Is it possible to instance the resource nodes?

I don’t want it easy. I want it fun. I’m not sure why some of you seem to think rng grind = challenge. It does not. It’s not difficult to travel the map looking for ori, don’t kid yourself thinking that it is. It is merely time consuming. My time is valuable and I want a game I play to respect that.

Heck instance all the nodes and have hard mobs guarding them. That would be far more challenging than it is currently, but it would also respect my time because I know there is ori where I am going to look for it, and I know I get to have some fun beating some mobs before I swing my pick.

Bottom line is I don’t want to spend hours looking for a single resource every day so I can craft 1/4th of an item that has a 1/16th chance of being usable. This is not fun.

I understand your concern, but I believe that the economy wont die. There are plenty if players that do not want to level tradeskills or farm resources. They would rather enjoy other aspects of the game. These players would still go to the market for their needs. Players who do not want to wait a week doing crafting dailies everyday will still go to the market to buy asmodeum and ohoenix weave and things like that to craft weapons and armor. The demand for crafting components like charms will still be there. Food and honing stones and potions people dont want to make themselves will still be there.

The biggest change I forsee is that people will be able to level their crafting more, making more crafters, leading to 600 ilvl accessories weapons and armor dropping in price. If you are someone who makes all their money crafting those things, then i Understand your concern, But I think it will benifit the game.

This. 100%. This is a video game. As a gamer in his mid 30s, having a full time career, wife, 3 kids, and still find 20+ hours/week to game (usually at the cost of sleep). I want to log in and run content. I have multiple 625 sets, Ive run all the Mutations M10 Gold. All skills 200, etc. I am not asking for “EASY” content. I am asking to be able to play the content when I find time to fit games into my schedule.

Would be 100% fine with this as well.

Great Summary.

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then probably shouldnt be spending money on time consuming mmos lol

About Bots
Most people agree on a 24hs cool down for T5 nodes, so that would actually help with the bot problem. They would log in mine a few nodes and that’s it.

About Punishing the Community
According to MapGenie, there is 205 Ori nodes in NW. That’s more than 3k ores daily, plenty for most players. If you are an avid miner, you could also go for the 317 starmetal. I really can’t see how this will hurt the players, you’ll just need to change your mining routine. Instead of spending hours on the same place, you’ll have to spend hours running all over the place. Personally I think it’s a better experience, but I’m open to critics here.

About ruining the economy
On my server, I’m able to sell water and green wood (normally 0,3 ea). These are literally infinite resources and requires nothing to gather. Yet, people still buy them. Economy in games normally revolves around gold per hour of an activity. It doesn’t matter how abundant a material is, their price will be regulated by the amount of time it takes to gather them.

And that, for me, is the biggest “problem” with instanced nodes. It will equalize the prices of all materials. Iron/Starmetal/Ori will probably have the same value, if they can be gathered in roughly the same time. It could even become like before, when T1 materials costed more than the T5 ones, because you need a bigger amount of them.

Overall, I would still prefer instanced nodes. I would love to go to Mines with my friends to mine together. But I agree that it would make the economy more stale and the game feel less immersive.

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Not all MMOs waste your time. This one had many features that were time wasters at launch and IMHO , that is why 90% of the player base has quit. You can see each patch that the Devs have been trying to reduce those items.

clearly not because basic materials for basic needs should not be rare

that is where the disconnect is.

its far worse then that.

To be fair, Bots would need to evolve and likely expand their routes to include fast travel to shrines, run to other ori nodes, mine those, fast travel, run to more nodes, etc. This would be MUCH more complex though and risk of messing this up, compared to the current “run in circles around the same 6 nodes” etc.

I do agree this would combat bots, it will never remove the bots completely (obviously). Heck, it may just shift bots from t5 nodes, back down to lower tier ones where they can do the same thing.

As an avid gatherer myself (I hit 200 in all my gathering skills before hitting 60) I personally would ENJOY gathering more if it involved some thought. Go to nodes, gather them, and fast travel to other locations. Would be more mentally engaging mapping out ALL the routes, and the best ways to do them, versus just auto-pilot a few good spots that are not contested, or you work around them being contested.

I wonder about this as well, which can be balanced around. I think we would likely see bots shift to lower tiers, which will bring those prices down. You can reduce the quantity of materials gathered if t5 resources are in too much abundance. Instead of getting 22-31 from a Medium Ori Node, what if its only 12-21 or something. Control the Quantity of the materials an individual can gather in a day.

You are correct, it comes down to gold/hour farming. Ori also has some barriers to entry in that you need to be ~200 skill and many nodes require you to avoid or kill high level mobs. So it should be more rewarding.

I agree I would prefer it, and I dont know if it would feel less immersive/stale to me. You wont feel like you are always “competing” for nodes. As you said, you can mine together with friends. Do Orichalcum Ore Runs together. Etc.

I think it would require some balancing around quantity, and having a 24hr respawn would HELP with that as you suggested. Controlling Quantity is another way to balance. Adding more difficulty (mobs) around it helps he TIME function. You could also increase the time it takes to actually mine the node (though combatted via 300 STR).

i would love to see your numbers that allow you to speak for most people… or did you mean “most of my friends agree”? well thats not surprising that your friends would agree with you, thats what friends do. there are interactive maps for petes sake that allow you map out routes to and through every node in every region that has been reported to exist. and if you think claiming to have knowledge of what will happen based on what you do on your server? heck i cant claim that, i can only speak with experience that in a competitive style as it is currently… players can make money by providing the resources on the market, if you instance the resources you take that away from those folks. because suddenly iron is worth .3 each and woah would you look at that? star metal is worth .3. its the law of economics. you make claims about economies based on gold per hour… yeah maybe for the hard core gamers but the other gamers that want to make that 20k to buy a house in the third town… now have to work 500 times as hard to earn enough gold to buy that house because guess what? your instancing of nodes has killed the market on the server. i wont say it will happen on every server, but i would guess from experience, it will kill the market on a majority of them.

instancing nodes, simply put, its for those that dont want to find a way to put in the effort to get their resources. dont like how it operates on city of steel because too many miners are there? transfer to a different server with a smaller population. hell, orun and a couple others would probably love to have you. if you just love mining and gathering? go onto the spanish server, only like 150 people there at peak times, PLENTY of resources to be had if thats your gig. but dont, and i sincerely beg you folks and ags, DONT instance the nodes. the market dies and i dont give the game a month before its down to one server per region, and maybe… MAYBE a month after that they announce they are shutting off the servers.

Blah Blah Blah Blah. Everyone has the same doom and gloom outcome predicted for every change they don’t like. The only change that would actually accomplish that outcome is the whole “lets wipe the game clean and restart.” Well that and probably a change to force PvP on everyone (since there is a large crowd that wants nothing to do with it…).

these are your examples of putting in effort?

leaving your server your friends your company?

seriously?

you honestly could of thrown in quit your job play only at 3 in the morning to farm.

or even divorce your significant other, play vijia games all day and all night.

just because you dont agree with the options, and they are valid options, doesnt mean you need to go off the rails. you have your beliefs and maybe or maybe not based in experience… i have my beliefs that i know are based in my experience. so it is what it is. i had another thread where i spoke from experience and a few folks did what your are doing, refusing to understand that both sides have a point and youre trying to just call me stupid without saying the words. but guess what… the other topic of conversation … my claims based on my experience in new world and mmos in general… it came true and no amount of silliness can change those facts.

will what i say come true? maybe or maybe not but my belief is that they will and those that argue for instancing the nodes have options other than what i believe will happen if they instance nodes.

i wont sit here and use phrases like… “most of the players…” or “all pve’ers…” i speak for ME and i speak from MY experience. you have your opinion and thats great, guess we just wait and see what happens.

you just went off saying people that want instanced nodes are people that arent trying hard enough up to and including leaving the server.

im simply calling you out on this. the silliness is meant to be humor. not specifically for you but for anyone else realizing the insanity of your position.

to say anyone that wants instanced nodes should just leave their server their company their friends everything to go to a low pop server to farm

like the hell?

I’m not sure it’s the instancing, I think it’s the RNG to crafting and the salvaging or throwing out of thousands of useless items to get to where you need to be to make the items you need wear.

When it’s more profitable (by a lot) to sell raw materials than even common consumables, there’s no market to be competitive over or any way to make crafting a reasonable gold maker. I’m sure many non-crafter players would love to just buy a stack of food (or tinctures or coatings or honing stones) and go do what they enjoy instead of grinding craft skills.

Even with longer cooldowns, gold farming bots will simply harvest everything in an area instead of focusing on one type of item.

Well, lets see how this changes things, they added more ori node spawns on PTR and cut respawns in half…

LIVE:
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PTR:
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My bad here, bad wording. Should’ve said “most people who want instanced nodes agree on a 24h cool down”

I was just using an example. Yeah, it is anecdotal evidence, but if you have a better explanation on why is possible to sell water in some servers, I’m interested in listening.

As I said, in most cases, prices for things in games are normally bound by the amount of time it requires to gather them. Yeah, prices for Ori will plummet with instanced nodes, but you’ll be able to gather a lot more. So, overall, your gold per hour should be the same.

Except if you currently mine exclusively on off peak hours, than your yield is above average for the server and you make more money. For these off peak players, the instanced node thing will indeed reduce your overall income. So an argument you could use here is: “I can’t play on peak hours, so I can’t play on wars/invasions and have a hard time finding groups for expeditions/OPR, so I like the fact at least I have advantage on gathering to balance things out a bit”. Honestly, I think is a good argument.

I also think this node scarcity we have today is probably something that was created when the game was a survival PvP. The idea was that players had to fight for resources. It’s a cool idea on paper but never worked out.

So is up to AGS to decide whether they implement something that will “reduce the friction” of the majority of players who play on “normal” hours, or keep this node thing to help out the off peak players.

i just wanted to say its refreshing to have an actual civil conversation with someone. i want to thank you for that, even though we wont agree on the result it is nice to be able to just talk without insults being thrown around.

But… materials for basic needs are not rare, unless you think that the best items in the game are “basic needs”, because that’s what you need things like ori to make.

It’s bots.

they are rare because they are scarce and highly contended.

and while it may not be a problem for a low pop or medium pop server, its clear the intended group size is around 1500 to 2000 players on a high pop server which absolutely have a scarcity issue.

even the most basic needs aka purples with 2 perks still needs asmo are you telling me you are running mutated dungeons with ori crafted sub 590 gear?

no clearlly not.

everyone 60+ needs 590+ gear purple gold or what not.

only way to achieve that is with asmo which needs ori

mean while ori ammo and arrows need ori as well a very common consumable

so no. its pretty fuckin basic.

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