Is the Game "dead"?

At least not the Devaloka server.

So, in other words, exactly what I said in the next line.

At absolute peak time, Devaloka is at 1,301 players. The highest population server cannot even reach 70% capacity, on a 2,000 slot limit. During non peak hours, it dips to 8 players. You don’t consider this dead? What about those who got unlucky with their initial server choice and their server died? Irkalla for instance has 243 players at peak time. Is that one dead?

If you merged all 3 existing servers for SA East, you are still under capacity for a single server. Is this not dead?

Best hope your available play time is during those peak hours - Off peak hours, you don’t even have enough players there to start a war on the most populated server in SA East.

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At absolute peak time, Devaloka is at 1,301 players.

Yesterday at 11pm there were still 1358 players online (68%). The server reaches around 1300 to 1400 players every day at peak times. As you can see, the curve is quite clear. It starts to rise around 6pm and falls at 11pm.

Even though this amount is around 65-70% of the server’s total capacity, it’s far from dead. Moreover, it is a regional server, which causes this almost empty at times between 4 am (192 players) and 7 am (108 players), since people go to sleep. If you compare it to crowded European servers like Dry Tree, you will see that the fluctuations are not that distinct.

Could be better? Sure, but reach 70% daily is not bad.

What a great way to repeat exactly what I had just said with a 0.5% adjustment to the numbers.

Again, what about those stranded on the other two. Great. Those on the most populated server get to play at 65% capacity.

But the region isn’t Devaloka. It’s SA East. What about the other players on the region not in that server.

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I think the game is not dead yet, I am currently playing on Devaloka which is the most populated server in SA. In my opinion NW still doesn’t offer an incentive to log in every day, the end game is very repetitive and after 8 months of play it feels a bit demotivating. Logically I speak of my feelings that should not necessarily be the same as for the rest of the players, but honestly it seems to me that constantly falling back on certain errors (bugs) make players lose a little patience. I hope the next update changes the course of the game for the better.

T minus 2 weeks. I think people will like the idea of arena but hate the stamina and lack of healing coming their way and start to wash up numbers.

It will be kept afloat until that Desert Zone patch drops. They’ll have a huge Twitch campaign, streamers involved, the whole deal again. If the game doesn’t recover after that…

Don’t come back the game is the same and end game is still rng based and boring, can’t gather or craft shit because everything is expensive, and there is a lack of t5 materials, you want to have good gear? Yeah people will say you have to buy it. Lmao good luck getting good stuff over 500k because everything in this game is over price…

I thought the game already died back in November.

Or December was it?

Na it was in Feburary…yeah February was when it was supposed to die.

No wait after the March patch…

Im being ridiculous, everyone knows its going to die after the Arena patch…

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Peak is merely a single moment in time out of 24 hours when the most people are on. For most servers it looks to be at around 6-7pm local time . The majority of people who play games don’t play them like jobs, yet servers have population all hours of the day. Even someone who plays regularly every day for 2-3 hours may not be playing at peak time. I almost never do. I’d bet it’s a pretty safe estimation that 10x peak is your “regular” player base. Those are the people who play every day for at least a few hours.

Double that again for players who are casuals who still play but maybe only one a week or on a weekend.

This is what comes up if you use mmo population which im guessing you did for your numbers. The header shows a daily active players of 400k+ and the chart shows around 170k. 170k I can believe but 400k+ was back in the fall of 2021 imo, MAYBE during the early winter months as well but no way this year NW has seen these numbers.

Also theres no way NW pulled 1 million players on April 26th lets be honest.


10x concurrent players? So if we do your math on Lost Ark is 500k peak, so 10x that is 5 million players, then we double that again for casuals and we are at a healthy 10 million daily players for Lost Ark. See how crazy it sounds?

XIV needed an ENTIRE ENGINE REWORK to make its comeback, NW does not need that, the engine works pretty great, it’s just a lot of bugs that need to be ironed out and patched up. I think it’s a lot easier to get to a usable system in its current state than what they had to do with XIV.

As for the game overall, I think it’s going to get to a point where some people will be losing interest and some hardcores will be taking some time off, this could be good or bad for the game, but I think with merges as they are most servers have enough people to keep sustaining for people who are enjoying the game or trying to catch back up after having time off. I see people saying they’ve been away for months and just coming back a couple times a day, so there are some people trickling back in to check it out. Hopefully this normalizes population for a bit as it’ll be a few months before the devs can really get things out to have “enough content” for everyone. But it’s also clear this is being worked on. We got a roadmap, there are also more parts of the hidden regions slowly showing up on maps, and we’re getting new dungeons coming. Things are progressing for sure.

Im not here saying LA is good or bad, me personally I spent 87 hours in LA and dropped it, wasnt my thing. I have spent over 1k hours in NW though. Both NW and LA have a large bot problem, lets stay on topic :slight_smile:

I had this hater on Reddit tell me a few months ago that the game was going to be dead and I’d no longer be playing in may. He was so arrogant that he set a Reddit bot timer to send me a response. It came through the other day. Still playing everyday. They just never learn.

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No, there is not lol. That number is entirely made up. We had ~ 800k peak players, with your logic it means this game sold 8 million copies? And then you think Amazon would not have bragged about a game selling that much? Come on.

This game has a exactly that, maybe 20-30k active players, at the utmost best.

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There’s nothing to recover. Brimstone Sands will be the last piece of content they have for this game and then it’s maintenance mode for 6-12 months and then this game will be shut down.

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It’s a game designed for bots, not humans.

and no lifer*

but most games are like that, because thoose ppl keep these games alive.

The no lifer and the P2W or Pay to Cheat whales, in PvE gear progression PvP games. Are the ones who ultimately performs “Survival of Fittest”. Meaning they will abuse anything and all the time. To get a competitive edge over everyone else.

The problem comes in when PvE gear progression PvP MMOs gives these types of people all the power. We can look through history at the MMOs that gave these types of people all the power. (BnS, TERA, ArchAge, Bless, New World, and BDO) Just to name the few that I’ve experienced this phenomena in.

This is not a issue in skill dominate PvP games or MMOs. Because the Thousand hour PvE gear grind isn’t a factor to PvP. Meaning all these Bots, gold farmers, and such are not much a issue. The only issue would be people buying scripts to boost their stats.

Therefore, many times it has played out to be the no lifer and whaling tryhards fault these PvE progression gear based PvP MMO take a huge hit to player count. Because what ends up happening the actual competitive PvPers. Just move games, and there are many more of them than there are cyber bullies and griefers.