January Update - PvP and Luck

Welcome citizen or Aeternum.

With the spectacular approval rating of our December release, we are now announcing the content of our January release. This release will focus on PvP and Luck, has we have seen a huge dip in PvP after our December release, we looked into ways to make it more rewarding and solve some issues that were raised by the community.

PvP Rank

PvP rank is a new system we are implementing, the goal is to give more players worthwhile rewards for participating in PvP. There will be 5 rank which can be achieved by killing other players during your favorite activities(flagged in open world, OPR, Wars, etc). Each reward will give you a permanent increase to your Luck and Generic Gathering Luck.

Here are the ranks, requirements and rewards;

  • Peasant - 100 Kills: +5% Luck +10% Generic Gathering Luck
  • Killer - 500 Kills: +10% Luck +20% Generic Gathering Luck
  • Slayer - 1000 Kills: +15% Luck +30% Generic Gathering Luck
  • Champion - 5000 Kills: +25% Luck +50% Generic Gathering Luck
  • Divine - 10000 Kills: +50% Luck +120% Generic Gathering Luck

*the values do not compound

Luck Perk and Gathering Luck

We ear players tell us that having to both; constantly change gear in the word and having to carry multiple set of gear is something that they dislike. Don’t worry, while implementing the PvP Luck changes we thought about your comment and will reduce this burden.

Because of the changes that we are implementing to make PvP more rewarding; all Luck and Gathering Luck perk on gear will be removed and randomly replaced by a perks that could potentially roll on that piece of gear. Do not worry, the permanent rewards from PvP more than offset these changes.

The luck perk from your tools will be replaced by the “Gathering Alacrity” perk.

All your gathering Trophies will be replaced by the equivalent tier of combat trophies, here is how;

Harvesting Trophy - Lost Combat Trophy
Mining Trophy - Corrupted Combat Trophy
Skinning Trophy - Ancient Combat Trophy
Logging Trophy - Beast Combat Trophy

Gathering Food buff

To make OPR a more exiting and appealing piece of content for Gatherers and PvEers, we are changing the food recipe of all gathering food buff to add a new ingredient. This new ingredient will only be accessible has a reward for winning an OPR and will be BoP.

These new ingredients will be available in 4 tiers, which will each be used in their respective tier of gathering food buff;

  • II: Plain Essence
  • III: Fighting Essence
  • IV: Infused Essence
  • V: Charged Essence

We are also adding four new food buff for luck that will increase your luck by (1%/2/%/4%/8%) respectively. We will let you discover what the complete recipes are on the test realm. :slightly_smiling_face:

This concludes our January update, we really hope that you are all happy with the upcoming changes and hope that they will help you enjoy the wonderful world of Aeternum.


Has you can tell, I’m displeased with the December patch. This fake patch is an arbitrary equivalent of how PvPers will be affected by the December patch.

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Well don’t see, a good point on killing on open world since, ppl can abuse on that, but in settlement wars giving those kills divided by all participants. Where that difference is divided by how much u kill and u die would be awesome. Let’s say u kill 20 and die 3 only 17 would be addressed to that count.

Mid quality, lot’s of effort. (Some typos for authenticity to boot.)

Ya like to see it. Carry on!

Nice idea, but killing players, “flagged in open world” will be friends killing each other over and over til max. Hopefully they have something in place for that.

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wow, just when i thought AGS couldn’t mess this game up any worse than they already have… they went and said “hold my beer”.
Please tell me this post is a joke and not what’s actually coming in january.

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Maybe you missed the end sentence:
“Has you can tell, I’m displeased with the December patch. This fake patch is an arbitrary equivalent of how PvPers will be affected by the December patch.”

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The only logical thing in what you wrote is their sorting system. But they should never be the way you want them to be. We still need a ranking system yeah

Glad that OP don’t work at AGS. Otherwise, I would quit NW if OP worked there with such suggestions.

Also, if I quit NW, I will go read books, cuz NW IS THE ONLY ONE THAT >>> STILL <<< IS A GOOD MMO in the market.

Please, don’t shitpost like this. Some will believe that you’re speaking seriously. Flagged.

Lol 5000 kills. Just imagine. Go kill 5000 npcs anywhere in new world, hell go farm 5000 boars and let me know when you get done with that.

Total grind joke.

Drop a 0 and then we’re at somewhat realistic numbers… SOmEwHAT

… you’re kidding right?

Nice. Crafted voidbent 4 days ago and now it’s value will be shit. Thanks. Could spent that time and gold on actually relevant 600 pieces instead.

Quite a lot of people disagree with that, based on how many people still play the game.

Horrible ideas. Nothing else really to say.

RIP Turkey Leg prices :joy:

Imagine? I have “War Hawk” title. I don’t have to imagine. Sitting at around 7500 player kills at time of writing this. (75% of the way to “Unstoppable” 10k player kills) Oh & on my server this isn’t even a notable flex. Most PvP opr chads have the Unstoppable title already equipped for weeks now.

P.S. Cool name :wink:

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