It’s on AGS to show they’re in it for the long haul.
the first big update I’ve seen seems positive. PTR, quest updates, creature updates, etc
GW2 had a ton of exploits. Instans achievements, instant node respawns when you relog, permanent speed boosts, duping. No MMO has been void of exploits or dupes. People tend to forget because those games launched so long ago.
Not saying that it’s happened before, it’s fine to ignore, but I feel a lot of people have rose-tinted glasses when it comes to other MMO launches
MMO Population is probably counting towards all available platforms. I didn’t count it on my answer, because new world has no other platform available than Steam.
The highest peak was 49k, 2 years ago on Steam.
Oh, and my point was not to criticize ESO, but to criticize New World, which just came around a month ago and is losing more and more players on a daily basis…
Actually, I can.
The numbers I said were collected from SteamDB Graphs, so only Steam numbers were counted, no other platform. I’m comparing Steam Launching Game Data vs Steam Launching Game Data. And I know that ESO have much more players than these numbers I put, but my point was to compare Steam Data, since New World is available only on Steam.
I know what I’m about to say is heresy, but I am actually dreading moving to a more populated server. Smaller servers seem to have better communities overall. There’s also less contention over resources. This would include various minibosses from bears to ancients and beyond.
Also, with simple statistics the larger the population the larger the percentage of players who will harass, stalk, and whine loudly in /global. Clearly not the majority. This is almost always a small group who feed off the behavior they exhibit and the responses it gets.
The merge is obviously something the game needs. Every player out there is either calling for it or hoping for it and soon.
You are right but on the other side, it can be a pain in the ass to find a team for Elite/Dungeon.
And regarding ressources you will have more of them and you will be confronted to the lack of demand. On a high populated server you do not need to farm a lot (or farm only the half of what u need and the rest you bug for cheap).
This and only this. They released a broken mess, and it scared a lot of us interested players off. The game is probably going to see more gamebreaking exploits too.
for myself, a PVE only player. I played game hard, with all those gathering, and crafting skills to skillup. Also all the quests to do, and enjoyed exploring the world. had so much content to chew through.
now, i am 200 armoring, 200 arcane, with 200 in all supporting gathering, fishing 103, etc. and quests mostly all done.
dungeons don’t seem worth to run over and over. easier to just get watermark in an elite zone. crafting is just so painful to gather legendary material to make 10 pieces of armor in attempt to get a piece of armor with a perk you might like. There are those rare legendary weapons, and void bent, with set stats, those seem very worth working up to.
i am used to end game grinds, it just seems or feels like a grind more than other games.
Along added pressure to pay the taxes on the homes, in order to keep those trophies going. i thought, OK i need to downgrade to T1, but that literally will cost me money to buy the new home! should give money back to release a T3, or T4… ie sell old home to buy new one?
just finding less desire to keep logging in, to keep this going.
ESO has its own launcher, steam, Xbox and Playstation
Final Fantasy has its own launcher, steam and Playstation version
You cant compare New World to those game simply for the fact that the full amount of active players is not available to public, this is just common sense really
To be fair no game pours this much fuel to the fire each patch… new patch new game breaking bug. They’re literally pouring fuel on the burning player base, don’t be surprised when they start screaming in pain and agony.
Here’s the thing, though. Games like WoW, ESO, and GW2 have actual server synchronization issues that make secure transactions harder. NW has NONE, because everything exists on only one server. There are very few plausible excuses.
And eso is a good example, as a game that complettly sucked ass at the beggining, but zenimax knew how to handle it and completly overhaul the game. Same with FF14. That’s is why they are such sucessful MMOs. Unfortunatly I don’t see Amazon going that route.
I don’t think it’s normal for an MMO. It’s a pretty drastic crash.
I don’t think ArenaNet published stats for GW2, but I was there at launch. The forums and worlds did not feel like they emptied out in the first month. Heck, 8 years later the player base count still seems pretty good. Logged into town and its bustling, trading post is healthy.
Now look at Amazon’s last title Crucible. Feels like we’re looking at the same trend.