Dude, give it up. No one is agreeing.
Your idea is not unique, and is not great just because you thought of it. No one wants it.
Oh. I didnt know that.
I think it would be nice to see. Maybe then Id have a reason to craft something?
maybe Im just being selfish.
Iāll just make food then, that sorta ābreaksā.
Dude, no. Are you seriously suggesting people farm several sets of gear just to bank for when the current set breaks? Iād quit the game right now. No thank you.
Thats such a weird viewpoint to have?
I never said anything about it being unique? Or great?, because I thought of it?
No one is agreeing with me? Do they need to?
plays twilight zone music
The answer to your question is in most MMOās. Itās the same issue with any game that has leveling. At some point, servers become top heavy. Your fix doesnāt solve that, just sidesteps it with another hurdle for long term players to jump through. Those 200 greens are never going to get more valuable if gear falls apart (no matter how fast it happens).
The only way a leveling system works in the long term is to promote repeat/new leveling on a server. Itās something thatās been largely ignored by MMOās and really shows with the older games. WoWās answer was to marginalize and minimize all low level content to promote their latest flavor of the year. Itās gotten so bad that at this point, thereās a little point to the leveling system and some have talked about it going away at some point down the line.
As for BiS gear, thatās going to happen regardless of the game. What do players in other MMOās do when they get BiS gear? This isnāt an issue exclusive to NW. Itās not even a particularly rare situation. I guess they could have gated end-game content so players were drip fed things to do on a daily basis, but weāve seen how that worked for WoW and just what happens when a company canāt release fast enough to make it worth playersā times.
I dont see how its such a big problem. I would have had no issue replacing what Ive had so far? It would be a little more engaging as well.
Your counter arguments are very empty; usually boiling down to āOkay but I want itā or some variation of rehashing the original idea when someone points out a flaw, as if peopl would just agree if they just read it again⦠basically what people do when they canāt let go of an idea.
Usually because they thought of it, so they donāt want to admit that itās not as good as they first thought.
Iāve spent hours farming for a couple of different sets of level 60 faction PvP gear. If I had to redo that grind I would not continue playing. Iād spend more time grinding for my gear than actually playing. Nah fam.
Yes. which is why Im suggesting it? You can disagree, thats fine.
But. Yes. youre right! I would like it! Hence the thread!
Honest question: Is this your first MMO?
It sounds like you have no idea how typical MMOās operate, and no experience with any of the existing ones on the market. If it is, Iād recommend looking into a few of the more popular to get an idea of how they operate, and let this desire simmer on the back burner.
So you gonna repair an item 15+ times in a few hours of playing? The duration was just an example. The rate of weapon/armor breaking would be based on how much its repaired, relying upon how much its used or how much you die.
That rate could be changed to days/weeks.
It was just the idea of eventually the crafting scene becoming stale, because everyone has everything! You guys are players, you are not crafters. Im not sure if youd understand that.
Ah, now youāre gatekeeping.
Guess what? I gather and craft because I enjoy it, making me a crafter. I donāt want permanently breaking gear.
Huh? How do you know Iām not a crafter? You donāt know anything about my playstyle other than what Iāve said here.
Iām assuming OP is a troll at this point. Iām not going to engage any further. Good luck!
As I understand the max cap on a server is 2k? We only trade and deal with those people. It isnt like weāre selling our goods to every person on every server. 2k is not a lot of people to sell 1 thing to for the rest of the game.
Oh. you mean like full loot pvp you were talking about?
Thats interesting.
The problem with this is that having an item breaking in the middle of doing something and not being able to repair it can really ruin how that goes, especially if you donāt have the ability to craft something new to replace it right away.
Yes, it would stimulate the NW economy, but itās not a perfect solution. What Iād suggest is that each time an item is repaired, it is repaired to a high fraction of its previous quality- say, 95%. This would probably affect gear score primarily. This way, you can still use the item but there are diminishing returns on repairing it over and over.
Thereās too many special perks and gems for this to be ok, the only way it would be ok is if you had to use a same tier piece to repair the desired piece and this would not be a small addition to create. The game already has and item to repair parts system and repair kits. Once the repair kits using gold bug is fixed thatāll be a large sink on parts.
I would like to see a entirely different crafting system with more thought put into crafting as a whole where crafters and adventurers known throughout the community. This whole gearscore is utterly disappointing and frustrating. Little to no thought was put into armor and weapon crafting for the level of the items. By the time I had enough resources for the level 20 armor I was already level 35 and then by the time I had enough for level 40 armor I was already level 48 - armor crafting makes no sense, and then where is the crafting at level 50?
I would propose removing gear score and basing armor or weapon or other trade professions based on the quality of item produced than this gear score nonsense where the character decides the perks and attributes and not some random BDO chance that is here currently.
Letās take armor crafting for an example,
% chance to get 100% armor factor
*** possibly 3 attributes adding up to 30 & 2 perk
% chance to get 99 % armor factor
*** possibly 2 attributes adding up to 20 & 1 perk
% chance to get 98 % armor factor
*** possibly 1 attribute & 1 perk
Each different armor factor allows for an additional perk or stat allocations which can be repair but degrades over time. It should take a significant time to get a full set of 100% armor factor gear for a player and it also is not forever. After so many repairs, the 100% armor factor drops down to 99% disabling a perk or attribute, then down to 98% and so on. The gear could be repaired to 100% after a long drawn out series of events involving players of the community or possibly a master crafter needs to make the repair using legendary components.
I am just shooting out ideas here because the current in game crafting is a disaster and how this ever made it out of alpha is beyond belief. Itās like a lot of the developers never played a mmo before and know whatās itās like to rely on other players who dedicate to raising crafting trade skills. Not everyone likes to adventure in the world, but crafters need those components adventures come across and adventurers need the armor crafters create.
This may not be the game for me, but as long as my friends continue to play, the 400 hours invested will continue until at D4 comes out.
Ya. I was just throwing an idea out there. These people are really sensitive about their items breaking though.