasions is not the place for random assignment of people who are under-leveled or under-geared. It just isnât. Plus, people like me who are only playing this game to do invasions, canât always reasonably get into them, while randoms who are just there for the âfree gold and Azothâ (or worse donât know what they are doing), take the slot of someone who lives for invasions.