I’ve spent about an hour trying to get wolf loin and I’ve had none drop whatsoever. I’ve accumulated 1621 raw hide from killing wolves but no loin.
If you assume there is an average of 9 raw hide per wolf, that equals to roughly 180 wolf kills.
I’m using the luck potion for skinning (so +1700 or whatever that arbitrary number is supposed to represent) and an orichalcum skinning knife with 9.2% luck.
However, I get the impression this system is broken or the application of luck through the world hasn’t been implemented fully/correctly.
FAQ by TIgerCr4ne New World Developer - Mar 18 2022
Seperate post by Wyvernn a New World CSR From Jan 13, 2022
Seperate Luck Section in the Dev Blog from Nov 2021
Once you read all that - the very least take away you should have is LUCK doesn’t work how 99.9% of people think it works. The vast majority of what goes around is pure myth.
This is sorta true if you understand that @mathieuderuyck is talking about “LUCK” and the OP is talking about “Skinning Luck”.
Skinning luck does actually increase the drop rates of things you acquire through skinning. Just like mining luck increases the drop rate of cinnibar and tolveium from oricalcum. There is more at play with skinning though…
Your skinning level matters… as your level increases so does the range of items you can get… skinning luck helps you get stuff sooner but until your max skinning it wont neccessarily increase your chance.
This actually rings with what I think is an issue. My skinning is lvl 200 and paired with what I stated in the OP, I should be getting more. While farming wolves, I was also killing turkeys. I probably killed half the number of turkeys and ended up with more rare mats but all I got from wolves was the odd charm, loads of raw hide and red meat.
I understand the post about how luck is supposed to work (thanks) and while that wasn’t exactly how I suspected it to work, I had a rough idea but the balance just isn’t there. Rabbits give more than wolves, turkeys give more than wolves…I feel like something has been omitted somewhere.
if your a developer… maybe a banner linking to a youtube video that walks you thorugh using the tool. Its pretty novel idea just like you said a little complicated at first glance.
It also wanst obvious to click the loot qty on the top page to get to the chance… maybe show the minimum luck and level required and the lowest percentage chance and a hover shows clicky to tweak it.
It’s not obvious that you can get to a drop chance calculator from the item by clicking on the required level column. There’s nothing hinting at it and without knowing its there till you displayed the page I didn’t even think to hover over that column to look.
That’s what I was trying to convey.
Some UI indication hey click me for more info somewhere would make it more user accessible just to find it.
edit pft the whole row is clickable… yeah nothing about that says im clickable click me for more info. At the very least… make the “Timber Wolf” title a hyper link color.
I develop websites for a living and it’s taken me three looks at the page to realize that the whole row is clickable to navigate to more info. It’s a slick feature and cool looking site but just over thought I think and doesn’t implement common everyday UI principles that are common on sites like this.