Just me or Blunderbuss weak?

The mortar ability was the one thing I was looking forward to with this weapon. While the damage is a bit low it is still quite fun to be outside a fort in OPR. Dropping mortars on people inside the walls trying to capture a point.

Azoth shot suffers from the old bug where some times the shot just flys strait up in the air. I’ve noticed this happens a lot if I use it immediately after dodge rolling. Other times it just shoots off to the side and most of the bullets miss my target. I think it has to do with the trajectory of the dodge roll. like if you strafe dodge, it sometimes shoots to the side for me.

When it doesn’t bug out, and all the bullets hit one target + the bomb the skill does 10k dmg easily on light armor i’d say 5-7k on heavy. at 250 str, 150 int.

Wow. Are you putting points into Int as well?

Yes, 250 str 150 int.

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the int damage conversion is bugged on the mortar and grenade abilities

I feel like the BlunderBuss clips through players. The barrel extends passed the player and the shot originates from a bit forward of the player and if someone is dead melee you shoot behind them. Maybe I’m wrong but I feel like everytime someone is too close I don’t get hits.

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This is the answer. It’s fun to play around with but that’s it. Trolling people in OPR.

The net ability doesn’t do anything to players. Doesn’t slow or root. meh who cares. I didn’t expect much other for it to not work.

I have the same experience in PVE even. Some shots just go nowhere. Same as bow when I see arrows go right through the target with no hit marker or damage.

Net shot escapes grav well and sets up an easier 9 shot, shrapnel blast, 9 shot split grenade. :man_shrugging::man_shrugging::man_shrugging:

I kill every GA user that tries to GWell me. I do that exact combo and they run away immediately while I’m still full health.

Wait, soluss. Didn’t you drop New World in December?

For me using netshot to get out of Grav Well is very hit or miss unless the 100% success rate of other abilities.

I did and came back this patch

Standing directly in front of a mob no autoshots appear to work as there are no damage numbers and no noticeable decline in health.

works fine for me…

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So your experience is that Str can be left out as long as Int is pushed up past 300?

I’m wondering why it doesn’t give the same results with Str being +300.

That’s really interesting and worth experimenting with, thank you.

If you talking about the vid then that’s a difference of 592 damage per pellet on str vs 501 with the 350 int

There is a comparison here Whats yall thoughts on the Blunderbuss weapon? - #73 by Tonyo

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Thanks!

Now I just need to figure out how to get 350 Int and still have a 150 Con.

600gs eq and 40 int/kon food

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Thank you.