Is musket actually working in outpost rush?

Haha I don’t know how it was before but I suppose something happened in the Skilltree for the Musket (or a nerf in damage or delay).
Often in PvP games, melees HATE the ranged.

I don’t think it is a good idea to use anything that is focused like a single shot in this game for mass PvP. What you see and what happens are two different things. Now think about the players you are fighting are 6000 miles away from the server and how far are you? All that mass communication and synching before you even see(or should I say saw?) a target in a position.

perhaps this is why the AoE aura damage is so popular. It is hard to avoid even if you aren’t where I think you were.

I love the musket even if it isn’t that great, but I’m really excited for the BLUNDERBUSS. Hopefully they forget how to balance it for the first couple of weeks and just melts people.

I am hopeful for the Blunderbuss too, but I am going to try Void Guantlet, even though I have not been that fond of magic weapons, even if they are powerful right now.

I’m wondering if we’d be able to have a shield with Blunderbuss since mobs can do that and, afaik, non-boss mobs and players follow the same rules in terms of skills/weapons

It is 100% viable. 250 dex 150 int has pretty good synergy with crippling powder burn perk. Everyone wants musket to be a one-shot weapon, but stacking rebuffs and getting the follow up headshots are what you want. With that, even heavies can be touched. In the end, it comes down to aim, and OPR is bar none the best place to practice shooting.

P.S. snipe baroness for extra trolling goodness.

Not only it is getting banned from wars, but people troll their teammates at the start of OR saying that they will use musket. (Then they laugh and pull out their GAs.) Very viable in the sense that your teammates cannot votekick you out of OR for using it.

My company hasn’t banned anything, so I can’t say I know anything about that. Musket will always be at the bottom of the boards though. No doubt.

Not gonna lie, after having spent a shit ton of gold experimenting with different builds i kinda got it to a point where my shots dont feel like im slapping my enemies with a wet noodle, and i really enjoy playing with the musket now because it feels like im not just dragging my team down so i can shoot people.

Kind of a no brainer that took me a while to realize, but get the OPR buff food when you can for more damage, and use a honing stone.

Picking your targets is really important, even though i can eventually down a heavy if i dont whiff my shots (crosshairs are still my biggest obstacle), i find it alot more interesting to pick off their bow users, mages, and other musket users that are trying to do the same as me. Or simply force people back because they just lost 2/3 of their health before they even got into melee range and now need to reconsider their options.
Still, heavy healers is kind of a lost cause at this point. Heck, even light healers are relatively hard to kill unless you manage to get the stars to align for that big damage.

Went 12-0 in my last game, and thats just not last tap kills, i would say 10 of them were me taking a dude from 100 to 0. While its not world breaking, its a big improvement from being bottom bitch on the ranking board.

But its situational and dependent on what your team is doing, if you are with a bad composition or just a weak team, you are gonna be even weaker than most other builds.
But if you are with a strong team that has enough melee to keep them occupied, then you just need to sit back, pick a squishy target, watch out for counter sniping and not miss your shots.

I still dont feel like a musket/melee setup can contribute as much as many of other weapon combinations, but thats why i run a firestaff as my secondary option. This makes me weak in close quarters since i have no stun or knockdown, but gives me two good aoe nukes to help the team, and a bail out option that has saved my bacon quite a few times. Its not amazing, but since i am very tired of playing heavy melee, its a fun build to play.

And like Jack said above me, the musket is not that big numbers one shot weapon some people might have been hoping for, its more about stacking buffs and hitting your follow up shots.

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