Jan Update: A Fatal Wound for NW

Yes man, exactly what you say, I said it in topics here before, no mod reply whatsoever. They do not care.

I would be interested to know the reasoning behind this change, @Luxendra @Kay @Shadow_Fox @DaYuKo @distantefix why make something that should have been an end game farming “rarity item - legendary” is now something you get to salvage because you just have 3 copies of the same item from running a dungeon for two days (Not kidding I have 3 misty kismet charms from genesis the first day after patch).

I have seen the argument from people that are not 600 GS in all their slots yet, not getting legendaries, well, once you get to 600 GS (which for me it took also only few genesis runs in total to bump from 590-600 in all my slots) you will see the number of legendary items is stupid high. This should have never make it to live. What is the point of every single person in the game having such a stupidly easy access to BIS gear?? Whats the point of crafting, or playing in general then. I liked that there is something not easily accessible in the game something rare that not everyone will get, now they made it so that every legendary droppable from dungeons is one to two day worth of farming item, simply a joke.

Except for non existent pvp - that will now get even more BS with everyone and their mom running the BIS items, there is no end game content. Gearing up to 625? What is the reason for that, who came up with this idea of “yeah we have broken game with thousands of bugs, why fixing them, we can come up with a mechanic that will push the uninteresting grind further, because that solves some of the issues”.

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This! In all MMOS I had played, it was always the PVE Players who had been the spoiled brats. Some games as WoW tried to push them into PvP too, the outrcry was huge!

Turned out their repetetive dungeon rotation “skill” has no advantage at all in non scripted fights. (cough cough rotation scripts/bots)

They are nothing more than deluded big mouths

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This definitely not the norm, granted I had a few orbs saved up to boost everything at least up to 592 before I started. But I was still 600 in multiple areas 6 dungeons in. Granted we ran a lot of Gen over Laz.

I am now 598 Average Expertise, will be 600 today for sure and likely have any BiS item I could want before the week is out.

Orbs themselves don’t have levels but you as a player can open levels of mutation depending on how high you’ve unlocked. If you have m10 unlocked you could sell your orb for much more than someone with m1 unlocked. I’ve offered to pay 35k for an M9 orb for example because my group has a few orbs remaining and I would much rather spend those on m10s

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Hmm. I hate to be ‘that person’ but since you started it: “Exclusively allocated to or intended for a particular purpose” is one of the dictionary definitions of “dedicated.” “Dedicated” does not just mean the following: “Devoted to a task or purpose.”

I do, largely, agree with you, though :stuck_out_tongue:

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I still think 1.1 was worse. It went from costing 5k to get a skill to 200 to about 50k

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There is too much RNG or too much gold required (for the average player) to generate the “BiS” items which they are looking for. So at this point in time - its better to go with the named items which you at least have some hope in hell of getting

I agree with this. Mats cost way to much to craft gear. I made a full set yesterday, cost me tons including the timeless to just get Ward on the gear. It proc’ed so much stuff I will never use and not a single piece was 600 therefore making it worthless with the new umbral system/mutations. They need a way to craft with less RNG for the insane cost.

  • After getting 3 max trophies, the full armorer set, the timeless shards and using all my cooldowns for days I am left with 1k gold. I’m pretty sure I am going to quit the game. Leveling the trash I made isnt worth it at 400 umbral per piece and I don’t have the money/mats to gamble on more gear. RIP NW. – Oh and def can’t afford taxes anymore. Such a fun game. Wow.
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^ This!

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Mutated expeditions was a good idea. But i dont like the idea of “force” players to play expeditions again and again. Some players like crafting, some like pvp, some like pve. Dont force to be playing expeditions all day…

This update is terrible.

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I disagree. I think a new dungeon entirely and a Small increase to the drop rates like firevine and will of the ancients was so rare before it almost didn’t exist, would have pleased more crowds and would have been less limiting to casual players. I know plenty of people who are not even close to 600 gs . I tell them now the fastest way to get into mutators is to just craft voidbent since that was also devalued

Tier 3 mutator you need plauged strikes on a weapon and a void gauntlet and the dungeons work off scaling. How many players have access to high gs weapons with those perks ? Not many.

The already strong will get stronger. The weak will be weaker

Also. We are only named armor drops away from the entire economy crashing

I’ve seen many poor design choices… this one has to rank near the top.

I am just stunned. And the lack of testing…

I think it is off to try out Valheim for awhile.

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it was planned from the beginning the boost of expertise guaranteed after having defeated a boss…
So yes, it’s logical that you go from 590-600 quickly.
Now we’re at the 625 rush, what don’t you understand?

Again, comments from people that seem to not have experienced Dungeons now.

I got 9 Instrumentality rings during a single run, on top of multiples of other named gear. Not to include another 100lbs on top of those of random gear, that also triggered expertise boosts. I will be 600 expertise w/o being sweaty about it tonight. Because everything, not just bosses, drop insane amount of loot.

It has killed crafting outside of armor, you WILL get a BiS drop for your preferred style in no time of running these dungeons. It also means those who never wanted to run Dungeons will be forced to in order to even REMOTELY compete with those who do.

Hell, you are probably more likely to get a decent 600 for your armor set by running dungeons then actually rolling for it.

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Are they legendary drop from dynasty ? I don’t remember seeing when I run it. Will we have crap drop when we will have to run mutated Dynasty next week or the other and just run it for Umbral shards I guess ?

Getting to 600gs isnt the problem. I’d imagine most people who were capped got there day 1. The issue is you need an insane amount of runs/shards to upgrade any gear that isn’t 600 to 600 once you get that expertise. Then, if you get an upgrade in the dungeon you’ll need to do that upgrade all over again because gear is still dropping 590-600 with 600 being rare.

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They will have them once it is on the mutation for the week

Such a genius way to slow down players in preparation for content that is still a buggy mess

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