This is going to be a long one. Apologize in advance!
Medleyfaire Event
The event is a similar style to the Winter Convergence Event. You have essentially two different activities that you can participate in, either fishing or playing music. Both appear to be pretty meshed together as you play music for the blue fireflys and it gives you bait to fish.
It is an absolutely beautiful event and I feel that the screenshots do not really give the full quality of the visuals here. It is definitely something to experience and soak in while you play, especially at night!
Here are some images of the fireflys, which give both bait to fish and also this dust that converts into tokens directly.
Really cool festival flavor and some chill vibes. Here are some of the rewards below!
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There is a level 20 quest associated with it. Its pretty simple, nothing too difficult and does not appear to have any level 60 component like the winter wanderer event.
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There are a ton of furniture updates. 33 stat food returns. Patterns also returning with some that have guaranteed 600GS schematics! (highly limited perk pool though it seems). In addition to this skins, emotes, pets. All of that fun stuff.
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There is a separate vendor to allow you to mount every single fish in the game including the soggy boot! Time to make an in-door taxidermy aquarium!
Musical Instruments
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New skill! I don’t think anyone predicted this. It sounds like we can be bards in this game now and that is fucking fantastic. Love the flavor and it is a ton of fun to do, it plays pretty much like rock band and you have solo and group options available.
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5 Instruments (Guitar, Mandolin, Upright Bass, Drums, and Azoth Flute)
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31 songs (Salvage pages found to collect new songs)
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Furnishing skill to make new Instruments which have their own list of perks (one freebie note that is failed is auto passed per song, etc)
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Players can tip you! (Its 1g each haha)
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Here are the buffs and they are in order of when you unlock them
Decidedly Dexterous: Gathering Speed increases by 75%
Territorial Triumph: Territory Standing Bonus increases by 10%-30%
All Together Now: Group Character XP Sharing Bonus increases by 4%-15%
Song in your Step: Reduces Player Encumbrance by 200-1,000
Fortune’s Favor: Gathering Yield increases by 3%-10%
Luck’s Labor: Gathering Luck increases by 2% - 5%
ALL BUFFS 30-90 MINUTES
- Currently feel that the buffs themself are a little underwhelming. Definitely some nice ones in there but am hoping they add +5% loot luck (it is kinda one of those buffs that feels better than it actually helps, hence a freebie! There is that FOMO by not having it haha), +5% ancient, corrupted, etc banes (does not impact PVP), and finally +30% movement speed outside of combat (not my original idea). Those are my suggestions.
Here is a picture of the game itself, not the best picture but it is something!
Here is a picture of the furnishing screen for those interested!
The audio team is getting their own trade skill and so far it is fantastic!
Barnacles & Black Powder
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Not in initial PTR, will update this when second wave of testing occurs
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First End-Game Lost Expedition! (Stand corrected here haha, forgot about Amrine!)
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Cutlass Keys location.
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Referenced in dev video to be pretty unique? They said they were trying something new? Could be just saying that but also could be something to look out for when we get to see it on PTR. How cool would it be if we were on ships and boarding them as they crash into each other on the sea. Appears to be on land from the limited pictures though?
Expedition Mutators
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Icebound: A mutation that focuses on Ice elemental effects related to incoming and outgoing damage. It can also apply Slow status effects!
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Oppressive: A promotion set that includes mana drains and zones of silence, which prevent ability usage for a short period of time.
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Frenzied: This variant applies Curses to players that dodge. Curses stack and deal damage over time. Max stacks also damage nearby allies.
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Will update with more details when live on PTR
Expedition Group Finder
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NOTE, SAME WORLD. Cross-server is incoming at a later date, no ETA as of now.
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Group finder appears to be a system that let’s players post listings and join groups, not an automated system.
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Team roles, minimum GS, and minimum level options.
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Can inspect members to confirm gear and everything.
Expedition Tuning Orb Removal/Expedition Misc
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Orbs removed
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15 Normal Expedition Runs per player per day or 105 per week, per player.
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25 Mutated Expedition Runs per week.
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Old orbs become boss drops, 50% gold cost from faction shop, and 1250 umbral shards if applicable.
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80% reduction in coin rewards
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Redistributing mutation rewards so lower levels more rewarding. Adding 3rd jewelry item to each expedition.
Salvaging
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Now when salvaging you have a chance at getting a “perfect salvage” which can be redeemed for the following: Research materials (such as weapon scraps) that can be used to gain crafting trade skill experience, special orbs that can be converted into gypsum casts which bypass the normal daily limit, materials to fabricate special items, other valuable resources.
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Unknown if legendary items have greater chance at perfect salvage. Have yet to test this.
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Named items in expeditions can be salvaged into “materia” which is specific to that expedition. Your can craft it into specific named items. (No longer need to get 9000 WoTA before you get the 1 Fury you need.)
Seems the cost is around 1k - 5k when I checked. Have yet to confirm how much you get on a salvage.
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Unknown if crafted items salvage rewards were boosted. ie getting asmo instead of orichalcum from level 595-600 crafted items.Does not appear to be the case?
Territory Standing Changes
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Territory rewards appear to be the same. Unchanged?
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Players can now craft four different tiers of territory supplies which provide the player with large amounts of territory standing in their current territory.
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Territory Supplies will cost different tiers and volumes of corrupted fragments, stone, and wood depending on the tier of the supplies.
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Players can craft each tier of territory items 8 times per week
Thought: Are territory rewards getting revamped? Will we be getting the much awaited free reset soon? Along with the changes in territory standing bonuses we knew were coming?
Loot Quality Generally Increased
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More rares, epics, legendaries overall.
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Gypsum orb cast items now more likely to give better loot.
Shop Items
OTHER?!
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RUNESTONE STOPWATCH!
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+3 minimum craft (new max 598-600) and forces CON on the item like a timeless shard. Would love to see it have a drop down and let you choose instead considering in the past CON would have been amazing but with the new split stat update, this feels like a significant hinderance.
Continued next post due to space