On bran there is everywhere open world war. Sometimes 300 ppl fighting. We have extremely healthy PvP. Come to us 
World pvp was way better when people did SM or Reekwater because people would turn pvp on and go there. Now nobody on my server does the elite daily chests Thats what i am saying. People are not even going out into the world for pvp to even happen.
Your comment could go with anything though it doesnt make sense. If crafting gave you little to no reward that would be fine because its suppose to be fun, so should expeditions it shouldnt give rewards because its suppose to be fun.
Its a MMORPG, you need good rewards for everything, doing a OPR for 35-45 mins and getting a box with 2-3 greens in it is just not good enough. In every single other game as soon as they improved Battleground rewards or World PVP rewards people started doing it more. There are plenty of MMORPG examples of this happening.
PVE has rewards Why is it so wrong that PVP shouldnt be rewarding. Sounds like gearing gatekeeping to me
Maybe consider transfer to a high pop server?
Im on a high pop server, How would transfering to a high pop server give me better PVP rewards. My friend opened 120 opr boxes and he didnt get a single upgrade, how would going to a high pop server fix this.
What does OPR boxes have to do with open world PvP? You were saying that nobody does elite runs on your server, that must be false if youâre on high pop. My server is thriving with OWPvP similar to the first month but with 1600 player peaks. I assume most servers with 1500 or higher population has similar PvP activity, no?
Do you have any evidence to back up your comments or do you simply hate PVP and prefer developers to only focus on PVE?
point is, pvp that is primarily based on time invested is incredibly niche, and probably will fail, or become a very small aspect of a game in the long run.
the best designed pvp mmos tend to have a gearing system where its very easy to become competitive. but even that considered that canât sustain them.
rpg does not require grind, and this game isnt a pure rpg anyhow. RPG has to do with building a character and assuming a role. If people play dnd with a max level charachter, is it suddenly not an rpg any more? thats nonsense.
its really simple, a pvp game needs certain things to succeed, and many of the things in a vertical progression system oppose it.
add to that the fixed server system, and it becomes extremely difficult. Because sometimes you can use matchmaking or bracketing to create interesting pvp, even if there is an extremely wide range in basic power level. But with fixed servers, you have to work with a pool of 2000 players at a time. 70%(guess) of whom arenât interested in pvp. and of that 600 people left, only 33(guess)% of them are level 60 and and then they are divided into 3 factions, often unequally.
so basically you got a 200 player pool, randomly divided into 3unequal groups, all with different levels of equipment/resources
and that assumes there are 2000players online. with 1000 you got half that. you simply canât afford to be dividing your pvp player base into people who have invested months into gearing and those that havenât, and still actually have a decent amount of quality pvp popping off in any given moment.
feel that pain man. My first server died because it was some wow streamer running it and he rage quit. So had to set up on a brand new one. Went from being 300 man company to a no man company with most only doing pve or logging in for defensive wars with company members
Not scientific evidence, but empirically, PVE MMORPG market is ~10x times bigger than PVP MMORPG market. Even in the sandpark games like BDO PVP is a not a something that MOST players do.
In persistent world unstructured pvp simply doesnât work precisely for the reason mentioned here:
This is, as precisely said here, a positive feedback loop. And those who do engineering know what happens with positive feedback loops 
The only way this could work if the server has an expiry date, like a reset button every so often, like they do in Rust. In fact all of the popular pvp games are session based, there is literally 0 popular pvp games with persistent world (EVE online may count as one, but it is not exactly same level of popularity as even NW is now with 19k concurrent accounts, so ~10k concurrent players)
TL:DR: persistent world games with FFA pvp whether full loot or not, are always going to lead to one or two faction/guild/company etc dominating and everyone else either leaving or just joining the one or two factions
MOBAs and FPSes have figured out how to give people who enjoy PVP a sense of progression without the grind and clunkiness of MMOs (and New World is exceptionally clunky when compared to other MMOs).
Theres no ranking or progression system based on pvp in new world. An entire game of opr which could last 15-45mins merits basically nothing for your efforts, also considering it still takes 10-20min to get a game potentially longer if not on peak hours, that even more diminishes your gains if pvp is how you wanna play. Open world pvp other then the fact you get to pvp merits nothing. Wars are expensive and require a substantially active guild to be successful which most guilds are not. My guild is fairly active with 81 total players on the roster, we only took an area because the faction that held it had left the game. We lost it soon after, once the other guilds of the faction took note. I heard arenas could be in the future which perhaps would lead to greater activity in pvp in that sphere and hopefully a ranking/ progression system with it. but until then pvp is kind of a joke.
You can have PvE content without material rewards, if the content itself is fun and ârewardingâ to play.
I remember in LOTRO, we used to reach level cap, then do instances mostly for the fun of playing them, follow the storyline, or help someone in the clan (kinship) level their character.
Going on a raid was an event on itself, it didnât matter if we didnât complete it, or it didnât drop anything useful (back then, there dropped a couple of things, and the entire raid had to roll on them to see who got them).
Out of MMOs, there are tons of coop games (as the equivaent to MMOâs PvE) where you play thru some content and get nothing out of it at the end, beyond the fun. Stuff like Left 4 Dead and the like.
Perhaps the problem is that in New World, the PvE content canât stand by its own in terms of fun, and they need to put a carrot at the end of that stick to get people to spend time doing that?
Or is it that some people need constant motivation to do anything, rather than have their own initiative to do something for fun?
Before the merges, we used to go to Invasions just for the sake of it. For the fun of fighting waves upon waves of mobs together, and see cool bosses and stuff.
Then, after a while, the âleadersâ of the invasions started saying
âGet 3k points to get the rewards and then stop fighting to end this fast. Donât waste our time.â
Which to me feels like the worst attitude towards a game: farm it fast to get rewards. Donât play it. Donât attempt to have fun with it.
(By the way, just for the fun, I followed that âleaderâ after that Invasion, and he spent like 1 hour staring at a wall at the center of Everfall, until he joined the next Invasion. So I suppose, he didnât mean he had anything better to do in the game. He probably just wanted to go AFK and do something fun, rather than play New World.
Isnât that a sad picture of this game or this gameâs community?)
Cuz we got nothing from pvp, New World reminds me all stupid MMO like Cabal online where player were punished for killing other players cuz they want to KS my boss, spot, it was so unfair. They added 10% luck to be flagged but still nobody fighting cuz it is waste of time, ok sometimes one player is chasing me, I was flagging and chasing ppl but after two days I realized it is total waste of my time, he will kill me or I kill him and what ? I got nothing he got nothing, if someone has entire day for playing then ok I understand but if I have 2 hours per day then I just wanna do my daily route and turn off PC.
This.
But you know what I surmise?
The kids who come and whine about New World being a âhardcore PVP gameâ are the same kids who are absolute dogwater at FPS and MOBA games.
The type of kids that think CoD Warzone has a high skill ceiling yet camp in a corner with a shotgun and proximity mines all match.
The type of kids who complain Apex Legends is âtoo cartoonyâ because they canât track players with movement and skill.
Theyâre also the type of kids who think this dumpster fire of updates and gameplay is âacceptableâ.
Why, you ask? Because New World has more exploits and broken mechanics than any of those games and being able to abuse them in a group makes them feel like they have big ppâs.
Edit: I feel bad insulting dogs by calling these kind of kids dogwater. Just to make that clear.
True, short time playing so i wonât flag on, stupidly wast of time, just run chests and join OPR, thatâs all im doing now, not even mind of farming tradeskills or something. i still have loads of quests havenât been done yet, but what for lol, lvl cap is 60, WM is grindable.
I flag on always while running chests even solo, but I ignore all fights it is waste of time, also I see that 99% players ignore me or others.
You do understand that you are trying to argue my own point against me. Just for the sake of arguing. While saying the same things I said. You do understand that right?
Skill base meaningful PvP games. Will always have massively more popular PvP scenes. Then games that just hands players PvP power for grinding PvE longer, or exploiting, or paying the game Dev Team for PvP advantages. This right here is a very observable objective fact. There is nothing to argue against here.
And because of that MMOs like these. Will always have a fraction of a fraction of active PvPers. Compared to PvP tites from MOBA, FPS, and BR genres.
Your PvP skill in games like these are virtually meaningless. Most of what matters here are how much time you spent doing PvE content, how much you and your group exploited, how much you paid the game Devs for basically Godmode console commands. The overwhelming majority of PvPers by default, avoid these types of games. There is little to no enjoyment to them.
And thatâs why I said that unless MMO Dev teams drop these outdated notions of PvP. Their games far as PvP goes will always be extremely niche. And have so few players outside of those who have Godmode status from means not of PvPing. Lose interest and either completely quit the game. Or just stop PvPing, and supplement their PvP needs in other games.
Remember when New World was announced as an open world PvP game? I do. That was when I was excited for it. Before Amazon listened to the crybabies and turned it into a theme park (albeit, a theme park without the rides or food stands).
I played New World at launch. PvP was really just an instanced version of ESOâs CyrodiilâŚthey even had a lot of the same lag and desync. But at least in Cyrodiil I got alliance points to buy skins, furniture, high tier gear, etc.
As far as Iâm concerned, PvP was dying when the game released simply because Amazon made PvP nothing more than a slightly different copy of other games. Had they left it as open world, full or partial loot PvP, New World would have offered a unique, challenging and hard-core PvP experience. Furthermore, thereâd be less need to create silly gear grinds, since people would be constantly losing and needing new gear.
I agree with you pvp is a slog here, that said its still popular and many people do it. They game was made with pvp ingrained in it like it or not. Therefore it needs to be balanced and worked on with updates and such. Tbh with the whole cheater exploited rant you keep going on sounds like someone caught you chopping a tree or skinning a goat and made you unflag for the day. We all know the bugs that happened in pvp, we also know exploits that happened in your precious pve. Pve with 4 mob types and chest hunts. If you hate pvp so much maybe you should try a pve only game, i hear animal crossing is fire.