Is it normal that now Alluvium Marl hitting multiple times after Skull Attack?

I noticed that Alluvium Marl, when does the skull attack, in mutated expedition, is absolute one shot skill now.

Even by dodging, the Skull attack triggers multiple hits (3-4) and wipe out everyone that is not enough far away from the attack, even if you dodge it.

The hits are triggered like the spikes of ice gauntlet and they are based on distance, but the hit box seems massive. If you are very far hits only once. If you are close and you dodge you are dead because you get hit more times from the back at 1 second distance between them.

Is it normal? I haven’t noticed this before and we wiped an entire party in m9 multiple times by that attack. All the people of inside the “arena” got killled even after dodging. There’s not enough space to manouver unless you’re very lucky and run far from it. Before was not like this.

People where abusing the bug of Alluvium Marl to skip the boss fight entirely and now we have an insanely buffed boss as punishment LOL.

Beware making the diffiult “too” difficult because people will start skipping everything like they already do with Mutated Dinasty, Tempest, and now probably Genesis.
Skipping so much content because absurd difficulties that at this point is worth skipping the game totally.

Not worth the rage quits imho.

Iv noticed the random multi hits and multiple triggers up against walls (edge of maps and inside the wood cage) even in normal and lower mutated dungeons.

its pretty brutal and unfair.

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