It is now on the PTR. They put it in the next patch.
I’m reading “Leadership” and “200con” builds… wth is this tank meta? Where’s the 300+ con builds?
How do you feel like a tank with less than 14k hp?
“WOW he’s tanking so hard! Look at how unbothered he is from all that tanking!”
Id rather finish the Dungeon 10 min faster than watch the tank hold up his shield for an extra 10 minutes.
To go off-topic for a bit, there are tanks in the game that are DPSers with a few more hitpoints. And even some Dex tanks. It’s a tanking style that some prefer. I prefer old fashioned tanking styles and run 200 STR / 300 Con. I rarely die and even did a M10 Dynasty without warded gear once and only died to huge pulls. I feel confident with warded gear I would be have been unstoppable. I started this thread to get the communities opinion on warded gear and I will take their advice and start building out my warded sets.
There are other tank threads discussing tanking styles and its hotly debated. I dont even care to DPS that much, I want to hold aggro, not die and allow the DPS and heals to do their jobs without getting B Slapped by a mob. but to each their own.
And that´s the reason because u want run 300str
360Str*
hello there.
I finished without ward gear, M10 Genesis and Larzarus i think Thats No Problem.
I would Craft my craftgear But without gearpresets / loudouts i do nothing and wait for the Release of it, its annoying with all that gear in the Bag.
It is better to have it. It just makes everything easier, for you, the dps and the healer.
There are not as many healers around, and if you are unlucky and get a sub-par healer, with Ward you may still get gold.
If you really feel the need to do no ward go for it, my guild and i all completed m10 with voidbent on launch week so its doable. I was tank specifically, the mutations were all meh even at 10, none of them are really concerning for a tank who knows the mechanics. Some of the newer mutations take some getting used to tho.
The theory at the time was you needed heavy armor, a couple weeks later some testing was done and our guild mates proved light armor was viable and better overall. I think we thought heavy was necessary because we were doing 622-623 gs runs with no ward. Once we got to 625 we started changing builds up. A lot of the timing issues to gold an m10 were no longer a problem, the only diff was we didnt have ward yet. One of the biggest things i found to help me on mutation launch week was to swap from defensive formation to leadership, given that our dps was medium/heavy we just werent pumping out enough dmg.
Those days were fun, shame the devs killed off mine and countless other guilds tho. I just realized we have companies in nw not guilds lol, long time since ive actually been in one.
Toxic as always, im sure theres plenty of people in this thread who did m10 without ward. Its not hard just took experience, something new raiders lack because they dont do the m1-10grind, most just skip the early mutations bcuz of the shard diff.
Nothing toxic about my statement.
The majority of players aren’t skilled-enough to clear the content without ward. There’s a reason those of us that were doing it were in the minority. It’s not easy for most people to do. Almost all random pug groups will fail hard in a no ward group.
If you guys are premading with friends, wear whatever you want. If you’re in a pug, you should probably wear ward, even if you’re the best chad out there.
I’m one of the best PvE players and I wear ward. There’s just no reason not to.
While I agree wholeheartedly with your statements, I think what added to the “Mutation Minority” was the initial implementation of the Orb system. Many players simply could not afford them or were put off by the idea of having to “pay” for content and as a result, never did expeditions. AGS really created a huge gap by making players pay gold for content. In other MMOs everyone runs dungeons, even players that only pvp because its free to enter and you may get that one fabulous drop. AGS messed up big-time with that move.
“Self proclaimed best PvE player”
I agree. The orb system was really gate keepy at its launch. It defnitely contributed to people not being able to easily play the content, and larger PvX companies won big because they could just buy unlimited orbs.
What they did, addong orbs to faction vendors, I think that was the right move and preferred that version of orbs to this new 25-run stuff. With the faction vendor selling orbs, everyone had an acceptable supply - and the people who didn’t want to use them could sell them.
It beats me how they could make a crappy system, fix it so it’s actually good, and once players are happy, scrap it and give us the terrible gatekeeping system we have now.
200 con tanks have been meta since release. Generally tanks with more than 200 con just haven’t figured out that they’re doing it wrong yet.
I was the first person to clear an m10 as a 5 con light tank. I was doing it back when people didn’t think you could tank in light, let alone with no con, and sharing full videos of it.
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Tanking is not about having high health. Your health doesn’t really matter, unless you’re making mistakes and eating damage. Having high health is great in two scenarios only:
- War, and you’re a point tank, so you’re running 500 con.
- PvE content, and you’re new to tanking or the current dungeon, and you’re learning it, so you may need the extra health to survive the technical failures you’re making.
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Eating damage doesn’t generate threat.
Blocking attacks and hurting enemies generates threat.
If your con is too high, your ability to generate threat through attacks is greatly-diminished, and you are forced to rely on taunts and blocking.
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If you’ve mastered the content or can simply play masterfully, that extra con isn’t necessary; if you dodge at the right times, block at the right times, and attack at the right times, you can tank with no con, at any armor level.
A tank is simply the person who holds threat and absorbs the damage. Run only as much health as you need to; the less con you have, the easier it will be for the healer to top you off and the less work maintaining your lividity it will be for the healer.
In PvE, you want to be able to assign as much attribute points to non con as you can, to min max your runs.
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When I run anti-Paladin Tank, I role with SnS/VG, with 300 str, 150 dex, 50 int, 5 con in light. If I’m a dps, I do 250 str and 200 dex, instead.
Fortifying shield rush on the shield for 33%.
Defiant Stance (or Leaping if DPS)
Reverse Stab, Shield Rush
The only thing to remember if you are trying low con is that some ultimate attacks when not dodged will one shot you if you have no fortify active.
You can see my informative build videos and some of the runs at twitch.tv/exskyelighter
Allow me ask question little outside of topic
How does Corrupted Rage(ancient ward)
Harbinger(AA ward)
and Avenging (Corrupted ward)
armor/pieces stand? Are they good? Worth upgrading to 625?
It depends on a multitude of factors.
Can you do it without? Definatley. I healed a tank in an M5 recently with no wards and they forgot to gem. Was a 6x multiplier Gold.
I am also a 625 healer and over geared for M5.
As being over geared jas become more common the gear makes up for alot of mistakes.
But more people you have mechanically challenged or even just above recommended the more unforgiving it becomes.
95% of players likely will benefit from wards.
50% need them.
25% need them from day one
100% believe their the 5% that dont need them.
If your a tank you will need them so why not put the shards to use in a ward set to begin with.
Youre average at best, your ego is insane tho ill give you that, a lot of groups completed without ward, it wasnt rare nor was it an accomplishment. You might think that bcuz nobody plays this game, if people could actually progress m1-m10 like we all did on launch pugs wouldnt need wards at all. Its either m10 or bust, thats why ward is necessary, not because of skill just inexperience.
Your 5 con isnt an achievement either, the reason paladin is an option but not the meta is because 4 dps healer was found to be effective.