Is this working as intended - map domination?

you missunderstood me. you would still have to declare war and the city would only go vulnerable at a designated time. outside of that window you wouldnt be able to take it. just the battle itself would happen in open world so everyone could join in.

and yes factions need to go. they serve no purpose whatsoever. they just contribute to further imbalance. cities should be controlled by clans, not factions.

this same system hs been done before in darkfall aka a game with an actually good territory control system.

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Results in same problem- dominant faction wins.

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I’d prefer something along the lines of PW system with penalties the more territories you hold, so minor factions have a greater chance of winning battles.

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What exactly would you like to hear? That devs will come there, cut that in half and give it to you faction or what? :smiley: And dont get me wrong, I am in absolutly weakest faction on our server, or alteast it was the whole time. Also I dont give a damn, and only laughing on those who cries about azoth costs, storages etc, because I have had literally the worst conditions the whole game since the beginning, and just used to live in them, which again, only made me stronger, now when the trading posts starting to merge etc etc the games starting to literally feel too easy and when I finished my first ever OPR, since I wasnt playing beta or anything, also was not researching anything on the internet for purpouse, to get actually am,azed by the game itself, my chin literally dropped on the table and I thought its absolut overkill. Just find a way to solve it, or get used to it… I know, there are duppers etc, but I dont care about theme either, everyone had the same possibilities on the beggining no? I have chose to not join any company, so I am just not another zerg-member following some rules or shit and I cant be more happy about anything atm. Literally, can you just suggest, what you would like to here about this? I would be pretty interesting in reading that… Either connect with the rest of the world and do something about it, or maybe try to ignite a real man in their leader and try to challenge them in something like 1v1 or maybe 5v5 for some territory, maybe they will not be pussies and show you that u either are worthy or no to own anything on that serfver, or just capitulate and make another try on another serfver with a whole new character… I dunno, I am not trying to be mean, but its just laughable…

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No … but I think a tweak to prevent domination is not too much to ask for in an evolving game environment.

This is why a central premise of the game, that PvP combat can be fair and should impact the entire server, is flawed. This is a fundamental flaw in the design of city control. Might does not make right. We need civilians to have some say, because “Get Good” isn’t working. We can’t get good.

  • We didn’t dupe, and many of the people who are in leadership did dupe but juuuuust enough to not get caught.
  • We can’t spend hundreds of hours focused on grinding the best PvP gear.
  • We can’t buddy up to the people in the above two classes of people.

So we’re behind, and getting further and further behind as we go.

I think the next major update to the map control mechanic needs to have some sort of democratization effort, so that we have both military (PvP) and civilian (PvE) leadership and needs addressed.

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Maybe we could have a system where there’s a PvP battle for control of the fort (much the same as now) and the result of winning is that your company becomes the “Militia” for that town. The Militia could get a wage (percentage of town income paid to the company) and enjoy the same discounts as current territory control. They could control the Keep Upgrade Projects for the town as well. They would get access to a special title proclaiming them, for example, Militia of Windsward.

Civil management of the town could be achieved through a more capitalist/democratic process. Companies could put in bids to buy the town with the highest bid winning, which would probably initially result in the same companies owning towns as they have the most gold. However, if the citizens were unhappy with their management, they could run PvE “Revolution” missions which move a tally a bit like the PvP faction mission do Influence. There could be “Peace” missions that counter the Revolution to allow for more than one opinion. Members of the governing company would be excluded from running either of these mission types. Once the Revolution gains enough support, the town would go back up for auction, with previously governing companies excluded for a period of time.

Civil managing companies would have control of taxes and town projects apart from keep defence. Faction members of the governing company would enjoy territory discounts.

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I’ve posted this as a proposal in the Feedback forum if you’d like to show your support, refine the idea, or point out why it won’t work:

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is easy to you to say that, maybe it’s no all extreme on your server, because if a want get strong, a need do craft the best gear, so a have to level up craft, but how? do you have 300 k gold to up station to 200, even if you farm all the resources? i don’t, that is what cost to craft things to get there, only to be able to craft something for me, one item really good, imagine all things a need to me solo player get ready to fight back people with already all full. should i do 50 outpost for day? for 3 mouths, is this what this game become? will other 49 people do the same for get back?

The game naturally encourages players to join the largest, strongest companies on a server in order to experience the factional war mechanics… So, yeah, basically working as intended.

I’m in the same boat for the most part. I play with very select friends (we should join a clan, but we kinda just do our thing).

Our map is owned entirely by Green (Theleme server). We are Yellow. Purple was dominant but ban hammer sort of nixed that :slight_smile:

@laoi has good points. There should be mechanisms whereby smaller groups can make a significant impact on territory control. I think factions are fine, however, the way it is currently set up small companies stand zero chance in having any meaningful contribution to territory control (even though a few of my buddies are absolute beasts in PvP).

Having cities flip in an open PvP setting would be most welcome from where I sit. Of course others may disagree. I’d love to take part in a small warband rather than large company but as it stands, we can’t do that.

I’m not great at PvP (not horrible either) but I do enjoy it with my friends and anything they can do to let us peons have an impactful contribution to a fundamental component of the game would be most welcome.

As it stands, I enjoy myself just mucking about these days. However, this is one area that would up my enjoyment significantly. I would like to take part in this stuff too…but I’m too old for joining random companies to participate (disclaimer: I really don’t want the game to change for me…not what I’m saying. I just know several folk in my group that would also be very happy to participate).

These are the discussions I had hoped to see here. A side note, of course. But this is healthy stuff.

Exactly, it is working as designed.

The game has too many incentives for players to play in the dominant faction and not enough incentives for retention of the losing side. And the system is all about who wins the war, it has nothing to do with actually maintaining the town.

Yep, that’s a fundamental issue.

I still think they should put in some sort of ‘rebellion’ mode for small factions. Just to keep them honest :slight_smile:

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I think another issue is inactive companies holding onto towns.

There was a mass exodus on our server where 3 of the companies all of which were holding towns transfered and the settlements were still under their control, slowing downgrading.

Currently, there is no way for a faction to transfer the town occupation except for the opposite faction to take it in a war which seems like a big oversight to me.

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This only happens on low pop servers. If they aren’t upgrading the towns, are they upgrading the forts?

Everyone that is not yellow on your server should do three things.

  1. Decide on Green/Purple and be that color.
  2. Make 1-2 mega companies.
  3. Fight back unified rather than split. Take the least defended fort away from them. Rinse/Repeat.

Start a discord. Try to get 50 pipe swingers to man up. You are on low-pop, yellow probably isn’t even in a position to defend.

Alternatively, wait for merges.

You only pve, your suggestions are null here

Despite you’re bad attempt to make yourself a somebody. Bad news you’re still a nobody. Nice try though.

Just remember, no one values your input. Flag up or don’t get those bonuses kiddo

Honestly I like the idea and the system.
Only issue is balance.
Pvp is dominate.
PVErs don’t have any say.
Which leads to a, " what’s the point mentality."

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Alrighty. Because a random nobody says so. Just stop dude it aint workin’.