Its a shame this game is going in the wrong direction

That’s the disconnect here. Stop cherry-picking the feedback you guys decide to send up to the team, and bring the team here to see the feedback in whole, not in pieces.

It’s a shame that your eyes are looking in the wrong direction……

I’m busy with work irl and I can only play 3 hours a day. And for the past month, all I did was mine, refine, smelt and craft to level up my trade skills and sell stuff. Everyday, I make 2 gypsum ( emerald and diamond) and increase expertise of two pieces.

I’m not doing pvp, I’m not doing pve, all I did was farm and my expertise keeps going up.

Literally everything you do increases expertise.

The devs are not forcing you to do anything, all they did was make expertise much easier than before, if you want them to make it better, you are practically asking them to have your expertise increased when you walk or afk.

Expertise is an amazing and unique system, one of the best things I like about this game. All these entitled players just want everything spoonfed to them.

I enjoy PvP yes, but I’m not one of the toxic pvp players. If Im flagged in chestrun area and see some from enemy faction thats flagged I never attack first because I assume they are on the same daily chore as me. Im close to 50 so my twitch aint too good anymore and im not very good at pvp in this game either… but I do enjoy fighting other players.

No, now you are trying to put word in my mouth thats not mine. I have written other posts if you bothered to check my post history where I said I enjoyed levelling to 60 and enjoyed gathering and crafting while doing so before crafting nerf.

But I dont want to BE FORCED to grind PvE in order to be competitive in PvP. I would like to be rewarded on the same level for doing PvP as you are for PvE and I think crafters should be rewarded in the same way for doing Crafting.

As it is now you get 1 gypsum (bump) for pvp. You get 1 gypsum for crafting, (you get 1 event gypsum for hugging xmas trees) and all of the other gypsum are PvE PLUS if you do a full chestrun you get another 5-8 bumps. Does that sound fair to you? Problem is there is no separation between pvp and pve in the game so in order to stay competitive in pvp you are forced to grind pve.

You dont know shit about me and my 1000h+ says this is kind of my game. I never said I cant enjoy pve (although I dont like dungeons), I like mines and Mykgard… I like open uninstanced PvE…sometimes. I like doing guildruns pve and chill and chat over discord. But I dont want to be FORCED to do pve ALL the time. What do you know about giving back to a guild? We are a PvP guild forced to do PvE 90% of the time.

I don’t know how old you are and if you grasp the concept between companies and customers. Even if they own the game they probably want to keep players to play their game. Even if it is “free” they pay alot to keep servers running so they need to get money from somewhere…like the ingame shop (google microtransaction). Without players the game dies.

Well I been playing MMOs with my friends since pre UO and ALL my RL friends quit already and I’m on a break hoping they get their shit together. The first server I played on died and the second is dying even after merge so clearly all mmo players don’t share your vision. I’m not shitting on parts (other than bugs and imbalances) I just dont want to be forced in playing a “open sandbox” in a certain way staked out by the devs.
BTW: I also made a post where I said I enjoyed the expertise system more than I thought I would. I just dont like when the devs force us to play in a certain way.

If you check my post history you will see I defended the launch. Apart from queues the first week I think the game had a great launch with lots of content including much endgame content right from the start… Its what happened after launch I dont like where they take away the sandbox and force players to play in a specific way, ignoring bugs, increase grind and grind and grind… Thats why the topis of this thread is I think the game is going in the wrong direction…

And I think that was a good decition, but they should have put more effort in the pvp part. They should for example have some pvp only zones. Or better yet, pvp servers.

@Bonas well thats good for you but if you PvP you need to stay competitive. HWM pre nerf was waaaay easier/faster than current system. Do you as a crafter think its fair you get 1 gypsum while pve yields like 5 gypsum PLUS 5-10 bumps for chestrun and some bump from random mobkilling? (I dont count event gypsum because its the same for all).

With the HWM system you could still equip and use GS600 items so HWM was an OPTION… I saw it as an excellent way for pve players to get better and better loot for their work while I as a pvp player could grind gold to buy that loot for my build… The expertise system FORCE everyone to grind PVE. Thats whats wrong.
I never asked to be spoonfed but if im forced to grind atleast let me grind in those aspects of the game I like.

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They are definitely focusing way to hard on their pve aspect. The last bit of updates we’ve gotten have all been primarily pve based. Yet they sold the game as pvpve. Like the pvp in this game seems to be the thing that keeps most players still play. It’s fun pushing territories and talking smack in general. It’s fun killing another flagged player that’s taking your farm. It feels fantastic continuously winning 1v1s. Yet they don’t build off of that. Why are we getting mutations before we get another battleground or more importantly pvp arenas.

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If I see one bot permanently banned per day I will be happy.

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The system itself is good.
You get your Expertise bump for everything you do (except questing).

The issue are the time gates.
If you have a play session of 4 hours and you are not doing every possible activity rewarding gypsum you are left behind.

Instead you should be able to e.g. only play OPR and get as much gypsum orbs after a 4h play session than someone who ran chests for 4h or someone who was gathering for 4h or someone who did a mixed play session for 4h.

This is hard to balance and the biggest issue is the People doing only one specific activity 24/7 if it just gives you a little more for your time and then complain instead of just doing what they want to do.

If you get 1 gypsum per hour from OPR and 1.1 gypsum per hour from chests, everyone will run chests and cry that OPR is not rewarding.

But I believe if you balance this somewhat the “normal” people won’t complain.

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I went from playing 4-6 hours a day to maybe I’ll login and do a cooldown or OPR.

The initially push Level: 0 - 60. That was fun, challenging and provided variety. But, I’m also a pvp player. And, had to catch up to my already level 60 friends. Which made it less enjoyable. And, you are not useful for pvp until level 60 for the most part.

Once at level 60, it allowed competitiveness in wars and we won several territories. But, since we really wanted to be competitive, there was a push for everyone to get at least void armor. Which meant most of us had to grind smelting, leatherworking and weaving. So that a single armorer could make sets. And, that grind is soul killing. It is monotonous to the extreme.

With void armor, that wasn’t enough. You also had to level up your gear score in order to get the best in slot weapons. Which meant mindless zerging shattered mountain sites or doing over and over again solo chest runs that might increase the gear score.

And, that is when things just stopped being fun. The grind for crafting and the grind for gear score.

After a month of both, I quite simply left my pvp orientated company. It was not fun to be focused on that grind. It was too monotonous, boring and not fun. The server merges brought on its own problems as where we once owned territory, we were now little fish in a big pond where you would have to join the ruling company just to get wars.

So, right now, I login every once in a while. I don’t do gear score farming, I wanted to get all my armoring trophies maxed out and had finally gotten all of the clothing for it let alone level 200 in armoring. But, I just am not motivated to level of furnishing to 200. It’s not fun and really doesn’t seem worth it. The game has no soul, no appeal and largely no reason to play it anymore.

The pvp is broken as well. Desync, bugs, exploits. I ended up spending too much time yelling why at my computer. The weapon switch bug, the fact they haven’t fixed it yet. Just wow.

The game really has lost its appeal. And, now they are adding more grinds, more time gates, more soul destroying things that don’t interest most players. I have 950 hours in this. About, 300 of it was worth it. After that, I should of just stopped.

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Fk off your game sucks so bad you must be trying to get people to quit to cut costs on servers

Consider yourself a winner Bc I’m out of here. This game is in a worse state than release

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Ye it is call “end of Christmass”

Excellent analysis and evaluation of the playerbase…

The biggest problem is that it was supposed to be a pvp game. At this moment, the content is only for pve players, mutated dungeon, chest run, open dungeon, invasion. Pvp players only have war and outpost to do. Outpost has also some of pve but never mind. The problem is that if pvp player wants to play only pvp, they can’t. Every upgrade in this game is for pve. It’s not fair for pvp players. I started playing new world because of pvp but now I’m a little bit dissapointed like many other players.

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Good this shit needs to die and AGS needs a financial lesson to learn from this.

@Hybbe Too bad I can only give 1 like.

The 5 minutes per day that I play, because there is no progression playing PvP, I only see bots. Bots everywhere. Nice, no progression while playing PvP in a game with human players are the minority… Good that atleast bot owners are well equipped… progression = get a bot… Well done AGS.

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I am back at stage 3.

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you are projecting a lot, the dude didnt say pve shouldnt exist, the dude says he wants to be able to engage in pvp without having to grind pve for months.

this isnt really a hot take. Its a very bad idea to try to force players to do something they dislike, in order to do something they like. You should set up rewards, and game design such that players can naturally progress for the content they prefer, by playing the content they prefer.

this doesnt mean abanadon pve, or force pvers to pvp, it means give options to the players to achieve their goals in multiple ways.

which the game had before expertise, you could craft, or buy gearvto partivipate in pvp at a high level. That is not the case anymore. You must grind expertise, and dungeons to be competitive at the top levels of pvp now.

this is a new development, within the last month, not how the game was presented to players

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Yeah, bots are pretty annoying and I understand they ruin alot of the fun for crafters. I just wonder how the prices in AH would be without bots. Iron Ore 20g…?

I decided to shelf this game for good.
GA build is broken and I dont like the feel of the other weapons but what really had me decide is the humongous grind that awaits me to grind for new weapons/armour ON TOP of the daily grind (that will be increased with the new patch.)

Devs, if you want to keep your players you might want to reconcider the grinds and timegates. You are asking your players to put in an enourmous amount of time if they want to stay competetive and the GS increase comes way too early. Annd to be honest, this game is the most unrewarding game I ever played for the time you put in.

Al timegated…
it is not possible to set so many limits. If Ags releases a game without High end content it cannot castrate the game in this way to slow down the players in the progression of the game. it seems to me a continuous fail of AGS. DRILLING.
The game need fix desync and PvP now… this game near ti death…

I understand you very well.
I understand AGS aswell, they want increase the grind to extend playtime and try to keep this game alive.
On the other side me and others just dropped this brutal PVE grind completely. I am only interested in PVP. Instead of try the mandatory PvE Progression to be able to play PVP competitive I just abandoned this game.
I only play what I like, this includes the way of Progression/Grind.

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Yeah, they went from full pvp (alpha) to completely shaft the pvp players…
1 of all gypsum is pvp reward.
I only got 1 bump from pvp chests while a day pve can yield 10+ bumps (chests and mob drops… and then im not even talking endgame pve dungeons).

PvP imbalances go on for weeks without corrections. But they were sure fast to correct chestrun reward and stuff that made the grind easier…

They went from full toxic base to a more solvent one.

No attack, but pvp only folks sweep in, rip games apart and spread negativity, then (thankfully) they leave and the normal folks can play in peace.

I stay flagged, and while I’m a good group pvp person, I suck at duels. But that doesn’t deter me from playing the pvp side of this game. It’s really fun…. If you’re into fun. Like a video game is supposed to be fun. But if you’re shattering your teeth and quitting (thank god) because of one tiny lunge reduction which is minimal, and the loss of 78 hp attack every 18 seconds, you’re that kind of locust player I just talked about.

I’m anxious for the game to become fun when the original community gets the hint that they and their toxic, cruel, and negative style of gaming isn’t wanted here or in most mmos. Then they can play the game they like such as mobas, or full loot l33t pwnage battle royals.

Honestly, you must know by now that ags isn’t interested in your demands. And you have to realize that when you post about everyone and nobody, and all the player base, you’re really meaning just you and your friends in game. There are loads of others people who play. They want a different experience than you do. And ags told you, before launch. Before later betas even…. The direction of the game changed. They are moving away from the pvp centric focus to a more full on mmorpg.

Just let that sink in before you start spamming your automatic hate replies. Roll it around and savor it.

The worst part about a couple is how long they stay together when the love is gone. It’s time you parted ways with the game. She’s not your hoe anymore. There are far more rachet hoes out there that smell more like you. Go git em, tiger!