Jewelry Crafting Exp Mistake?

Everyone knows the crafting exp was updated. Basically, the experience required to level up in crafting jumps when you reach a new tier, such as moving from Iron to Steel armor. The amount of experience gained for crafting higher tier items has also been increased to help off-set this. Mostly, there shouldn’t be too much of an experience change as long as the higher tier items are crafted when available. This isn’t the case for Jewelry. The experience gained per item has not changed, but the experience required has increased drastically. Let me provide some numbers.
Jewelcrafting -Prepatch
Exp required for 100 to 150 - 405,000 exp
Regular Jewelry (tier 3) - 672 exp per craft (603 crafts to get from 100 to 150)
Brilliant Jewelry (tier 4) - 1,200 exp per craft (338 crafts to get from 100 to 150)

Weaponcrafting -Prepatch
Exp required for 100 to 150 - 405,000 exp
Steel Longword (tier 3) - 330 exp per craft (1,226 crafts to get from 100 to 150)
Starmetal Longsword (tier 4) - 900 exp per craft (450 crafts to get from 100 to 150)

Jewelcrafting -Postpatch
Exp required for 100 to 150 - 705,000 exp
Regular Jewelry (tier 3) - 672 exp per craft (1,049 crafts to get from 100 to 150)
Brilliant Jewelry (tier 4) - 1,200 exp per craft (588 crafts to get from 100 to 150)

Weaponcrafting -Postpatch
Exp required for 100 to 150 - 1,096,000
Steel Longword (tier 3) - 495 exp per craft (2,215 crafts to get from 100 to 150)
Starmetal Longsword (tier 4) - 2,016 exp per craft (544 crafts to get from 100 to 150)

Now we can see that there is still an increase overall for Weaponsmithing and Jewelcrafting, however the increase for Jewelcrafting is far greater. I hope this is unintended and that we can expect it to be fixed soon.

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yep, im not going to craft jewelry until this is fixed, its just a lost of time.

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@Kleiv You are missing or intentionally letting out the most important detail:
When you salvage a t5 jewelcrafting item it gives you a t4 gem, when you salvage a t4 item it gives you a t3 gem, etc

Considering that the cost to craft a item with “silver” one of the cheapest materials and you get 2000+1200+672+250ish for the cost of 6-7 gold, your post is absurd.

A starmetal longsword t4 you use an example costs around 50g to craft for 900 xp, meanwhile a brilliant jewelry costs the gem ~5-10g + 3g worth of silver for more xp + not counting the subsequent crafts of lower tier items.

I don’t understand your post and why did you even took the time to do it. It’s clearly way cheaper and easier to level jewelcrafting than weaponcrafting used as your example.

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From what you have wrote here while you need to craft more to get to the 150 lvl then from the data you gave that it is clear as a day that using T3 to get 150 lvl in jewel crafting is easier than getting 150 in weaponsmithing by using T3 so whats the problem here?

If you don’t understand the post then you shouldn’t comment. The post was not a comparison of which one was easier. It was an explanation of how they didn’t make the exp changes for jewelcrafting like they did other professions.

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@Kleiv It seems I am replying to a wall, but I am replying for a last time nonetheless.

A steel sword is made from 96 ores, a starmetal sword is made of 270 ores (216 iron + 54 starmetal) - a 2.81x increase
Therefore the increase is almost the same for the xp 330 to 900 is 2.72x

A brilliant jewelry is made of 36 silver ores. A regular jewelry is made of 36 silver ores. No increase there except the change of gem.
672 to 1200 xp, a 1.78x increase only for the gem.

I won’t be replying anymore. You either understand that your post is absurd or you don’t.

TLDR - no increase in materials → less increase in XP

I’ve wasted about 150 t4 and t5 gems before I realized this can’t be good and stopped jewelcrafting. The amount of xp I was getting from both t4 and t5 crafts was so low, I was thinking this can’t be intended - it sucks.

It’s nice to see some numbers on this. Thanks, nice to have confirmation jewelcraft was broken in tier 5 xp.

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jewelery the increase is the gem

1 it uses a rarer base material, 2 it uses progressively more motes per upgrade. This not a minute difference.

Also the idea was to keep the amount of progress by crafting the highest teir items you can craft similar, not really about the materials.

nos its possible they adjusted it based on teir of materials multiplying exp, but that was a flawed implementation for their stated goals.

I’d like to know the numbers from 150-200. ^^

Well it looks like the devs agreed with me since they fixed it.

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