Is light armor supposed to be so shitty?

You built a glasscanon and complain to die in 3 hits when you fail your dodges… don’t see anything out of the ordinary here …

I was rapier and musket to start with, but eventually I came to the same conclusion. I love the reaction-based gameplay of light, but the rolls are too situational to be its only mitigation and can actually be an aggro liability in a lot of places (I’m talking PvE here, but similar will apply in PvP).

It’s a tricky one, though. Adding more damage mitigation feels wrong, but perhaps having cooldown reductions in light and a bit more of a damage boost might go some way to giving it more utility. Make light armour a fast glass cannon sort of thing.

agree on that, but you only get away if you animation cancel and they plan to coorect this as well. they need to give us some speed bonus or make rolling and running more fluent and not stop in between.

I am a healer and wear light but in PVP I’m really starting to regret it. The poster is right - you are under extreme disadvantage wearing light armor in PVP.

On the topic – why in the world would you release a game where healers can wear heavy armor and still be as good as a healer who chooses lighter armor? I mean, that’s competely unheard of in RPG games. The dodging is kinda fun and since I’m old school I want my healer to wear light armor … but man this is getting kind of old. I may be force to wear heavy.

Is this really what you want, Amazon? For healers to all just abandon lighter armor? It’s just such bad design. Rethink it.

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Nope the mobility is very very fine so far.

As a melee with GA/WH for me it is impossible to catch mages in light and it is also impossible to catch bow/musket players if they have a rapier or spear as backup. Rapier offers defense, CC and mobility, spear offers a ton of CC so it is literally impossible to stick to the ranged opponent if he has more than 2 brain cells.

Dodge roll already gives people haste (bow users, talent) - so you run faster after you dodge. The key here is to use CC to get distance from the melee and once you are out of range of Bloodlust - you won.

aha, played yourself?
I can do that some times, but not with people in heavy armor, having a gap closer and a stun they dont need to aim even.
i have to aim everything and my cc has no aoe and needs to be aimed too while another can close gaps too often too easily and then just clicks to root/ cc and instakill me.

I love my light armor :grin:

I tried medium at one point, but it feels better to be mobile IMO. My general pov is medium/heavy = melee, light/medium - ranged. Saying that I’ve sent great mages in opr in voidbent and also seen wh/GA player in light absolutely destroying everyone.

It is less forgiving, but certainly great with the right playstyle.

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you havent played it your own right?

if i dont animation cancel dodge rolls every GA player can close the gap easily, then CC and insta kills me.
You are too mobile and your stuns need no aim.
I can maybe stun you with spear to then run away, i can maybe throw my trap to root you, but all i do makes me stopping and give up the very small distance i may be ahead of you.
The haste of the Musket lasts 3s and gives me around 1m.
People get away because the doubleroll with animation cancels to “spam” haste every 3s.
That is what makes us getting away.

I played a lot of kiting classes in other games and just switched from Healer to Musket/ Spear, but kiting in this game is hard to impossble in PvP because of too many players with gap closers and easy to use AOE CC’s while my only CCs from musket and Spear are singletarget only!

good kiting mechanics lets you reload while running, give you a good speed buff, because you need to hit some times and one mistake kills you in PvE and PvP.
Others can make mistakes to no end. I know i played both. Healer with 2h Weapon or Hatchet in Heavy Armor is ten times easier than a Dex Build in light.
10 times at minimum.
Its ok, i dont complain, i like a challenge.

the fix to heavy is simple and very easy to implement make it so people cant run ga/wh and heavy armor. add weight to weapons to put them in encumbered state if in all heavy armor with both equipped. this will solve the issue of people running ga/wh build with all heavy armor or hybrid of med heavy. as far as lights getting hit 3 times in a row its kinda easy to happen when 80% of people are running stun locking builds ga/wh until they put in some sort of stun resist mechanic where you cant be chain stunned over and over.

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As a heavy armor user, i just assume that this:

will protect me much, much less than this:

I know that in most games this isn’t the case and realism goes out the window when the word “game” is used but in my head it kind of makes sense.

Clothes in some games are close or equal to plate (opposite of realistic).
In other games wearing heavy plate completely disables casting abilities (as far as casting can be realistic, i think this is what many of us would expect in a world which has magic).

In any way, i stick to heavy as a healer because of the survivability. If i couldn’t cast in heavy armor, i would respec to melee/ranged and still use heavy armor i think.

Just my thoughts.

if you run light armor you want to either have weapons that give you a ton of mobility or 150 con + a health necklace, or all of that. exception is if you´re musket or bow since musket can sit so far away that you can be kinda squishy and get away with it and bow hits hard enough (except vs heavys) that if you have sick aim you can kill your target before it kills you. however if you choose to be so squishy aka full glass cannon and something (anything) gets to you, expect to be toast.

edit: 150 con + health necky gives you around 11.5k hp which lets you tank a few hits.

Yeah, there is always a mine spawning in behind you, or an explosive mob you dont realize is explosive that dies where you are not looking. You cant react to what you cant see basically.

What are you on about OP? Im in light and im doing just fine.

If you consider being dead most of the time or not participating in PvP to stay alive “doing just fine.”

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What? Im having 20 kills and 0-2 deaths in OPR with greataxe/hatchet in light armor. You guys probably dont know how to play video games. Did u know that different weapons scale with different attributes? Greataxe for example scales with STR…

I had a long reply ready but the devs got what they want…

I don’t care about it anymore. Game is done.

My biggest problem with the recent nerf is they also ninja nerfed all the stacking heal buffs so it applies to base heal bonus not focus scaled heal bonus.

I understand the heavy/medium/light scaling, i don’t understand removing the bulk of healing’s power through buff scaling adjustment which has massively reduced healer’s skill cap.

Not only did they nerf overall healing they obliterated the ability for a good healer to distinguish themself.

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I’ve been using light armor for a month. My pvp set is light armor converted to STR I use with GA.
It works ok because of the crit reduction, otherwise I would probably just explode.

My fs/ig is also light. It works ok as long as I run like hell and dodge all the time.

You pretty much have to have 100con on all builds so you at least have just shy of 9k hp to survive most big hits and aoe bombs.

You’ll also burn through health pots like candy, so best to wear something the reduces cool down or can give a random free one.

I honestly don’t know how you could heal in it. Healing pulls so much hate, you would probably spend more time kiting then actually healing

I also used to stack a tier 2 and 4 food to keep a regen on me at all times. Since that is broke. Now I just offhand a light staff to heal myself when solo.

Idk man good Dex user are really hard to kill they can dodge roll for 4 times with correct gear.

Cause they get increased stamina regain depend on what they are using. Spear gives a good boost.