I guarantee if they introduce resource area control via pvp it will bring back a lot of players and attract more. Their decision to pivot to pve turned NW into a mediocre game.
It depends on which side of the coin you see. On one side, that amount of drop can be quite alarming, especially if a game that needs new players. Any mmo needs new players and not just retaining its current ones.
On the other side, many, if not all mmos suffer from a drop-off. Doesn’t matter how big they got, they will always go through a drop the moment the current content is done. It’s hard to retain players when content is theme park like, there’s only so many times a player will go through a ride so to speak.
The issue here ain’t whether the player drops off. The issue here is whether AGS will support this game through and through, just like how Zenimax and SE did for ESO and FF14 respectively. Its alright to falter at the start but it’s how good the devs can get the game running, in both the players and devs image of the game.
And it would also cause others to quit. In the end probably not netting them a positive in terms of population.
Pretty much.
It’s on AGS to show they’re in it for the long haul.
the first big update I’ve seen seems positive. PTR, quest updates, creature updates, etc
GW2 had a ton of exploits. Instans achievements, instant node respawns when you relog, permanent speed boosts, duping. No MMO has been void of exploits or dupes. People tend to forget because those games launched so long ago.
Not saying that it’s happened before, it’s fine to ignore, but I feel a lot of people have rose-tinted glasses when it comes to other MMO launches
I don’t care how many total people play the game vs. other games.
I play the game and I see the same players on my server every day playing together and enjoying the game.
From the source itself (on PC):
https://steamdb.info/app/306130/graphs/
MMO Population is probably counting towards all available platforms. I didn’t count it on my answer, because new world has no other platform available than Steam.
The highest peak was 49k, 2 years ago on Steam.
Oh, and my point was not to criticize ESO, but to criticize New World, which just came around a month ago and is losing more and more players on a daily basis…
Actually, I can.
The numbers I said were collected from SteamDB Graphs, so only Steam numbers were counted, no other platform. I’m comparing Steam Launching Game Data vs Steam Launching Game Data. And I know that ESO have much more players than these numbers I put, but my point was to compare Steam Data, since New World is available only on Steam.
Ok now I understand what you were doing better. Thanks
gw2 did have a duping bug, and sometimes they introduced bugs with updates.
not saying gw2 was as rough as NW, but yeah, it happened
I know what I’m about to say is heresy, but I am actually dreading moving to a more populated server. Smaller servers seem to have better communities overall. There’s also less contention over resources. This would include various minibosses from bears to ancients and beyond.
Also, with simple statistics the larger the population the larger the percentage of players who will harass, stalk, and whine loudly in /global. Clearly not the majority. This is almost always a small group who feed off the behavior they exhibit and the responses it gets.
The merge is obviously something the game needs. Every player out there is either calling for it or hoping for it and soon.
You are right but on the other side, it can be a pain in the ass to find a team for Elite/Dungeon.
And regarding ressources you will have more of them and you will be confronted to the lack of demand. On a high populated server you do not need to farm a lot (or farm only the half of what u need and the rest you bug for cheap).
This and only this. They released a broken mess, and it scared a lot of us interested players off. The game is probably going to see more gamebreaking exploits too.
jesus christ this thread is still going
for myself, a PVE only player. I played game hard, with all those gathering, and crafting skills to skillup. Also all the quests to do, and enjoyed exploring the world. had so much content to chew through.
now, i am 200 armoring, 200 arcane, with 200 in all supporting gathering, fishing 103, etc. and quests mostly all done.
dungeons don’t seem worth to run over and over. easier to just get watermark in an elite zone. crafting is just so painful to gather legendary material to make 10 pieces of armor in attempt to get a piece of armor with a perk you might like. There are those rare legendary weapons, and void bent, with set stats, those seem very worth working up to.
i am used to end game grinds, it just seems or feels like a grind more than other games.
Along added pressure to pay the taxes on the homes, in order to keep those trophies going. i thought, OK i need to downgrade to T1, but that literally will cost me money to buy the new home! should give money back to release a T3, or T4… ie sell old home to buy new one?
just finding less desire to keep logging in, to keep this going.
ESO has its own launcher, steam, Xbox and Playstation
Final Fantasy has its own launcher, steam and Playstation version
You cant compare New World to those game simply for the fact that the full amount of active players is not available to public, this is just common sense really
To be fair no game pours this much fuel to the fire each patch… new patch new game breaking bug. They’re literally pouring fuel on the burning player base, don’t be surprised when they start screaming in pain and agony.
ESO has its own launcher, which many players use, and is also on consoles. Comparing just the Steam count is dishonest.
If you knew how those games operated (own launchers) you’d see he absolutly has no single point.
ESO has over 500K daily, get your facts right people.
Here’s the thing, though. Games like WoW, ESO, and GW2 have actual server synchronization issues that make secure transactions harder. NW has NONE, because everything exists on only one server. There are very few plausible excuses.