Isnt it time to Nerf the Barserk/defy death?

You’re assuming that “winning” actually has anything to do with actually playing objectives. Sure that’s how your team wins the match, but the actual “win” comes from getting 3k personal points or higher imo, and I would bet that most people in opr probably have this same opinion.

Also, I wasn’t aware that you couldn’t somehow shoot down into the points from certain locations(you can) or from the walls of the fort itself

Also the other 95% of the map is pretty much lacking in any sort of cover.

Yeah I guess we’re all going to be tanks now. Round shields, even with sturdy, don’t do much in the way of protection. Especially against multiple ranged enemies shooting at you from different angles(extremely common opr scenario).

You’re assuming that “winning” actually has anything to do with actually playing objectives. Sure that’s how your team wins the match, but the actual “win” comes from getting 3k personal points or higher imo, and I would bet that most people in opr probably have this same opinion.

A win is a win. This mental gymnasics you’re doing means nothing. It’s like saying ‘well I got the most kills so I think I actually won!’

Also, I wasn’t aware that you couldn’t somehow shoot down into the points from certain locations(you can) or from the walls of the fort itself

If they’re on the walls of the fort then they’re not an issue because literally any other ranged class will blow them up in 2 shots and no, most forts you can’t shoot down into them except for one very specific narrow angle of the fort. Mid fort for example you can only see into the doorways, or if youre on tall rock by the road you can see INTO the fort but nobody will render at that distance so it’s worthless.

Also the other 95% of the map is pretty much lacking in any sort of cover.

And the points, (you know, the actual objective) are completely inside cover with 90% of the inside of the fort safe from muskets.

Yeah I guess we’re all going to be tanks now. Round shields, even with sturdy, don’t do much in the way of protection. Especially against multiple ranged enemies shooting at you from different angles(extremely common opr scenario).

Hey you’re the one that defends greatsword/hatchet combo if I’m not mistaken, you can hard counter musket way harder than any other build can be countered in this game :slight_smile: Plus you don’t need to be a tank. Plenty of players on Tartarus run S&S with roundshield and can take 11 or so hits before they’re shieldbroken.

The counters are there you just don’t want to use them.
It’s okay though, with the amount of people crying on the forums the game will go back to unga bunga left click heaven as usual and all 200 players left on the game can have fun killing each other with greatsword :slight_smile:

Would also be a huge buff to buff counter moves like Void Gauntlet’s Diminishing Orb & Nullifying Oblivion, Shield’s Diminishing Shield Bash, and Purifying Crits weapon perk.

I’ve never been afraid of hatchet players, it’s original that people complain about it. surely a fashion. in truth the only problemr once again is the players who flee at the slightest difficulty. defy death in offensive mode is in no way abused. it’s just boring when players use it to run away.

No gymnastics. It’s a very real thing that most people in any given opr don’t care at all whether you actually win or not.

Facts. I personally like to play to win but it’s very obvious most people just want to stat pad as much as possible to be in the top 5 at the end or hit their 500-3k for guaranteed rewards then chill. OPR should give reduced rewards for a loss.

1 Like

It is gymnastics. I personally didn’t care whether or not my company won wars/territories, but that doesn’t mean I get to change the definition of a win.

Facts. I personally like to play to win but it’s very obvious most people just want to stat pad as much as possible to be in the top 5 at the end or hit their 500-3k for guaranteed rewards then chill. OPR should give reduced rewards for a loss.

See above. How you feel about a win or loss doesn’t magically change the definition of it.

A war and an opr are two very different things.

No one is arguing about what winning opr entails, but I am saying that most people don’t care if their team wins or loses and just statpads for personal score(because the rewards for winning and losing are basically the SAME) or just to hit the minimum and call it. That is the reality of how people play opr. That is why there are tons of ranged in most oprs these days and, back to the point, the reason why “GeT bEhInD CovER” means literally nothing 99% of the time.

1 Like

I’m well aware of what you’re trying to convey. It’s just that it doesn’t really matter. Musket excels at one thing and that one thing is NOT congruent to winning the match. If I was a bruiser I’d be praying to be against 20 muskets every game as it’d be quite literally impossible for them to win and you could spam OPR for ridiculous amounts of caches per hour/day.

At the end of the day the thing you’re complaining about every day is hard countered by a variety of mechanics, one of them being literally just equipping a shield. In fact the vast majority of ranged in the game is hard countered by this one weapon(?) as well as S&S having insane tracking/stun/slow. Every weapon in this game is absolutely broken at whatever it’s supposed to do, worst offenders in the game being GS/Hatchet, but I’m supposed to feel sorry for the unga bunga melees who want to just zoom around the map freely slaughtering everything on zephyr cakes with undying hatchet.

No.

Ive seen how annoying 3-5 muskets can be when coordinating. I would not even attempt to play on a match vs 20. That’s just me though.

This ability does not need a nerf. You need to learn how to counter it, and there are lots of options some of which are on all weapons. Countering it can be as simple as running away, or ccing the hatchet player.

You can’t run away from a hatchet player. You’ve said this 1000 times. Please stop this larp.

In OPR they are max haste because of GS and zephyrs. If they were in range of you to be doing melee damage at all then you cannot get away. It’s as simple as that. If you try to run away you will die 9/10 times. This leaves your only option to try to CC them which doesnt’ work because they when they get CC’ed they pop berzerk mid-cc. You literally cannot CC a hatchet player unless there’s multiple of you, and if you’re saying it’s fine that you need multiple people to counter one braindead weapon like that then idk what to tell you, this is the game for you!

You keep going to cakes, but you can run cakes to. Invalid point. use slows, or cc and kite the duration out. #noSkill. Its a you problem.

You have also been told there are perks that purge the buff, and weapons that purge it. Use them and stop your crying. Hatchets are one of the worst weapons in the game in pvp. Nerfing undying will kill it.

You keep going to cakes, but you can run cakes to. Invalid point. use slows, or cc and kite the duration out. #noSkill. Its a you problem.

If I run cakes they can still catch me because they’re max haste and I’m not.

Yeah it’s definitely a skill issue, the game is known for having such a massive skill gap with it’s whole 3 buttons and lmb spam…

You have also been told there are perks that purge the buff, and weapons that purge it. Use them and stop your crying. Hatchets are one of the worst weapons in the game in pvp. Nerfing undying will kill it.

Purifying crits is worthless vs hatchet/gs as they have so many buffs and so many staggers the chance of even getting an attack off is pretty low, and the chance of it being a crit is even lower, and the chance of it taking off undying and not one of hte many other buffs is even lower again. It’s like a 1/15 chance every fight.

You’re proposing we all run void gauntlet then to deal with this? Where’s this attitude when it comes to musket?

There are even more counters and more effective/simple counters to musket and bow but it doesn’t stop you crying and moaning about them in every other thread :slight_smile:

How do I know a disingenuous/lie-filled argument is going to appear in a thread? Simple. I just see ‘Nourri is typing’.

It very much is a you thing. You dont know how to kill healers, let alone someone with a limited buff every minute and a half. Its not just a 3 button game, there are animation cancels and proper dodging and use of builds involved, not to mention perks.

No, I am saying you can push a cc button and cc him in his duration of cc. If he zerks, you just cc him. Its not hard. There are so many escape abilities in the game you can push. You can literally fly backwards with so many abilities, charge / burnout away, so much you can do to get away from him. You are just tanking the damage, which is a joke because hatchets animations are horribly bad in pvp.

It very much is a you thing. You dont know how to kill healers, let alone someone with a limited buff every minute and a half. Its not just a 3 button game, there are animation cancels and proper dodging and use of builds involved, not to mention perks.

So one player has the ability to kill both a GS/Hatchet user and a healer? All this nonsense you spew on these forums is literally fantasy, nothing like this ever ever happens in game in reality. It’s all on paper.

No, I am saying you can push a cc button and cc him in his duration of cc. If he zerks, you just cc him. Its not hard.

More fantasy garbage. Every hatchet player waits for the CC to zerk out of it then either proceeds to LMB spam you to death or just zoom away on full haste.

There are so many escape abilities in the game you can push.

No there isn’t and the ones that DO exist are nowhere near enough to get away from GS/Hatchet user. Like it’s not even close and I doubt you even play PVP if you say this, OR you’re a GS/Hatchet user, but extremely garbage. If any of these things work on you and you’re a GS/Hatchet user you must be mechanically horrendous because anyone with a braincell on our server can get away scot free every single time. It’s genuinely obnoxious.

You can literally fly backwards with so many abilities, charge / burnout away, so much you can do to get away from him. You are just tanking the damage, which is a joke because hatchets animations are horribly bad in pvp.

Again, see above. Also hatchet isn’t bad anymore, I know because I’ve used it, and it’s absolutely without a shadow of a doubt hte most mechanically braindead combo in the game. At least musket requires actual aim and those who hate it so much never use it because they know they can’t. The only time hatchets had bad animations was around the time of release and for a couple months after when all your hits would just ghost through enemies.

Everything you complain about in regards to musket is literally worse in the GS/Hatchet in every conceivable way. It’s more oppressive, has more escapes, more damage, meanwhile muskets will literally plink medium bruisers for 800dmg in full BiS.

Muskets atm are the only thing, ironically, keeping bruisers from just annihilating back-lines because they can sit further back and support, and they don’t even do it that well.

Do you even play this game bro? Everything you say is pure fantasy and not how the game actually plays out.

You unironically know nothing about balance, you seriously wanted muskets to be nerfed to only work within 50 metres, but you larp as ex blizzard on these forums to try and lend weight to your god-awful arguments.

Remember you said group finder would kill the game? XDDDDDDDDDDDD

Many combos do.

Did you try ccing when he comes in?

The fact that you say this makes me cringe as a pvper. Is not bad, why is it not used in wars? Its a cheese weapon. It has one or two cheese builds and works on inexperienced players like you in opr, thats it. Don’t land the cheese? your destined to run around until cds are up. Thats why so many sns/hatchet players are just running in circles, because they missed their bash>hatchet 1 shot combo.

rofl, you do not do 800 dmg to medium useres. Maybe a heavy with range adversion, resil with counter gemming.

Well actually i have around 5000 hours played and i have fought in around 108-110 wars.

I never said that. I said they should not exceed 100m.

I said “pushing a button to get free loot will kill the game”. LFR/LFG do this. I also mentioned that they are “subtle and damage the game over time”.

What weapons are you running?

Literally skill definition says ure inmune to die for 3 seconds, yet people keep taking hits for free those 3 seconds and complain the skill its OP. Cant you Dodge , move, Dodge and those 3 seconds are done ? If he chased you he Will die un 1 hit, if he used that space for use a potion u should do the same and now he has not that passive on him. He Will run from you or die.

Did you try ccing when he comes in?

Did you read what I just said?

I never said that. I said they should not exceed 100m.

No bro. You argued to cap the range of a musket/bow to 40-50m.

rofl, you do not do 800 dmg to medium useres. Maybe a heavy with range adversion, resil with counter gemming.

Yes you do if they have any aversion with shirking and resilient which is 99% of bruisers builds for OPR with a couple of weapon perks throughout. The 800 dmg was actually being generous.

Well actually i have around 5000 hours played and i have fought in around 108-110 wars.

Which server/company? I can’t fathom any semi-decent PVPer arguing against nerfing GS/hatchet.

I said “pushing a button to get free loot will kill the game”. LFR/LFG do this.

No game has this.

I also mentioned that they are “subtle and damage the game over time”.

In your opinion, which was proven wrong, the game has more players since they added the feature. If ‘damaging the game’ means MORE players then by all means damage away.

Many combos do.

Show me one single clip of you doing this where you’re not playing against fresh 60s. Literally one (1) clip.

The fact that you say this makes me cringe as a pvper. Is not bad, why is it not used in wars? Its a cheese weapon. It has one or two cheese builds and works on inexperienced players like you in opr, thats it. Don’t land the cheese? your destined to run around until cds are up. Thats why so many sns/hatchet players are just running in circles, because they missed their bash>hatchet 1 shot combo.

Because war is a completely different setting, and a lot of Assassin’s did actually run hatchet until GS came out. It’s why companies run only one dex group in wars despite inexperienced players like you crying day in day out for musket and bow nerfs. FS is also strong in arenas but you won’t see a single FS in wars and the ones in OPR are usually just trolling around experimenting with it.

You’ve been proven repeatedly to be a liar and a bad faith debater in this and many other threads. You just say things in an authoritative manner with zero evidence whatsoever, regularly.

Where’s the ‘I told you so’? It’s been a year bro.

Keep larping as a WoW dev, until you actually prove it then obviously everyone is just going to dismiss your garbage here for what it is.