Is 1-60 to grindy?

The 1 to 60 leveling process is okay, maybe a bit on the slow side. When we compare it to other MMOs.

However that expertise after the leveling process. Just makes the game completely not viable. At least in the eyes of most new and low GS returning players.

What needs to be increased is the fun factor in New World. As it stands right now. There is no decent story, and there is little sense of progression.

It’s mostly just seem like busy work. To try to artificially keep you playing the game longer than 10 hours. However in this day and age where we have install and PvP genres and plug and Story RPGs. This will shorten most gamers time in game, rather than increase it. More so in a game that supposed to be PvP oriented.

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It is extremely boring to level up in new world. Here we have the possibility to play all weapon styles with 1 char while in wow we needed to create and level different classes which still felt way mor fun. There’s many dungeons with cross server finder and you can level up pvping in battleground cross server as well. NW main story it’s horrendous and no cut scenes. Side quests need to give more xp and some crazy killing of mobs. For the gatherers there’s plenty to do but they can have more quests too + craft meaningful stuff that’s helping their progress

The main story should scale with level.

In every game ever, the main story would keep you on-par with level but side quests gave you bonuses to help you to beat the main story. If you did not do any side quests, skill would have to be the ultimate factor in completing the main story.

In New world you have to do the main quest and in order to progress, you have to do side missions/town boards in order to level up far enough to continue the main story.

This is completely backwards.

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And not to mention if you do every side quest and main quest you posably can complete alone at your level you get stuck at atound level 57. Forcing you to gather, craft or do town board for the last levels

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it’s not!

I don’t think the story itself is bad, but the way it’s delivered has let it down.

A while back I found a series of YouTubes by SER MEDIEVAL who has pieced together all the lore and has tried to weave it together. I think he’s done a great job and it’s made me realize that there really is a story and that it’s pretty good.

Just a real shame the majority of players will not get to enjoy it.

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As some others above have mentioned I don’t think it’s too slow, I think the main issue is things have changed a lot since it was first designed (and the design wasn’t great to start)

For someone starting fresh the quests/townboards aren’t interesting. The dungeons could be something to do, but they have no replay ability;

  • you out level them and the gear
  • at first it will likely be a carry as you are unlikely to find people at the same level
  • you quickly become the person carrying since you out level it
  • you need(ed) a key

The way it’s set up just now you ignore your gear and just use whatever you get/buy since you outgrow any low GS item you could farm/craft. There was originally some thought put into this, e.g. a quest gives you the “Wyrd” gear (there are others for different sets) which can then be upgraded as part of another quest. However there’s really no need for it with the current leveling. It’s like the 580 GS weapon quests, they take forever, can’t be solo’ed and give you a useless item.

If there were interesting things to do, plus there were quests to get useful gear on way (better than you could just buy) then I think the length of time would be fine (or perhaps even too fast).

Stinky was added to partially address this (not looked at the gear to know how much it helps), but killing a mob a few times to get a piece of gear doesn’t greatly enhance the leveling experience.

The problem with all of this is without a constant in flow of new players then the dev time is wasted. Without that, the leveling should be quicker so new players don’t quit from the lack of interesting leveling content.

Note that all of the above is from a PvE player viewpoint. For someone starting New World who really just wants to PvP they probably don’t want all of that. For them there needs to be a way they can experience meaningful PvP at a lower level (scaled, fixed gear PvP that unlocks at weapon lv20? Not sure what solutions have been done since I’ve not played a PvP mmo).

No. The grind starts from 60 :smiley:

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Yeah special gear sets as a driver in the 0-60 experience would really help and provide sub-goals to make the grind more fun.

Agree that it is not too slow and a game like this must have inconvience and challenges in order to be meaningful. But the actual design of the grind itself - both pre and post 60 - is a problem. Fast tracking to 60 is the easy but bad way to solve part of it. Better to be a bit more original - really like the gear set thought…

I personally felt the 1 - 60 was pretty fast, but at the same time a bit boring. The reason a lot of players quit at around 30 ~ 40 is because there is nothing new after that. Every enemy is the same, every quest is the same. There is no new mechanic, no new type of quest, nothing to strive for. The only “new” content that you you can experience is invasions at 50 (55? can’t remember) and OPR at 60. But they are far away and most people don’t have the patience to withstand the grind.

Actually the only different content there is to strive for in your leveling experience is the expeditions. But at launch they were extremely gated and nowadays you’re just carried, so not really fun.

It’s more that 40-60 stretch, that’s the “brick wall”.

You can get to 60 in 3-5 days of playing. How much faster do you want it? Like 10mins after logging in?

100% not grindy. Please stop trying to have the game get more watered down than it already is.

Thank yooooou!

I have two toons, both 60s, and I didn’t find it a grind at all but rather a good bit of fun!

This is only true if a RMTer, or a company gives you the gold. Needed to buy mats to feed the town boards. Other than that, it takes more than 50 hours of gameplay to grind it solo. Like a new player would.

I did it in 5 days on my second 60 but then agein i played 10h a day while leveling

No.

If you think that is bad, wait for 500-625 grind on every slot piece.

2nd time around for me it went a lot faster and since launch they made leveling faster. For example I was able to hit 60 and not have to touch 1 quest in Reekwater nor anything in Shattered Mountains. Only did the story questline in the other white zone where Genesis is. I did town boards and just worked on mining/skinning/logging etc. One thing I did was do all the level 1-25 zone quests too. Since I out leveled them they went very quickly and still got enough xp. But from 40+ it still drags on. The leveling system in general was very generic and boing where it was like every quest was the same 3 different types. 0 cut scenes. No real story. No scenarios. No vehicle type quests (meaning like in WoW for example you hop in a gun like you do in Tempest and shoot things etc.)

So overall, I wouldn’t call it grindy since NW isn’t even a year old, but since the quests are very boring with no mixture of different type of quests it can make it feel a lot more grindy.

Love this game and the first time leveling wasn’t too bad but yeah, 2nd time around level 1-35 or so was a lot of fun to do again.

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