2 perk epic items, gems lost, all of them are well thought out but look like unfinished things.
I will also make a suggestion to them for the development of the New World.
*Epic Item:
-Allow 3rd perk to epic items. They may come randomly.
-They also have 1 gem slot.
*Legendey Item:
-Legendary items remain as 3 perks, but they have an advantage here
-2nd. a gem slot. Let’s equip one more gem in addition to legendary items.
Pros of this: With the second protection gems, it passes to ten of the one-shot metas in the game. They further reduce the fragility of light and medium armors. Pvp and pve too (in battles) Wearing them means less defensive punishment.
-Remove the gem slots in the accessories to make the defensive boost added with these 2nd gem slots more balanced. this means, 10 gem slots per 5 armor so a 25% physical or elemental damage reduction. In its previous state, it could be 20% in total. that is, a 5% damage reduction will be added to the game. It doesn’t break the balance, on the contrary, it makes it better.
*Item weights and advantages:
-light armor (5% damage and heal for each piece worn)
-medium armor (3% damage increase and 3% attack speed increase for each piece worn)
-heavy armor (3% defense increase and 3% block stamina reduction per item worn)
It allows people to choose each piece better by making more various combinations.
Prevents the heavy armor meta in the game. And it provides more appropriate metas based on class roles.
*Armor Features:
-Remove all useless perks from crafting and item drops. (luck,corrupted resistance,mining luck,harvesting luck…)
-Each craftsmanship already has its own sets. Putting them in pve and pvp items makes most items non-functional garbage.
-And if you provide this, it will become more valuable in workmanship.
-Remove job advantages in jewelry as well. Let’s return to production according to the 590-600 rng system.
-Already, removing the 3rd perk and unnecessary advantages in epic items will make the crafting very good, so this will be a suitable range for balance.
This game should evolve and go further. Maybe in the future mysthic sets (with set bonuses) can be added to the game. But these simple changes that you can make in the short term prevent the monotonous commodities in the game and bring new excitement to it. I would appreciate it if you could send this to the development team for discussion.