Well,
80-90% of the players left so I’m not the only one.
Even if the lunge reduction was minimal it made the difference between beeing able to hit or not hit at all.
The swing animation is very slow so axe needed the lunge to be able to stay with target. I dont care about reap dmg reduction but I do care that reap more often propel the enemy away rather than pull the enemy.
I don’t mind they (AGS) changed focus from full loot pvp to pve. I think that was a smart move. I like pvp but would never play a full loot pvp game.
What I think is the wrong direction is they increase the grind (on current content). They do not allow players to relax and enjoy the GS 590 grind before introducing next grind.
I think its wrong they “force” players to play as AGS wants… AND that they made some really stupid design decisions like individual timegates instead of daily reset.
Im fine with 7 gypsums BUT they should drop no matter what you do… If you do a day pve then you should get the 7 gypsum… If you do a day of OPR you should get the gypsum or if you spend a day gathering and crafting you should also get the 7 gypsum… Or 6 gypsum… the event gypsum should be connected to the event…
I don’t mind PvE but I hate you are forced to do it and for so long time… And that is the only viable way of progression atm. I spent numerous hours in OPR but from all OPR chests I got 1 single bump in expertise. If I do a full chestrun i get minimum 5 bumps but more often (atleast on lower levels 8 bumps).
The mutation system will force players to grind dungeons to be viable in PVP…
I don’t like the toxic pvp 1337 dudes either, I do both pvp and pve but this game is extremely unrewarding for the pvp part.
With my friends was some RL friends and most guild… that quit. I know ppl will always quit in the beginning but AGS is pretty disrespectful for their core playerbase and that is a big mistake imho. I never ever played a game that is so unrewarding.
They are also way too slow to balance stuff and when they nerf they destroy rather than nerf.
Their counter to everything is to make everything slower and chunkier instead of buffing the slower abilities to keep up. They make fluid gameplay feel more and more static and chunky.
They have some serious bugs that is connected to the core gameplay like weapon swapping bug, desync, the fact you try to drink a potion and see the icon flash but the char is not drinking… The lack of visual representation on whats going on… Im stunned but all my ability and potion icons are lit… I click but nothing happens? It wouldnt be too hard to implement that when you cant dring a potion or use an ability the icons are greyed out so the player understand you cant do that now.
If a pvper or crafter get rewarded for what they do it doesnt take away the gameplay fun for you as pve:er right?