Items balance, metas, builds

Yo fellas.

We’re playing a game wich has tons of differents builds/gamestyles.

Your choosen build will Never Be 100% effective in every situation/scenario for obvious reasons.

-A tanky character cant expect to inflict constantly a Big dmg and self dependence.
The less dmg u receive, the less you inflict.

-A dps class cant expect to fight for a long time and stay alive if he doesnt watch carefully his position, nor shall be able to take down a tanky character by himself ( ofc, talking about same lvl/item)

-Melees cant expect destroy any ranged dps by only using a couple of skills without coordination or logic sense ( click click rip)

-Range atackers cant expect 1shot any class, even paper ones. In this case we Have 2 groups:
Single target vs aoe targets.
A) Single target cant expect doing the same ammount of dmg of aoe players in a massive fight scenario.
B) Aoe players cant expect to do same dmg as a single target does by using normal atacks/huge dmg skills. The point is dmg many ppl as possible with a decent ammount of dmg.

-Support classes cant expect to beat nobody in duels, yet being able to be a game changer in massive groupal fights.

On the Other hand, when developers implement a New weapon or adjust anything to an older one, they will create intentionally or not what is called “metas” Wich means any kind of build got twmporaly an extra% of succes vs any other build.
My suggestion on this situation is : Change Your build to the most competitive in the moment or enjoy your favourite one waiting the moment any adjust/implement makes it shine as you wanted to.

Every single time a meta changes we cant come to the forum massively telling to the developers that ure going to leave the game if they dont do What U think its correct… This just lead in a pressure into the balance that just can be solved with time and patience from our side.

Everybody wanna be a rockstar, but not everybody want to learn to play the guitar.

Thats my two cents.

Cheeeeeers!

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