Is 1-60 to grindy?

I have recently started a second character and it is currently 24 and it town boards are still the best way i found to level the main story has moved on and i need to level up but there is only side quest that are pretty boring and most of it is walking with a little bit of fighting and coming back and still getting less exp then if i was going to do town board that takes a fraction of the time.

I remember it gets worse from 30+ where its like 4 story missions then you need to get 15 levels to continue

I haven’t played many MMOS so i might just be a pvpr that wants everything handed to them but when i hit 60 i had already had about 250 hours and i think that this long boring grind is one issue stopping new players

I’d like to see how long took other people to do so and how it compares to hitting a similar point in other mmo people might of played

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Took me about 60 hours to level up my second character, i did the leveling inefficiently byt still. I can see that a lot of ppl quit around level 30-40.

I personaly still feel like it is to long tho. And not to mention the expertise grind you have to go through after hitting 60 just runing the same 3 dungeons for 200 hours just so you can start playing the game and getting deacent gear.

If the leveling experience was a bit more interesting i would understand it but it is not.

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I dont think the issue is the levelling taking too long, I believe it is a bit too short to be completely honest. The real issue is the way you level up and the questing that goes along with it is not interactive, fun, or to any degree enjoyable no matter how you play it. You either grab a quest, go to a location, open a chest and run back to the quest giver to then have to run all the way back to that same location and come back again, or you go to an area where you have to kill x amount of mobs, group them up and aoe/burst damage them down Or skip everything together and just level using townboards… Theres nothing fun and exciting with the questing in this game. Not to mention the expertise grind afterwards too. Thats also the same thing, but instead of going to quest givers, youre going to elite zones, grabbing chests or running the same expeditions over and over and over again. Now I will say, the armor levelling for this isnt bad. It is relatively easy and not as bad as jewelry which is usually around 535ish expertise when the rest of your gear is at 600. The whole issue was the game swapped over from a PvP centric game and wanted to be a PvP+PvE MMO which in that short amount of time in that switch over was never enough time for the team to create PvE and questing that was interactive, fun and had depth. Which in turn lead to what we have now, and while they have made significant improvements to the leveling side of it all, theres still more work that needs to be done.

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I mean if they made it more interesting sure id agree that it was to fast. But at its curent state i think it gets boring to quickly and ppl just stop playing and dont look back

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Leveling honestly doesn’t feel slow, mainly because you get so out of anything, I often take breaks from doing quests and just focus on crafting/farming and doing town board missions and because of that I am often ahead in terms of level compare to quest area.

I don’t personally mind but I know this is not a good style of leveling since most people get bored of how repetitive it is with quests literally being the same fetch quests again and again and the lack of good story kinda hurts it even more because if the story was interesting like ff14, the repetitiveness of the quest wouldn’t be an issue

In new World the classic way to Level is not the best. Best way is Main Quest and townboard. Sidequests are a waste of time and a noobtrap. So much running around for less xp

Quests should give significantly more xp than town boards. Again we see another case of buy gold to win. Just buy your way to 60 then just buy your way to 625. Games built around buying gold and does not reward actual gameplay.

The 1 to 60 leveling process is okay, maybe a bit on the slow side. When we compare it to other MMOs.

However that expertise after the leveling process. Just makes the game completely not viable. At least in the eyes of most new and low GS returning players.

What needs to be increased is the fun factor in New World. As it stands right now. There is no decent story, and there is little sense of progression.

It’s mostly just seem like busy work. To try to artificially keep you playing the game longer than 10 hours. However in this day and age where we have install and PvP genres and plug and Story RPGs. This will shorten most gamers time in game, rather than increase it. More so in a game that supposed to be PvP oriented.

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It is extremely boring to level up in new world. Here we have the possibility to play all weapon styles with 1 char while in wow we needed to create and level different classes which still felt way mor fun. There’s many dungeons with cross server finder and you can level up pvping in battleground cross server as well. NW main story it’s horrendous and no cut scenes. Side quests need to give more xp and some crazy killing of mobs. For the gatherers there’s plenty to do but they can have more quests too + craft meaningful stuff that’s helping their progress

The main story should scale with level.

In every game ever, the main story would keep you on-par with level but side quests gave you bonuses to help you to beat the main story. If you did not do any side quests, skill would have to be the ultimate factor in completing the main story.

In New world you have to do the main quest and in order to progress, you have to do side missions/town boards in order to level up far enough to continue the main story.

This is completely backwards.

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And not to mention if you do every side quest and main quest you posably can complete alone at your level you get stuck at atound level 57. Forcing you to gather, craft or do town board for the last levels

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it’s not!

I don’t think the story itself is bad, but the way it’s delivered has let it down.

A while back I found a series of YouTubes by SER MEDIEVAL who has pieced together all the lore and has tried to weave it together. I think he’s done a great job and it’s made me realize that there really is a story and that it’s pretty good.

Just a real shame the majority of players will not get to enjoy it.

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As some others above have mentioned I don’t think it’s too slow, I think the main issue is things have changed a lot since it was first designed (and the design wasn’t great to start)

For someone starting fresh the quests/townboards aren’t interesting. The dungeons could be something to do, but they have no replay ability;

  • you out level them and the gear
  • at first it will likely be a carry as you are unlikely to find people at the same level
  • you quickly become the person carrying since you out level it
  • you need(ed) a key

The way it’s set up just now you ignore your gear and just use whatever you get/buy since you outgrow any low GS item you could farm/craft. There was originally some thought put into this, e.g. a quest gives you the “Wyrd” gear (there are others for different sets) which can then be upgraded as part of another quest. However there’s really no need for it with the current leveling. It’s like the 580 GS weapon quests, they take forever, can’t be solo’ed and give you a useless item.

If there were interesting things to do, plus there were quests to get useful gear on way (better than you could just buy) then I think the length of time would be fine (or perhaps even too fast).

Stinky was added to partially address this (not looked at the gear to know how much it helps), but killing a mob a few times to get a piece of gear doesn’t greatly enhance the leveling experience.

The problem with all of this is without a constant in flow of new players then the dev time is wasted. Without that, the leveling should be quicker so new players don’t quit from the lack of interesting leveling content.

Note that all of the above is from a PvE player viewpoint. For someone starting New World who really just wants to PvP they probably don’t want all of that. For them there needs to be a way they can experience meaningful PvP at a lower level (scaled, fixed gear PvP that unlocks at weapon lv20? Not sure what solutions have been done since I’ve not played a PvP mmo).

No. The grind starts from 60 :smiley:

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Yeah special gear sets as a driver in the 0-60 experience would really help and provide sub-goals to make the grind more fun.

Agree that it is not too slow and a game like this must have inconvience and challenges in order to be meaningful. But the actual design of the grind itself - both pre and post 60 - is a problem. Fast tracking to 60 is the easy but bad way to solve part of it. Better to be a bit more original - really like the gear set thought…

I personally felt the 1 - 60 was pretty fast, but at the same time a bit boring. The reason a lot of players quit at around 30 ~ 40 is because there is nothing new after that. Every enemy is the same, every quest is the same. There is no new mechanic, no new type of quest, nothing to strive for. The only “new” content that you you can experience is invasions at 50 (55? can’t remember) and OPR at 60. But they are far away and most people don’t have the patience to withstand the grind.

Actually the only different content there is to strive for in your leveling experience is the expeditions. But at launch they were extremely gated and nowadays you’re just carried, so not really fun.

It’s more that 40-60 stretch, that’s the “brick wall”.

You can get to 60 in 3-5 days of playing. How much faster do you want it? Like 10mins after logging in?

100% not grindy. Please stop trying to have the game get more watered down than it already is.

Thank yooooou!