Items need to BREAK! Everything

Totally down with that. I’ve been evangelizing about mmo crafting for years. Most just don’t understand the point to the systems and throw a lot of useless in as filler to the few things players actually want. It’s so much more satisfying when the results of a crafted recipe are actually worth having on its own. At the very least, the result of a recipe should be something someone might be looking to acquire. A good example of a bad recipe is the wooden sword. From another game: WoW still has mana potions in Modern. Why? Because they’ve always been in WoW…

So the few viable ideas that came up from the thread for making crafting interesting are :

  • using a same tier / type item + scraps for repairing an item
  • make a system so you can upgrade an item and not only craft from scratch, so if you drop a low tier item with interesting stats / perks, you can upgrade it

Lets hope a CM check this thread !

THIS, right here!

At the very least, they need to take a long hard look at the scrap/repair system to make it less confusing and painful. It feels like the recipes for repair kits were tacked on last minute to give a use to potentially useless crafting materials.

The only thing that should break is tools. They should not be repairable in the slightest.

You should also be required to repair with repair kits. No more repairing with raw gold and repair points. Rework how repair kits are crafted.

Fixes some issues.

The problem is crafting 600 GS gear is incredibly time consuming and RNG-based. Nobody wants to spend 70+ hours to craft a single item, only for it to break after X uses. My friend spent 5 days farming orichalcum ores and other materials only to craft ONE piece of voidbent armor. There are 4 pieces left.

Do you honestly think anybody in their right mind would throw themselves at this game with your suggestion?

I agree with this. Like I said I havnt even touched crafting, why? Because there is absolutely no need to. If things degraded and if crafting produced GS600 type wep/gear(maybe it does I dunno), then I would have reason to get into crafting.
You dont have to craft anything. And from what I understand, crafted items just get replaced by world drops eventually.

Part of the point. He didnt rely on trading to do this, he went out and did it on his own. Which is just another issue, that everyone can do everything with no limits.
If things degraded and had to be replaced, Im sure that would create a better overall reduced prices on items needed to craft things, because it would be more in demand.
No one needs to trade for anything. Which creates higher prices on everything.

pulls out a giant analog clock
No. Stop it. Get some help.

Sorry this isn’t an entirely different game. Everything about the game at its core including the itemization and perks and progression have to completely change for any of this system to make ANY sense for ANYONE.

You would have to turn the game into Albion Online for this to make any sense and its not.

There’s actually time and effort needed to get pieces of gear. It’s not a situation where you can have 50 sets of gear in your bank ready to pull out when you lose a set. It’s not a situation where all gear sets have the same or similar stats (i.e. easily make BiS armor/weapons) such that you have 50 sets of bis gear in the bank ready to pull out when you lose a set.

The game is different.
The gear is different.
This system is incompatible with these painfully repeated requests.

The thing is, why would your friend do that in the first place ?
Did he have fun during those 70+ hours ?
Will he have fun once he got his leg ?
Does he need the leg ?
Will this leg change anything in his way to play the game ?

The answer is probably no for all these questions, so why is he doing it ? Why does he feel he needs to do it ?

Actually not really, gear dropes like leaves during autumn.
The thing is you absolutly want to be full BIS and optimized all the time. You know what ? It’s not that important if you’re not.
People only chase optimization and that’s the main problem on all these games, they want the best gear, best armor, best weapons and spend hundreds of hours to achieve it…

The game is different. You chase optimization because that’s the goal. You don’t simply have a set of gear that all basically does the same thing and is free to get. Like all the stuff “dropping like autumn” for example aren’t BiS pieces and are definitely not even close to it. The moment THOSE pieces are consistently BiS, then you can talk about stuff breaking.

Why does it matter if it’s not BIS ?
Wow you don’t have this perk that reduce your CD by 2% ?
You miss 10 const and got intel on one of your piece of armor ?
Well, does it change anything at all for 99% of the content you’re playing ?

You’ll spend way more time farming for your BIS than actually use it to its full potential, so why should you do it in the first place ?

And when you say : “You chase optimization because that’s the goal”
I think you’re missing the point, or the game is, or both, but the goal in a game isn’t “I wanna be the very best” with the best gear.
New World is about territory control and everything revolve around it, PvP, Economy, Farming etc …

They don’t need to break anything they just need to change the meta or make something even better every couple of months.

I’m sorry but some perks are really important. And they do affect things.

This is a painfully bad generalization made out of toxicity and spite rather than logic.

Getting gear is one of the progression methods in an MMO.

If the gear progression is instant and easy, then there needs to be a system where stuff breaks.
If the gear progression is slow and difficult, then it needs to be permanent. Or at least permanent until the next update which adds new gear/levels/gear score etc.

No. This is one of many progression goals in a game that has many progression goals.

Rendering one of the progression goals completely meaningless by breaking gear would also remove the depth and make the gear soulless and would just add to the problems that NW has…not remove them.

Crafted gear are some of the best in the game. You haven’t crafted a single thing so why are you commenting on this?

I’m not sure why you think it’s simple to just trade when I’ve already said gold is hard to come by at max level. There are data graphs to support this from the devs. It gets even worse when you own multiple houses and have to pay a ridiculous amount of tax every week.

Usually those games also don’t let you master every single crafting skill in the game though, and thats part of the problem.

Maybe crafted gear is some of the best I dunno. Im at 524gs right now. I feel Im in pretty good gear for what I do. If I need to buy better I can.

No one is trading because they dont have to. If they NEEDED to trade, it would reduce prices. Because there would be a constant demand for it.
When everyone fills up on top bags/tools, those prices will go up even more than they are now, because everyone will already have them.
This goes for everything in the game.

And you dont even need to trade to get these things. Its just a matter of time.

I have a better idea.

Keep a log of how many times you repair something. When you reach 10, destroy it yourself, and make/buy a replacement.

There, now you have your ‘hardcore’ mode, and no one else has to be inconvenienced by your silly idea.

1 Like

No.

1 Like

Why do you even bother responding? 10 was an example. Do you know what an example is?
And it has nothing to do about making the game harder. It would make it more enjoyable, by giving things more a demand and incentive to do.

Let me guess. You mainly PvP? :rofl: :joy:

How would it help crafters? Have you ever played a game with decay? People just don’t wear anything above middle tier because…You guessed it, it decays.

Awful idea that was probably nothing more than an “oh that might be cool”, it’s not cool and it’s been proven many times to not be worth it. The ONLY reason crafting is here to begin with and why EVERYONE can max a craft is because it was full loot. The market and the economy being based around crafting was an after thought, the market was to sell your spoils of war. Idk where people got the idea this was a crafting and gathering economy driven game from.