You get more points in OPR for the damage you do then you do for the kill shots, so it’s not a big deal.
Of course ranged doesn’t need to be in the circle. You still need to hunt them down and kill them. Again this is supposed to be a team effort. It goes best when you first win the fight in the circle, then have people posted outside each gate fighting the ranged outside while others kill the baron. As a Fire mage this is the role I usually take during baron / hunting / distracting the range outside.
6 Barrels, though 5 will usually suffice if you attack her when she spawns. I -THINK- monsterslaying stew bumps the damage up to 55000 (from 50000).
Keep in mind, you’ll need at least two people lighting as barrels take 5s to ignite and 10s to detonate. Any damage you received interrupts the lighting process so a single player can only effectively light 3 barrels before she attacks.
There’s also a period where she channels a large AoE blizzard, during that time you can also light barrels mid fight (great for mid-fight burst damage).
Assist: 50 (Based on the comments, it seems like assists only come from damage and not healing)
NPC Kill: 40 <— Killing Baron for example
NPC Assists: 15 (Based on the comments, it seems like assists only come from damage and not healing)
Resources Contributed: 1 per resource.
Edit: There also seems to be points from healing (unrelated to assists). I don’t have data around this at this time so can’t speculate how it works. If any healers can record their kills, assists, healing done, npc kills, npc assists, and resources contributed after some games then post them in the comments, we can try to figure out how it works and I’ll update the post.
I don’t know where you get that. But there was a patch a while back that weighted the scoring to be based on damage. You aren’t even listing the scoring for damage, so your information is at the least not complete.
Hey there, thanks for the question. I’ve included a breakdown of Outpost Rush scoring below. This scoring has been updated several times since we launched and we’re continuing to keep an eye on it as the game matures. Right now we feel it’s in a generally healthy state, but as we look at Outpost Rush contribution tiers and more in the future, we may make adjustments to ensure players are rewarded for contributing to their teams success!
Action
Score
Player Kill
50
AI Kill
10
Ore / Rawhide / Wood Deposited
2
Azoth Deposited
1
Damage to Player
0.01 per point of damage
Damage to AI/Structure
0.0025 per point of damage
Damage dealt with Siege Weapon
0.005 per point of damage
Healing Done to Allies
0.0075 per point of healing
Assist
50
Capture Point Contest
0.05 points per tick (fully capturing a point is worth 90 points)
We all make mistakes, thanks for searching up the correct information!
AI kills are lower than I thought, appears maybe damage is being calculated into that as well, which would track since they feel like they’re worth about 30ish points and have roughly 8-10k hp.
Damage to players is much higher than I expected.
The disparity in my calculations seem to come between differentiating damage targets for scoring purposes.
Yep yep. Still wanting to circle back to that “last plink” thing. Using that chart as info to build off… someone getting the “last plink” could just run around getting one-shot kills on stuff and rack up TONS of points while all the people softening those things up for the guy to get the one-shot kill for get substantially less. Just seems odd to me.
For the baron thing sniping baron has been a thing since the moba era and I think it’s a great mechanic it forces environmental awareness… What I don’t like was the removal of climbing the mountain behind baron for snipe teams that I think was a poor choice… And before I get the ok range user I’m a str axe hammer person so I get the frustration of a sniped baron more than most but it’s a mechanic that has and will always potential turn the tide of fights. Assist kill doesn’t matter as other state it’s all in the win column for me
Points after 3k don’t matter, and no competent players take points seriously. It’s why there were so many BowPR/stat-padder threads.
If I win with 3K points and you lose with 12k points, I get a better reward.
If I win with 2999 points and you lose with 50000k points, we still get the same reward.
Win or lose, if we’re both under 2k points, we get the same reward.
Points are a trap for the players who are looking for simple validation. The real information you need if you’re interested in actually winning isn’t reflected on the scoreboard on anything other than victory/defeat.
Kills should be awarded based upon who does the most damage. Baron should go to the team doing the most damage, there’s nothing you can do if the game loads one team with a dozen ranged. Kills/Corpses should display both; who did the most damage receives the kill/reward and who got final blow receives honorable mention, I.e., A Local Area chat message should broadcast upon death stating who delivered the final blow but upon “mouse over” of the corpse you can see who actually got the kill/reward for doing the most damage.
Then they’re definitely trapping me. I figure if I’m doing low points then it makes me feel like my contributions didn’t matter all that much while Joebob (getting lucky with the final kill plinks but not really even trying) looks like he/she’s a super studly player next to me even though I did way more than they did.
It’s honestly why I (personal opinion only) find PVP to be super stupid overall. I mean yes… I play it on occasion because it helps change things up occasionally but, ultimately, I find PVE way more satisfying for that reason. God knows damage is done right on mobs ingame vs PVP at least. If I just run up and one-shot kill (a mob that’s 99% dead) I don’t get squat but, on the other hand, if I was there pounding the mob to death, I get rewarded with a nice sack of goodies
Again PvE player trying to change established PvP mechanics. Also you don’t see HP of baron if you are out of range, if a musket get’s the last hit it’s either luck or 200 IQ play.
If you do 10k dmg you get 100 points + 50 from assist. The guy who got the lucky kill gets 50 too + a small amount for the little damage. Where’s the problem? Nobody gets high score from last hits.
It’s part of the game. If you haven’t noticed OPR is basically league of legends but instead of mini creeps you get 20 v 20 heroes. Baron stealing is part of the game, usually the other team clears out baron first i.e. killing all opposing enemies in the area and around it before killing baron.