It's absurd how favoritism exists with some classes

It isn’t absurd.

It’s the same reason that in DnD, Fireball is extremely overpowered. It’s part of the theme and what devs want from the game. Translating this to new world, when I think of wars, I instantly think of gravity well. I am pretty sure this is intended, the game needs GA as it is now in order to function, because it’s simply part of the heart of the game.

It’s the same reason when you think of healing, you think of life staff instead of void gauntlet. It’s an iconic weapon meant for healing. You could argue the same things you did for GA to life staff: Why it’s the only weapon that can reliably heal, or why is it getting buffs despite it being overpowered in terms of healing compared to other weapons (I wonder why that is, huh). It just doesn’t make sense to complain about it, it’s part of a theme, not balancing.

I don’t know exactly what you are comparing with GA/WH, what metrics and which weapons. But every weapon has its roles. You can’t compare Bow to Hatchet and argue bow is OP because it has higher range than throwing hatchet - their objective and theme are just way different to be compared in the first place.

Lol no it doesnt.

But let’s say that it does… A specific weapon is NEEDED for the game to FUNCTION? Doesn’t that sound weird??? Lol

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That was my reaction when I read your comment.

I understand what you said, but that is not the subject of my post.

I don’t want the end of GA, because I use it too (SS/GA - i play tank) and I believe that all weapons have to have their role in pvp and pve in all aspects of the game. Also, I didn’t make any comparison of damage or efficiency between one weapon or another.

I just brought something undeniable, every update involves GA in some way, most of the time it’s a buff (direct or indirect). While some weapons are forgotten, or will you say that SS is not part of the essence of MMOs?

That’s the point of my post, GAS measures, adjustments and efforts need to go beyond GA. GA is a strong weapon and I think it’s in a great position, strong, relevant, but not OP.

But other classes are weak and not even mentioned in patchnotes, or are mentioned only to get nerfed.

U do realize every weapon got some kind of buffs except bow right? (Bow got ofc nerfed because forum crybabies)

Fire staff got probably a bigger buff than ga. 50 and 100 int perks got buffed, fireball does 58% more damage now when perk is on weapon, rune of helios increases damage by 40% instead of 30%, burnout perk now increases burnout damage + gives huge mana regen, refreshing pillar of fire buffed massively as well. And thats all just for fire staff, which was already a way more op bow. But bow is getting 10% less damage while fire staff is getting like 20% more dmg… i guess the favoritism does exist but for every weapon except bow

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I guess they forgot about that during the last update lol.

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Tell that to the sword and to IG kkkk.

But seriously, there really were some necessary changes in FS, although I think there are still adjustments needed for FS to be really good (IMO), let’s see how it comes out of the PTR.

However, it doesn’t change the fact that there is an obvious discrepancy between the dedication the AGS has to the GA and the other weapons.

I even reread the patch to see if I didn’t miss something kkkk.

My point is that they are favorites and that isnt weird at all. It is one of the iconic weapons in this game, of course it’s going to have favoritism.

It doesn’t sound like we read the same patch notes either. Literally every weapon got buffed:

Bow just got their own version of pillar of fire for no reason, their AOE was already strong with pen shot and rain of arrows but with explosive arrow they will be insane for wars.

IG got insane buffs for entomb and ice storm perks.

FS fireball is a huge buff across the board.

WH path of destiny got insane heals buff

Rapier perks are also really good, Omni evade got buffed and riposte perk also looks bonkers.

Void got insane heals reduction on scream and orb also looks really juicy for healers.

Probably forgot other weapons since this is just from the top of my head, but pretty much every weapon got buffed in some way or another in PTR.

Friend, what we are talking about here is about the frequency of positive adjustments.

Obviously, by making perks into weapon stronger, all weapons benefit from it.

What we’re talking about is that while GA seems to have an entire team dedicated to it, with great solutions and reworks, other weapons just have a lazy adjustment to their stats.

And honestly, favoritism in a competitive MMO game that proposes to constantly balance is unacceptable.

Interesting this actually buffs all damage not only Slashing, it is pure empower. Will work really well with new Elemental Attunement perks and to deal good DPS while spinning.

I think Thwarting Strikes + Refreshing Move + Attunement is BiS here. Have perk on Armor cause it still gives empower there.

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Let them keep buffing GA. Each patch they nerf other builds (instead buffing underpowered) or buff GA - big number of player quit the game. Its not us that will have to look for new job. Amazon devs willl have to :slight_smile:

And its ahrd to talk about changes they make. I mean they rewoorked 150 perks + other changes. There is no way any1 can test anything with out option to import normal character into PTR server.

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Maybe they balance the game based on arena

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IG got a buff and a nerf in the july patch. Unending thaw now also increases ice storm damage but players with frostbite can now sprint (theyre still slowed by a lot). Sword also got buffs for weapon perks, i heard leaping strike + shield bash combo got nerfed though (is this even a bad thing?).

But yea i think there will be a very big fire staff and hatchet (also got big buffs) meta now… so more nerfs coming in august :joy::joy:

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I just had to start laughing when you acted like leeching path getting a buff is somehow a big deal. It’s been considered a “meh” perk for months. A perk that some people value highly but most of the hardcore players do not value too much. Not to mention no meta warhammer has that perk on it, nor would you even roll for it. So this even making the list is hilarious to me. Tack on that a little extra from it does not matter. Warhammer tree already has a 35% heal on damage with that trees abilities, So PoD WITH the perk was already at what, like 60% damage as healing? It going to 70% is going to be useless overkill far more often than anything close to gamebreaking.

Enfeebling maelstrom is another perk that most people were skipping. Decent to have, but not that huge. So it getting a buff makes perfect sense, why wouldn’t you buff perks people are not prioritizing at all? And I bet you 90% of the people hit by enfeebling maelstrom is other GA/WH so like…lol?

And again, no one had refreshing charge, I mean just lol

And what is the 50 str rework? It already gives 5% more damage to melee light attacks on live, so…what’s the change?

This comment is not mine, citizen.

I wouldn’t put this perk on the weapon either, but on armor it certainly has its value, but it’s still an option.

Funny trying to use “hardcore player” as an argument, but ok. Anyway, I’m one of the leaders of the ruling guild of one of the biggest servers (devaloka). So let’s put this “argument” of authority aside and try to talk about the subject of the post.

Actually it all depends on the pvp scale. Increasing the percentage is better for smaller conflicts as fewer targets will be hit, but whatever. Again, this list is from another player, which I even made a point of making clear.

I’m starting to think you’re talking about your own build and not really a more general opinion.

We have few AOE skills that apply “Weakened” so having this perk is great as it adds more utility to the team, not to mention the CC and “blocking” of ranged skills. So actually this is a very strong buff.

The wars on your server are really weird, but ok, each server has its own “meta”, some North American guilds tried their luck in devaloka and were easily defeated, because of this difference.

But on my server, those affected by the skill would be: Tank, GA, IG/VG, VG/BB and the healers being hunted.

Actually, currently nobody has the perk because it’s bad, but with this change it ends up becoming more useful, more mobility. But this is actually more used for OPR or open world pvp, because in war, only GA who don’t know how to position themselves use this skill.

I will try to be more clear.

The list is not mine, it is from another post in which I quoted, it even has the link in the text. I put the list as a contextualization on the subject of the post, in which you did not mention at any time in your answer. Which makes me think you didn’t read what was written.

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So when is infected throw not going to feel like your throwing shot put at a whopping 3 feet.

I might have to check again, but whirlwind is persistent damage and as a result it wasn’t proccing the attunement much like how Flamethrower cannot interact with that perk either. From what I tested, Mauler’s Fury is an empower buff that competes with other empower buffs like Greed, yet the Whirlwind perk is a standalone damage amp that synergizes with Mauler’s Fury and other empower buffs. Maelstrom on weapon with Thwart is def a go to as well.

If you have a PoD WH with Keen Speed then I would bust it out, otherwise I agree lol.

Maelstrom giving half of weaken cap for 8 seconds is pretty gnarly. This ability was strong af already and only gets better since there is a fix on PTR for it consuming friendly projectiles. Only worthwhile perk to place on a weapon.

Refreshing Charge change is meh since you have to put three points total into charge to even do unpredictable strike. The hit box is meh on the attack and the effort isn’t worth.

50 Strength is the Live version of 50 Str and 100 Str put in one while removing the “melee” emphasis so that Blunderbuss actually benefits (bugged at the moment still if I’m not mistaken). 100 Str “Now grants 5% more damage to Slashing and Strike damage” which gives a bit more emphasis on those ability reliant damage builds.

It may seem like that. However…I am playing a tank usually and using GA/WH in heavy armor is pure masochism. Medium armor is better, light armor is amazing.

The problem is, light armor makes every weapon seem strong. Range can’t kite a GA/hatchet in light armor.

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