Just spent 6 hours in a EU server queue

Okay, I may have been wrong on that one. Didn’t realise they opened up more servers.

The main point of my little rant is still there, the experience is now lost. Even when we transfer to a new server (we will) we will never be able to get that back, which is the biggest shame here that everyone can agree with.

To the point “All servers are full”, I’m simply saying: There are options.

Yes, I agree it’s hard to log in for a working person, but there are options.

What a stupid reply…You probably dont have friends you play with

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No it isn’t stupid. You currently have 2 options:
1- Queue together with your friends and go play scribblio or whatever have you
2- Reroll together

If they don’t want to reroll together, then they will just have to be without you for 2 weeks (after which you can plan transfers). Yes that sucks, but hey they’re your friends not mine.

The options are not an amicable solution to the loss of what should have been a great launch experience for everyone together in my company.

My gripe isn’t particularly with the logistical nature of the problem, it’s more in line with a philosophical one.

Yes in an ideal world this wouldn’t have been an issue. However, as is the popular contrarian opinion at the moment: All MMO launches are like this.

Yes I do. And we’re split up right now, with a few of us playing on a more crowded server who can log in earlier during the day and a few of us like myself who due to work log in at more busy times, so we’re on a relatively low pop server right now.

Once transfers are there, we’re all going to transfer to a relatively low pop server so we can all play together.

This is the way to play with friends.

Not by being stubborn and insisting on queueing up for 8 hours, wasting your own, and heck, still not being able to play together anyway.

This absolutely could have been a non-issue from the start.

Amazon already developed a way to merge servers should servers become under populated, so they definitely had the capacity game mechanic wise to over-compensate the server load on launch.

Pointing back to my original criticism; a way to spin up new servers dynamically should also go hand-in-hand with that process. It is almost alarming that it wasn’t considered.

New servers with low queue times have been available for many days, AGS has spread this news via their own website, social media channels, on these forums and the ingame landing page has linked to it. In addition, players like myself have repeatedly recommended players to roll a low pop server to avoid such insane queue times.

There really is little reason to not be aware of this. The experience you feel is lost, is completely up to your own choice to be fair.

And that still would just be my recommendation, roll a low pop server. Enjoy the game. Discuss with your friends which server to pick once the transfers are there.

As I have already mentioned multiple different times throughout this post, my issue with this whole dilemma is not of a logistical nature. I am well aware of the paths available to the company as a whole to play together later in an effective way.

My rant is in regards to the loss of a unique experience that can never happen again.

I agree there: We should’ve haven a transfer system way earlier, launch or day 2… but this frustration has been said non stop since the launch of Tuesday. I’m sorry I’m trying to think in solutions instead of talking ideals, but I hope you can understand a lot of people are becoming fatigued with the majority of forum posts talking about the same issue.

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Who knows, maybe they will still make new worlds constantly. Not just to accomodate player growth, but for people who want to start afresh. There are types of players that want to start over every time, instead of building onto their previous progression forever (as seen in sandbox singleplayer games).

That would be great though. I’d consider it. Just so I can economically crush the new server with predatory price gouging.

And yet you’re still joining high pop, 3 days ago they opened new servers, why you’re not there? I removed my level 25 character to create new one. Ok I had to level it up again, and I’m behind, but at least I can play, I can play without queues, I can play without problems. I just came back from football game and I can go play without queue, at prime time.

That would be really fun and I am sure my company members would also be on board with something like that.

It reminds me of those runescape modes that pop up from time to time, I’ve always been fascinated at the concept and a lot of players seem to get into it, my only issue with that is well… I don’t play runescape!

Yeah! I’ve been doing it with minecraft too. At a certain point, when you’re fully decked out in max enchanted gear and have factories that pump out your daily needs but in quantities to feed the world, things are just about amassing for the sake of amassing and it loses a purpose. So, I start over again!

Sometimes I am jealous of the worlds I get invited into, where a single person or maybe a little tight-knit group of people, kept a single world through several major releases, for several years. They’re so grande… However, so purposeless.

funny it happened the same today to me… dont get why there isnt a small window to reconnect and skip the queue

There is, but it is minute. You have to reconnect within 1m40s (once lost my spot after 2m3s, once kept my spot after 1m30s)

It’s clear they have no idea what they are doing. The entire draw of any mmo in todays day and age is the ability to all get in together play together and progress together. I’ve watched games completely die on day one with launches similar to this.

Who in their mind thought servers completely disassociated from one another would be ok with a 2000 population cap? That’s 500 servers where the game is completely irrelevant to one another.

Server 1 and Server 482 have absolutely no connection. 2000 people an MMO?!?? It is complete and utter ineptitude. What do people want from an MMO off the rip? To play together with their buddies and progress on an even playing field.

They are already losing people. Just wait until the “free transfers” and half the people give in and go to some dogwater server where half the players quit. Then spend a month waiting for Amazon to offer up another free transfer so they aren’t on a dead server. They are going to lose so many people sigh.

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It’s part of the reason they experimented with their server merging tech in development, a 2000 player server cap means that the servers need to have a constant population in order for the game to not feel empty and that is going to be a bit of a juggling act on their end.

I actually don’t mind the low player numbers per server. Given the size of the map it actually makes sense. I think a low player number gives a better sense of community and every pretty much everyone knows everyone on the server, it can lead to some interesting stuff. There are already a few players I have met multiple times while levelling through coincidence!

Though, I can see player count per server being an issue when the map gets expanded.

Why do people keep saying this? You must be new to mmos because people picked their names they want to play. They can’t re-make that name because if they delete it then it is locked for 90 days. And believe it or not, a name is a pretty big thing for people.

Also, people have friends they play with and are in “guilds” and kind of hard to get everyone to change servers.

Instead of increasing the player cap which is insanely low to begin with for an mmo, they could scale it up. Guess what? Blizzard did this on WoW when WoD launched and had long queues and increased it within 24-48 hours which resolved many servers with the queue issues and then another day or so after was able to fix the very high pop servers. 6 days now and no resolution nor communication. This is by far the stupidest thing ever having 2k player cap in an mmo. There isn’t one mmo that has that low of a cap.

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